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72
engines/m4/burger/rooms/section3/section3_room.cpp
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72
engines/m4/burger/rooms/section3/section3_room.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "m4/burger/rooms/section3/section3_room.h"
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#include "m4/burger/vars.h"
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#include "m4/core/errors.h"
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namespace M4 {
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namespace Burger {
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namespace Rooms {
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void Section3Room::preload() {
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Rooms::Room::preload();
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_digiName = nullptr;
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}
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void Section3Room::setupDigi() {
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if (_digiName) {
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digi_stop(3);
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digi_unload(_digiName);
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}
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_digiVolume = 75;
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_digiName = getDigi();
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if (_digiName) {
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digi_preload(_digiName);
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digi_play_loop(_digiName, 3, _digiVolume);
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}
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}
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void Section3Room::set_palette_brightness(int start, int finish, int percent) {
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if (finish < start || finish > 255 || start < 0)
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error_show(FL, 'Burg', "set_palette_brightness index error");
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RGB8 *pal = &_G(master_palette)[start];
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for (int index = start; index < finish; ++index, ++pal) {
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const int r = (double)pal->r * (double)percent / (double)100;
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const int g = (double)pal->g * (double)percent / (double)100;
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const int b = (double)pal->b * (double)percent / (double)100;
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pal->r = CLIP(r, 0, 255);
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pal->g = CLIP(g, 0, 255);
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pal->b = CLIP(b, 0, 255);
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}
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}
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void Section3Room::set_palette_brightness(int percent) {
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set_palette_brightness(32, 95, percent);
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}
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} // namespace Rooms
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} // namespace Burger
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} // namespace M4
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