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engines/m4/burger/rooms/section4/section4.cpp
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261
engines/m4/burger/rooms/section4/section4.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "m4/burger/rooms/section4/section4.h"
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#include "m4/burger/vars.h"
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namespace M4 {
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namespace Burger {
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namespace Rooms {
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const char *Section4::PARSER[] = {
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"DEED",
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"TAKE",
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nullptr,
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"WILBUR",
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"400w001",
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nullptr,
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nullptr,
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PARSER_ITEM_END,
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"JAWZ O' LIFE",
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"TAKE",
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nullptr,
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"BARRED WINDOW",
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"404w102",
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"BARRED WINDOW ",
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"404w102",
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"WILBUR",
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"400w001",
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nullptr,
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nullptr,
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PARSER_ITEM_END,
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"FISH",
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"LOOK AT",
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"400w100",
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"TAKE",
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nullptr,
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"MUFFIN",
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"405w101",
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"WILBUR",
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"400w101",
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nullptr,
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"400w102",
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PARSER_ITEM_END,
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"DOG COLLAR",
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"LOOK AT",
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"400w103",
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"TAKE",
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nullptr,
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"PEGLEG ",
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"406w101",
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"WILBUR",
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"400w104",
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nullptr,
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"400W105",
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PARSER_ITEM_END,
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"HOOK",
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"LOOK AT",
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"400w106",
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"TAKE",
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nullptr,
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"WILBUR",
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"400w001",
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nullptr,
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"400w107",
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PARSER_ITEM_END,
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"RECORDS",
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"LOOK AT",
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"400w108",
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"TAKE",
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nullptr,
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"WILBUR",
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"400w001",
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nullptr,
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"400w109",
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PARSER_ITEM_END,
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"QUARTER",
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"LOOK AT",
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"400w110",
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"TAKE",
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nullptr,
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"WILBUR",
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"400w001",
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nullptr,
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"400w111",
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PARSER_ITEM_END,
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"DISC",
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"LOOK AT",
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"400w002",
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"TAKE",
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"400w003",
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nullptr,
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"400w004",
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PARSER_ITEM_END,
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"DISC ",
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"LOOK AT",
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"400w002",
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"TAKE",
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"400w003",
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nullptr,
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"400w004",
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PARSER_ITEM_END,
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nullptr
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};
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const Section4::TeleportEntry Section4::TELEPORTS[] = {
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{ 402, 407, 406 },
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{ 405, 407, 406 },
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{ 406, 402, 405 },
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{ 407, 402, 405 },
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{ 0, 0, 0 }
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};
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Section4::Section4() : Rooms::Section() {
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add(401, &_room401);
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add(402, &_room402);
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add(404, &_room404);
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add(405, &_room405);
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add(406, &_room406);
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add(407, &_room407);
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}
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void Section4::init() {
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if (_G(executing) != WHOLE_GAME) {
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inv_give_to_player("JAWZ O' LIFE");
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inv_give_to_player("DEED");
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}
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}
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void Section4::daemon() {
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switch (_G(kernel).trigger) {
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case 4001:
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_G(game).setRoom(401);
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break;
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case 4002:
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_G(game).setRoom(402);
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break;
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case 4003:
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_G(game).setRoom(404);
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break;
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case 4004:
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_G(game).setRoom(405);
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break;
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case 4005:
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_G(game).setRoom(406);
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break;
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case 4006:
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_G(game).setRoom(407);
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break;
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case 4007:
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term_message("Teleporting...");
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term_message(teleport() ? "...scuccessful" : "ERROR while teleporting!");
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break;
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case 4008:
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player_set_commands_allowed(!checkOrderWindow());
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break;
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case kCHANGE_WILBUR_ANIMATION:
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if (_G(wilbur_should) == 10015) {
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kernel_trigger_dispatch_now(10027);
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} else {
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_G(kernel).continue_handling_trigger = true;
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}
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break;
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default:
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_G(kernel).continue_handling_trigger = true;
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break;
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}
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}
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void Section4::parser() {
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_G(kernel).trigger_mode = KT_DAEMON;
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if (_G(walker).wilbur_parser(PARSER))
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_G(player).command_ready = false;
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}
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void Section4::poof(int trigger) {
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player_set_commands_allowed(false);
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digi_preload("999_003");
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player_update_info();
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if (_G(my_walker) && _G(player).walker_in_this_scene && _G(player).walker_visible) {
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ws_hide_walker();
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series_play("999poof", _G(player_info).depth, 0, trigger, 6, 0,
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_G(player_info).scale, _G(player_info).x, _G(player_info).y);
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} else {
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kernel_timing_trigger(120, trigger);
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}
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digi_play("999_003", 2);
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if (!_G(flags)[V154] || imath_rand_bool(8)) {
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digi_preload("402w005z");
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digi_play("402w005z", 1);
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_G(flags)[V154] = 1;
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}
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}
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bool Section4::checkOrderWindow() {
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if (_G(flags)[V168] && _G(flags)[V181] && _G(flags)[V176] && _G(flags)[V159]) {
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player_set_commands_allowed(false);
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_G(flags)[kFifthTestPassed] = 1;
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disable_player_commands_and_fade_init(k10027);
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return true;
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}
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return false;
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}
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bool Section4::teleport() {
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const TeleportEntry *te;
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for (te = TELEPORTS; te->_room && te->_room != _G(game).room_id; ++te) {
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}
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if (te->_room) {
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if (player_said("DISC")) {
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_G(game).setRoom(te->_newRoom1);
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term_message("...%d...", te->_newRoom1);
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return true;
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}
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if (player_said("DISC ")) {
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_G(game).setRoom(te->_newRoom2);
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term_message("...%d...", te->_newRoom2);
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return true;
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}
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}
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return false;
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}
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} // namespace Rooms
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} // namespace Burger
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} // namespace M4
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