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engines/m4/burger/rooms/section9/menu_room.h
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121
engines/m4/burger/rooms/section9/menu_room.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_BURGER_ROOMS_SECTION9_MENU_ROOM_H
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#define M4_BURGER_ROOMS_SECTION9_MENU_ROOM_H
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#include "common/array.h"
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#include "m4/wscript/ws_machine.h"
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#include "m4/burger/rooms/room.h"
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namespace M4 {
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namespace Burger {
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namespace Rooms {
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constexpr int NO_BUTTONS_HILITED = -1;
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enum ButtonState { BTNSTATE_DISABLED = 0, BTNSTATE_ENABLED = 1, BTNSTATE_HIGHLIGHTED = 2, BTNSTATE_PRESSED = 3 };
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struct MenuButtonDef {
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int32 _x1;
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int32 _y1;
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int32 _x2;
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int32 _y2;
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int32 _frame_disabled;
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int32 _frame_enabled;
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int32 _frame_highlighted;
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int32 _frame_pressed;
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ButtonState _state;
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int32 _trigger;
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};
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struct MenuButton : public MenuButtonDef {
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machine *_machine = nullptr;
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MenuButton() : MenuButtonDef() {}
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MenuButton(const MenuButtonDef &def) : MenuButtonDef(def) {}
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};
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/**
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* Base class used for the menu rooms 901 and 903
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*/
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class MenuRoom : public Rooms::Room {
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private:
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const char *_menuName;
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const char *_clickName;
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int _buttonNum = -1;
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int _highlightedButton = -1;
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int _activeButton = -1;
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bool _flag = false;
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/**
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* Handles button processing once a frame
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*/
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void buttonsFrame();
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/**
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* Returns the index of the button currently under the mouse, if any
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*/
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int32 is_mouse_over_a_button() const;
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protected:
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Common::Array<MenuButton> _buttons;
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/**
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* Set the display buttons
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*/
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void setButtons(const MenuButtonDef *btns, int count);
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/**
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* Draws a button
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*/
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void drawButton(int index);
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/**
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* Draws all the buttons
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*/
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void drawButtons();
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/**
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* Changes a button's state
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*/
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void setButtonState(int index, ButtonState newState);
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/**
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* Resets the selected button
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*/
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void resetSelectedButton() {
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_activeButton = -1;
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}
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public:
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MenuRoom(const char *menuName, const char *clickName) : Rooms::Room(),
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_menuName(menuName), _clickName(clickName) {}
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virtual ~MenuRoom() {}
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void init() override;
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void daemon() override;
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};
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} // namespace Rooms
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} // namespace Burger
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} // namespace M4
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#endif
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