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93
engines/m4/burger/rooms/section5/room501.cpp
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93
engines/m4/burger/rooms/section5/room501.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/burger/rooms/section5/room501.h"
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#include "m4/burger/rooms/section5/section5.h"
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#include "m4/burger/vars.h"
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namespace M4 {
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namespace Burger {
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namespace Rooms {
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static const seriesStreamBreak SERIES1[] = {
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{ 0, "501_013", 3, 60, -1, (uint32)-1, nullptr, 0 },
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{ 5, "501_010", 2, 255, -1, 0, nullptr, 0 },
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{ 15, "501_011", 2, 255, -1, 0, nullptr, 0 },
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{ 38, "501z001", 1, 255, -1, 0, nullptr, 0 },
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{ 61, "501z002", 1, 255, -1, 0, nullptr, 0 },
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{ 109, "501_001", 2, 255, -1, 0, nullptr, 0 },
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{ 127, "501_002", 2, 255, -1, 0, nullptr, 0 },
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{ 135, "501_003", 2, 255, -1, 0, nullptr, 0 },
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{ 142, "501_004", 2, 255, -1, 0, nullptr, 0 },
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{ 153, "501_005", 2, 255, -1, 0, nullptr, 0 },
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{ 175, "501z003", 1, 255, -1, 0, nullptr, 0 },
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{ 195, "501w001", 1, 255, -1, 0, nullptr, 0 },
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{ 229, "501z004", 1, 255, -1, 0, nullptr, 0 },
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{ 278, "501_006", 2, 255, -1, 0, nullptr, 0 },
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{ 286, "501_007", 2, 255, -1, 0, nullptr, 0 },
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{ 305, "501_008", 2, 255, -1, 0, nullptr, 0 },
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{ 336, "501p001", 1, 255, -1, 0, nullptr, 0 },
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{ 340, "501z005", 2, 255, -1, 0, nullptr, 0 },
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{ 387, "501_014", 2, 125, -1, 0, nullptr, 0 },
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{ 391, "501p002", 1, 255, -1, 0, nullptr, 0 },
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{ 409, "501z006", 1, 255, -1, 0, nullptr, 0 },
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{ 424, "501p003", 1, 255, -1, 0, nullptr, 0 },
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{ 452, "501_009", 2, 255, -1, 0, nullptr, 0 },
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{ 465, "501p004", 1, 255, -1, 0, nullptr, 0 },
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{ 506, "501w002", 1, 255, -1, 0, nullptr, 0 },
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{ 530, "501p005", 1, 255, -1, 0, nullptr, 0 },
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{ 541, "501p006", 1, 255, -1, 0, nullptr, 0 },
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{ 584, "501z007", 1, 255, -1, 0, nullptr, 0 },
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{ 656, "501p007", 1, 255, -1, 0, nullptr, 0 },
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STREAM_BREAK_END
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};
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void Room501::preload() {
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_G(player).walker_in_this_scene = false;
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}
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void Room501::init() {
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g_vars->_flags.reset4();
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kernel_trigger_dispatch_now(1);
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}
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void Room501::daemon() {
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switch (_G(kernel).trigger) {
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case 1:
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digi_preload_stream_breaks(SERIES1);
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pal_mirror_colours(118, 122);
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pal_cycle_init(118, 127, 6, -1, -1);
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series_stream_with_breaks(SERIES1, "501intro", 6, 0x100, 5006);
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break;
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case 5006:
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_G(game).setRoom(502);
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break;
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default:
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_G(kernel).continue_handling_trigger = true;
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break;
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}
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}
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} // namespace Rooms
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} // namespace Burger
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} // namespace M4
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