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77
engines/m4/burger/rooms/section6/room606.cpp
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77
engines/m4/burger/rooms/section6/room606.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/burger/rooms/section6/room606.h"
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#include "m4/burger/rooms/section6/section6.h"
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#include "m4/burger/vars.h"
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namespace M4 {
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namespace Burger {
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namespace Rooms {
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const seriesStreamBreak Room606::SERIES1[] = {
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{ 0, "606x001", 2, 100, -1, 0, nullptr, 0 },
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{ 15, "606w003a", 1, 255, -1, 0, &_state1, 0 },
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{ 15, "606w003b", 1, 255, -1, 0, &_state1, 1 },
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{ 15, "606w003c", 1, 255, -1, 0, &_state1, 2 },
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{ 15, "606w003d", 1, 255, -1, 0, &_state1, 3 },
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STREAM_BREAK_END
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};
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int32 Room606::_state1;
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Room606::Room606() : Section6Room() {
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_state1 = 0;
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}
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void Room606::preload() {
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_G(player).walker_in_this_scene = false;
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}
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void Room606::init() {
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kernel_trigger_dispatch_now(1);
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}
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void Room606::daemon() {
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switch (_G(kernel).trigger) {
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case 1:
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digi_preload("606x001", 606);
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digi_preload("606w003a", 606);
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digi_preload("606w003b", 606);
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digi_preload("606w003c", 606);
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digi_preload("606w003d", 606);
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_state1 = imath_ranged_rand(0, 3);
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series_stream_with_breaks(SERIES1, "606laser", 8, 1, 6007);
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break;
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case 6007:
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_G(game).setRoom(608);
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break;
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default:
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_G(kernel).continue_handling_trigger = true;
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break;
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}
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}
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} // namespace Rooms
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} // namespace Burger
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} // namespace M4
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