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103
engines/m4/burger/rooms/section5/section5_room.cpp
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103
engines/m4/burger/rooms/section5/section5_room.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "m4/burger/rooms/section5/section5_room.h"
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#include "m4/burger/rooms/section5/section5.h"
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#include "m4/burger/vars.h"
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#include "m4/wscript/wst_regs.h"
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namespace M4 {
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namespace Burger {
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namespace Rooms {
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void Section5Room::preload() {
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Rooms::Room::preload();
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_G(flags)[V186] = 0;
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_initFlag = false;
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Section5::_digiName = nullptr;
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Section5::_bgDigiName = nullptr;
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}
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void Section5Room::init() {
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if (_initFlag) {
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_initFlag = false;
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kernel_timing_trigger(120, 5004);
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}
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if (Section5::_digiName != nullptr) {
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digi_stop(3);
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digi_unload(Section5::_digiName);
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}
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Section5::_digiName = nullptr;
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int vol = 125;
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switch (_G(game).room_id) {
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case 502:
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if (_G(flags)[kFireplaceHasFire])
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Section5::_digiName = "500_002";
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break;
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case 505:
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Section5::_digiName = "505_002";
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break;
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case 506:
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if (_G(flags)[V218] == 5003) {
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Section5::_digiName = "500_002";
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} else {
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Section5::_digiName = "506_005";
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vol = 50;
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}
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break;
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case 508:
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Section5::_digiName = "500_029";
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break;
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default:
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break;
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}
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if (Section5::_digiName) {
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digi_preload(Section5::_digiName);
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digi_play_loop(Section5::_digiName, 3, vol);
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}
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}
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HotSpotRec *Section5Room::custom_hotspot_which(int32 x, int32 y) {
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HotSpotRec *hotspot = Rooms::Room::custom_hotspot_which(x, y);
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if (hotspot != nullptr || _G(flags)[V186] == 0 || !_borkStairs ||
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(_G(game).room_id != 502 && _G(game).room_id != 505))
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return hotspot;
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assert(_borkTable);
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const int index = _borkStairs.regs()[IDX_CELS_INDEX];
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const int x1 = _borkTable[index]._x;
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const int y1 = _borkTable[index]._y;
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const int total = (x - x1) * (x - x1) + (y - y1) * (y - y1);
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return (total < _borkThreshold) ? &_borkHotspot : nullptr;
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}
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} // namespace Rooms
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} // namespace Burger
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} // namespace M4
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