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engines/m4/burger/rooms/section3/section3.cpp
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226
engines/m4/burger/rooms/section3/section3.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "m4/burger/rooms/section3/section3.h"
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#include "m4/burger/vars.h"
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namespace M4 {
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namespace Burger {
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namespace Rooms {
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static const seriesPlayBreak PLAY1[] = {
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{ 0, 15, nullptr, 1, 0, -1, 2048, 0, nullptr, 0 },
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{ 16, 46, "300w039", 1, 255, -1, 0, 0, nullptr, 0 },
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{ 47, 60, "300_006", 2, 255, -1, 0, 0, nullptr, 0 },
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{ 60, 60, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
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{ 60, -1, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
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PLAY_BREAK_END
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};
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Section3::Section3() : Rooms::Section() {
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add(301, &_room301);
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add(302, &_room302);
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add(303, &_room303);
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add(304, &_room304);
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add(305, &_room305);
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add(306, &_room306);
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add(307, &_room307);
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add(310, &_room310);
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add(311, &_mine);
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add(312, &_mine);
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add(313, &_mine);
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add(314, &_mine);
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add(315, &_mine);
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add(316, &_mine);
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add(317, &_mine);
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add(318, &_mine);
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add(319, &_mine);
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}
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void Section3::daemon() {
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switch (_G(kernel).trigger) {
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case 3001:
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_G(game).setRoom(302);
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break;
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case 3002:
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_G(game).setRoom(303);
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break;
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case 3003:
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_G(game).setRoom(304);
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break;
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case 3004:
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_G(game).setRoom(305);
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break;
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case 3005:
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digi_unload("303_003");
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_G(game).setRoom(306);
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break;
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case 3006:
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_G(game).setRoom(307);
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break;
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case 3007:
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player_set_commands_allowed(false);
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gr_pal_clear(_G(master_palette));
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release_trigger_on_digi_state(3005, 1, 0);
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break;
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case 3008:
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_random1 = imath_ranged_rand(0, 5);
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digi_play(Common::String::format("300t001%c", 'a' + _random1).c_str(), 2, 55, -1, 300);
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break;
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case 10008:
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if (!_G(flags)[kTrufflesInMine])
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kernel_timing_trigger(15, 3008);
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break;
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case kCHANGE_WILBUR_ANIMATION:
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switch (_G(wilbur_should)) {
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case 3001:
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player_update_info();
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_G(flags)[kDrunkCarrotJuice] = 1;
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player_set_commands_allowed(false);
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ws_hide_walker();
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_G(wilbur_should) = 3002;
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series_play_with_breaks(PLAY1, "300wdcj", _G(player_info).depth,
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kCHANGE_WILBUR_ANIMATION, 3, 6, _G(player_info).scale,
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_G(player_info).x, _G(player_info).y);
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break;
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case 3002:
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inv_move_object("DISTILLED CARROT JUICE", NOWHERE);
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inv_give_to_player("JUG");
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ws_unhide_walker();
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_G(wilbur_should) = 10001;
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wilbur_speech(_G(flags)[V101] ? "300w041" : "300w040");
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kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
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break;
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case 10013:
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ws_unhide_walker();
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player_set_commands_allowed(true);
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_G(wilbur_should) = 10002;
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if (_G(flags)[kTrufflesInMine]) {
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_G(flags)[V002] = 1;
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wilbur_speech("300w060");
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}
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break;
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case 10015:
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_G(game).setRoom(306);
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break;
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default:
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_G(kernel).continue_handling_trigger = true;
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break;
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}
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break;
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default:
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_G(kernel).continue_handling_trigger = true;
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break;
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}
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}
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void Section3::parser() {
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_G(kernel).trigger_mode = KT_DAEMON;
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if (player_said("DISTILLED CARROT JUICE")) {
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if (player_said("LOOK AT")) {
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wilbur_speech("300w030");
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} else if (player_said("TRUFFLES") || player_said("TROUGH")) {
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wilbur_speech("300w031");
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} else if (player_said_any("GEAR", "WILBUR")) {
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_G(wilbur_should) = 3001;
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ws_turn_to_face(3, kCHANGE_WILBUR_ANIMATION);
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} else if (player_said("BOTTLE")) {
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wilbur_speech("300w076");
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} else if (player_said("TAKE") && inv_player_has("DISTILLED CARROT JUICE")) {
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wilbur_speech("999w021");
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} else {
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wilbur_speech("300w042");
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}
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} else if (player_said("BURGER MORSEL")) {
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if (player_said("LOOK AT")) {
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wilbur_speech("300w006");
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} else if (player_said("TROUGH")) {
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wilbur_speech("300w004");
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} else if (player_said("WILBUR")) {
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wilbur_speech("300w013");
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} else if (player_said("TRUFFLES") && _G(game).room_id == 310) {
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wilbur_speech("300w012");
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} else if (player_said("STOVE") || player_said("FRYING PAN") || player_said("POT")) {
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wilbur_speech("300w011");
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} else if (player_said("TAKE") && inv_player_has("BURGER MORSEL")) {
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wilbur_speech("999w021");
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} else {
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wilbur_speech("300w014");
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}
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} else if (player_said("MATCHES")) {
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if (player_said("LOOK AT")) {
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wilbur_speech("300w015");
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} else if (player_said("TRUFFLES")) {
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wilbur_speech("300w016");
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} else if (player_said("CABIN")) {
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wilbur_speech("300w017");
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} else if (player_said("WILBUR")) {
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wilbur_speech("300w024");
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} else if (player_said("TAKE") && inv_player_has("MATCHES")) {
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wilbur_speech("999w021");
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} else {
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wilbur_speech("300w025");
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}
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} else if (player_said("JUG")) {
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if (player_said("LOOK AT")) {
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wilbur_speech("303w022");
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} else if (player_said("BOILER") || player_said("WILBUR") || player_said("GEAR")) {
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wilbur_speech("300w027");
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} else if (player_said("CARROT JUICE")) {
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wilbur_speech("300w050");
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} else if (player_said("TAKE") && inv_player_has("JUG")) {
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wilbur_speech("999w021");
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} else {
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wilbur_speech("300w029");
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}
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} else {
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return;
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}
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_G(player).command_ready = false;
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}
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void Section3::mine_check_maze() {
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// This was used in the original to do sanity checks that the
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// mine maze data was all valid
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}
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} // namespace Rooms
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} // namespace Burger
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} // namespace M4
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