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151
engines/m4/burger/rooms/section9/room901.cpp
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151
engines/m4/burger/rooms/section9/room901.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/burger/rooms/section9/room901.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/burger/vars.h"
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#include "m4/burger/burger.h"
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namespace M4 {
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namespace Burger {
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namespace Rooms {
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enum {
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MENU_SHOW = 1,
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MENU_RESTORE = 2,
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MENU_3 = 3,
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MENU_4 = 4,
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MENU_5 = 5,
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MENU_RESTARTING = 6,
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MENU_RESTART = 7,
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MENU_8 = 8,
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MENU_EXIT = 9
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};
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static const MenuButtonDef DEMO_BUTTONS[2] = {
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{ 337, 138, 622, 197, 4, 5, 6, 7, BTNSTATE_ENABLED, 6 },
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{ 337, 260, 622, 317, 12, 13, 14, 15, BTNSTATE_ENABLED, 9 }
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};
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static const MenuButtonDef DEMO_DE_BUTTONS[4] = {
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{ 337, 82, 622, 140, 0, 1, 2, 3, BTNSTATE_ENABLED, 3 },
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{ 337, 138, 622, 197, 4, 5, 6, 7, BTNSTATE_ENABLED, 6 },
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{ 337, 198, 622, 256, 8, 9, 10, 11, BTNSTATE_ENABLED, 5 },
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{ 337, 260, 622, 317, 12, 13, 14, 15, BTNSTATE_ENABLED, 8 },
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};
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static const MenuButtonDef GAME_BUTTONS[2] = {
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{ 337, 82, 622, 140, 4, 5, 6, 7, BTNSTATE_ENABLED, 6 },
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{ 337, 138, 622, 197, 12, 13, 14, 15, BTNSTATE_ENABLED, 9 }
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};
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void Room901::preload() {
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_G(player).walker_in_this_scene = false;
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}
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void Room901::init() {
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MenuRoom::init();
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switch (_G(executing)) {
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case JUST_OVERVIEW:
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case INTERACTIVE_DEMO:
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case MAGAZINE_DEMO:
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if (g_engine->getLanguage() == Common::DE_DEU) {
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setButtons(DEMO_DE_BUTTONS, 4);
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} else {
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setButtons(DEMO_BUTTONS, 2);
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}
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series_play("901order", 0, 0, -1, 60, -1, 100, 165, 395, 0, -1);
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break;
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case WHOLE_GAME:
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setButtons(GAME_BUTTONS, 2);
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series_play("901order", 0, 0, -1, 60, -1, 100, 470, 245, 0, -1);
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break;
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}
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_G(kernel).suppress_fadeup = true;
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pal_fade_set_start(_G(master_palette), 0);
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pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 100, 60, MENU_SHOW);
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drawButtons();
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}
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void Room901::daemon() {
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switch (_G(kernel).trigger) {
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case MENU_SHOW:
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case MENU_RESTORE:
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if (_G(kernel).trigger == MENU_SHOW)
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_G(kernel).call_daemon_every_loop = true;
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resetSelectedButton();
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player_set_commands_allowed(true);
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for (uint i = 0; i < _buttons.size(); ++i) {
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if (_buttons[i]._state != BTNSTATE_DISABLED)
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setButtonState(i, BTNSTATE_ENABLED);
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}
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break;
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case MENU_3:
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player_set_commands_allowed(false);
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pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 9005);
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break;
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case MENU_4:
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player_set_commands_allowed(false);
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pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 9006);
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break;
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case MENU_5:
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case MENU_8:
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_G(room902Flag) = _G(kernel).trigger == 8;
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player_set_commands_allowed(false);
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pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 9002);
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break;
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case MENU_RESTARTING:
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g_vars->initialize_game();
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conv_reset_all();
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_G(flags).reset2();
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player_set_commands_allowed(false);
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pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, MENU_RESTART);
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break;
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case MENU_RESTART:
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_G(game).setRoom(601);
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break;
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case MENU_EXIT:
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_G(kernel).going = false;
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break;
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default:
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MenuRoom::daemon();
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break;
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}
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}
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} // namespace Rooms
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} // namespace Burger
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} // namespace M4
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