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engines/m4/burger/rooms/section4/room402.h
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111
engines/m4/burger/rooms/section4/room402.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_BURGER_ROOMS_SECTION4_ROOM402_H
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#define M4_BURGER_ROOMS_SECTION4_ROOM402_H
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#include "m4/burger/rooms/section4/section4_room.h"
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namespace M4 {
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namespace Burger {
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namespace Rooms {
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class Room402 : public Section4Room {
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private:
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static const char *SAID[][4];
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static const seriesStreamBreak SERIES1[];
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static const seriesStreamBreak SERIES2[];
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static const seriesPlayBreak PLAY1[];
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static const seriesPlayBreak PLAY2[];
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static const seriesPlayBreak PLAY3[];
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static const seriesPlayBreak PLAY4[];
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static const seriesPlayBreak PLAY5[];
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static const seriesPlayBreak PLAY6[];
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static const seriesPlayBreak PLAY7[];
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static const seriesPlayBreak PLAY8[];
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static const seriesPlayBreak PLAY9[];
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static const seriesPlayBreak PLAY10[];
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static const seriesPlayBreak PLAY11[];
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static const seriesPlayBreak PLAY12[];
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static const seriesPlayBreak PLAY13[];
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static const seriesPlayBreak PLAY14[];
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static const seriesPlayBreak PLAY15[];
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static const seriesPlayBreak PLAY16[];
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const char *_digiName = nullptr;
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KernelTriggerType _newMode = KT_DAEMON;
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bool _stolieSet = false;
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Series _stolie;
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bool _series2Set = false;
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Series _series2;
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Series _series3;
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int _dr01 = -1, _dr01s = -1;
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int _dr02 = -1, _dr02s = -1;
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int _dr03 = -1, _dr03s = -1;
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int _dr08 = -1, _dr08s = -1;
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int _pe01 = -1, _pe01s = -1;
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int _pe02 = -1, _pe02s = -1;
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int _pe03 = -1, _pe03s = -1;
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int _pe04 = -1, _pe04s = -1;
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int _wi01 = -1, _wi01s = -1;
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int _wi02 = -1, _wi02s = -1;
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int _digiTrigger = 0;
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int _stolieShould = 0;
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int _elmoShould = 0;
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int _val4 = 0;
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int _elmoMode = 0;
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int _stolieMode = 0;
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void conv84();
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void playDigiName();
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void playRandom1();
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void playRandom2();
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void freeStolie();
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void freeSeries2();
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void loadDr1();
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void freeDr1();
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void loadDr2();
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void freeDr2();
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void loadDr8();
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void freeDr8();
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void loadPe1();
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void freePe1();
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void loadPe2();
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void freePe2();
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void loadPe3();
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void freePe3();
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void loadPe4();
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void freePe4();
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public:
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Room402() : Section4Room() {}
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~Room402() override {}
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void init() override;
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void daemon() override;
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void pre_parser() override;
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void parser() override;
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};
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} // namespace Rooms
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} // namespace Burger
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} // namespace M4
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#endif
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