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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_BURGER_ROOMS_SECTION3_ROOM310_H
#define M4_BURGER_ROOMS_SECTION3_ROOM310_H
#include "m4/burger/rooms/section3/mine.h"
namespace M4 {
namespace Burger {
namespace Rooms {
class Room310 : public Mine {
private:
static const char *SAID[][4];
static const seriesPlayBreak PLAY1[];
static const seriesPlayBreak PLAY2[];
static const seriesPlayBreak PLAY3[];
static const seriesPlayBreak PLAY4[];
static const seriesPlayBreak PLAY5[];
static const seriesPlayBreak PLAY6[];
static int32 _state1;
Series _series1;
machine *_series2 = nullptr;
noWalkRect *_walk1 = nullptr;
int _probeShould = 0;
int _trufflesShould = 0;
protected:
const char *getDigi() override {
return "310_001";
}
public:
Room310();
~Room310() override {}
void init() override;
void daemon() override;
void pre_parser() override;
void parser() override;
};
} // namespace Rooms
} // namespace Burger
} // namespace M4
#endif