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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "m4/burger/rooms/section3/section3.h"
#include "m4/burger/vars.h"
namespace M4 {
namespace Burger {
namespace Rooms {
static const seriesPlayBreak PLAY1[] = {
{ 0, 15, nullptr, 1, 0, -1, 2048, 0, nullptr, 0 },
{ 16, 46, "300w039", 1, 255, -1, 0, 0, nullptr, 0 },
{ 47, 60, "300_006", 2, 255, -1, 0, 0, nullptr, 0 },
{ 60, 60, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
{ 60, -1, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
PLAY_BREAK_END
};
Section3::Section3() : Rooms::Section() {
add(301, &_room301);
add(302, &_room302);
add(303, &_room303);
add(304, &_room304);
add(305, &_room305);
add(306, &_room306);
add(307, &_room307);
add(310, &_room310);
add(311, &_mine);
add(312, &_mine);
add(313, &_mine);
add(314, &_mine);
add(315, &_mine);
add(316, &_mine);
add(317, &_mine);
add(318, &_mine);
add(319, &_mine);
}
void Section3::daemon() {
switch (_G(kernel).trigger) {
case 3001:
_G(game).setRoom(302);
break;
case 3002:
_G(game).setRoom(303);
break;
case 3003:
_G(game).setRoom(304);
break;
case 3004:
_G(game).setRoom(305);
break;
case 3005:
digi_unload("303_003");
_G(game).setRoom(306);
break;
case 3006:
_G(game).setRoom(307);
break;
case 3007:
player_set_commands_allowed(false);
gr_pal_clear(_G(master_palette));
release_trigger_on_digi_state(3005, 1, 0);
break;
case 3008:
_random1 = imath_ranged_rand(0, 5);
digi_play(Common::String::format("300t001%c", 'a' + _random1).c_str(), 2, 55, -1, 300);
break;
case 10008:
if (!_G(flags)[kTrufflesInMine])
kernel_timing_trigger(15, 3008);
break;
case kCHANGE_WILBUR_ANIMATION:
switch (_G(wilbur_should)) {
case 3001:
player_update_info();
_G(flags)[kDrunkCarrotJuice] = 1;
player_set_commands_allowed(false);
ws_hide_walker();
_G(wilbur_should) = 3002;
series_play_with_breaks(PLAY1, "300wdcj", _G(player_info).depth,
kCHANGE_WILBUR_ANIMATION, 3, 6, _G(player_info).scale,
_G(player_info).x, _G(player_info).y);
break;
case 3002:
inv_move_object("DISTILLED CARROT JUICE", NOWHERE);
inv_give_to_player("JUG");
ws_unhide_walker();
_G(wilbur_should) = 10001;
wilbur_speech(_G(flags)[V101] ? "300w041" : "300w040");
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
break;
case 10013:
ws_unhide_walker();
player_set_commands_allowed(true);
_G(wilbur_should) = 10002;
if (_G(flags)[kTrufflesInMine]) {
_G(flags)[V002] = 1;
wilbur_speech("300w060");
}
break;
case 10015:
_G(game).setRoom(306);
break;
default:
_G(kernel).continue_handling_trigger = true;
break;
}
break;
default:
_G(kernel).continue_handling_trigger = true;
break;
}
}
void Section3::parser() {
_G(kernel).trigger_mode = KT_DAEMON;
if (player_said("DISTILLED CARROT JUICE")) {
if (player_said("LOOK AT")) {
wilbur_speech("300w030");
} else if (player_said("TRUFFLES") || player_said("TROUGH")) {
wilbur_speech("300w031");
} else if (player_said_any("GEAR", "WILBUR")) {
_G(wilbur_should) = 3001;
ws_turn_to_face(3, kCHANGE_WILBUR_ANIMATION);
} else if (player_said("BOTTLE")) {
wilbur_speech("300w076");
} else if (player_said("TAKE") && inv_player_has("DISTILLED CARROT JUICE")) {
wilbur_speech("999w021");
} else {
wilbur_speech("300w042");
}
} else if (player_said("BURGER MORSEL")) {
if (player_said("LOOK AT")) {
wilbur_speech("300w006");
} else if (player_said("TROUGH")) {
wilbur_speech("300w004");
} else if (player_said("WILBUR")) {
wilbur_speech("300w013");
} else if (player_said("TRUFFLES") && _G(game).room_id == 310) {
wilbur_speech("300w012");
} else if (player_said("STOVE") || player_said("FRYING PAN") || player_said("POT")) {
wilbur_speech("300w011");
} else if (player_said("TAKE") && inv_player_has("BURGER MORSEL")) {
wilbur_speech("999w021");
} else {
wilbur_speech("300w014");
}
} else if (player_said("MATCHES")) {
if (player_said("LOOK AT")) {
wilbur_speech("300w015");
} else if (player_said("TRUFFLES")) {
wilbur_speech("300w016");
} else if (player_said("CABIN")) {
wilbur_speech("300w017");
} else if (player_said("WILBUR")) {
wilbur_speech("300w024");
} else if (player_said("TAKE") && inv_player_has("MATCHES")) {
wilbur_speech("999w021");
} else {
wilbur_speech("300w025");
}
} else if (player_said("JUG")) {
if (player_said("LOOK AT")) {
wilbur_speech("303w022");
} else if (player_said("BOILER") || player_said("WILBUR") || player_said("GEAR")) {
wilbur_speech("300w027");
} else if (player_said("CARROT JUICE")) {
wilbur_speech("300w050");
} else if (player_said("TAKE") && inv_player_has("JUG")) {
wilbur_speech("999w021");
} else {
wilbur_speech("300w029");
}
} else {
return;
}
_G(player).command_ready = false;
}
void Section3::mine_check_maze() {
// This was used in the original to do sanity checks that the
// mine maze data was all valid
}
} // namespace Rooms
} // namespace Burger
} // namespace M4