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134
engines/m4/burger/rooms/section3/mine.h
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134
engines/m4/burger/rooms/section3/mine.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_BURGER_ROOMS_SECTION3_MINE_ROOM_H
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#define M4_BURGER_ROOMS_SECTION3_MINE_ROOM_H
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#include "m4/burger/rooms/section3/section3_room.h"
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namespace M4 {
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namespace Burger {
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namespace Rooms {
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enum MineDoors {
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BACK, FRONT, LEFT, RIGHT, MAX_DOORS, NONE
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};
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enum MineScenes {
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SCENE_305, // treasure
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SCENE_310, // mine entrance
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SCENE_311, // one door (a)
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SCENE_312, // one door (b)
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SCENE_313, // two doors (a)
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SCENE_314, // two doors (b)
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SCENE_315, // three doors (a)
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SCENE_316, // three doors (b)
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SCENE_317, // four doors (a)
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SCENE_318, // four doors (b)
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SCENE_319, // one door (c)
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MAX_SCENE_TYPES,
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TREASURE_SCENE = SCENE_310,
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ENTRANCE_SCENE = SCENE_305,
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NO_SCENE = MAX_SCENE_TYPES
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};
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struct MineRoom {
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int16 roomNumber; // The mine room number
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int16 scene_id; // The scene id (indexes for mine_scene_numbers)
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int16 link[4]; // Links to other mine rooms
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int16 door[4]; // Specify doors to use
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int16 correctLink; // The correct link to take to get to the treasure
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int16 check; // Used to check the maze sanity
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void clear();
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};
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struct EntranceInfo {
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int16 offscreen_x;
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int16 offscreen_y;
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int16 enter_facing;
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int16 home_x;
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int16 home_y;
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int16 home_facing;
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};
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struct Rectangle {
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int16 x1;
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int16 y1;
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int16 x2;
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int16 y2;
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};
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class Mine : public Section3Room {
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private:
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static const char *SAID[][4];
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static const int16 MINE_SCENE_NUMBERS[];
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static const MineRoom MINE_INFO[];
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/**
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* Coords for starting fade down for exits
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*/
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static const Rectangle FADE_DOWN_INFO[MAX_SCENE_TYPES][4];
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/**
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* Room coords for entrance walk-ins
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*/
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static const EntranceInfo ENTRANCE_INFO[MAX_SCENE_TYPES][4];
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int _mineCtr = 0;
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int16 _presentSceneID = 0;
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static int16 _entranceDoor; // Shared between cellar and mine room classes
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MineRoom _mineRoomInfo;
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bool _fade_down_rect_active = false; // True if a fade down should occur when walker in the fade_down_rect
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Rectangle _fade_down_rect = {0, 0, 0, 0}; // If the walker is in his rectum and its active, turn off the lights
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int _volume = 0;
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int _random1 = 0;
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int _random2 = 0;
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int _treasureDistance = 0;
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int _previousDistance = 0;
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int getTreasureDistance() const;
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protected:
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const char *getDigi() override {
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return "300_004";
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}
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void mine_travel_link(int16 takeLink);
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void set_fade_down_rect(MineDoors exit_door);
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public:
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Mine();
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virtual ~Mine() {}
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void preload() override;
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void init() override;
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void daemon() override;
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void pre_parser() override;
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void parser() override;
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};
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} // namespace Rooms
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} // namespace Burger
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} // namespace M4
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#endif
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