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117
engines/m4/burger/rooms/section2/room204.cpp
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117
engines/m4/burger/rooms/section2/room204.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/burger/rooms/section2/room204.h"
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#include "m4/burger/vars.h"
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namespace M4 {
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namespace Burger {
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namespace Rooms {
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const seriesPlayBreak Room204::PLAY1[] = {
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{ 0, 2, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
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PLAY_BREAK_END
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};
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const seriesPlayBreak Room204::PLAY2[] = {
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{ 2, 8, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
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{ 9, 14, "204_001", 2, 63, -1, 0, 0, nullptr, 0 },
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{ 14, 9, "204_001", 2, 63, -1, 1, 0, nullptr, 0 },
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PLAY_BREAK_END
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};
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const seriesPlayBreak Room204::PLAY3[] = {
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{ 15, 18, "204w001", 1, 255, -1, 0, 0, nullptr, 0 },
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PLAY_BREAK_END
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};
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const seriesPlayBreak Room204::PLAY4[] = {
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{ 18, -1, nullptr, 0, 0, -1, 16, 0, nullptr, 0 },
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PLAY_BREAK_END
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};
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void Room204::preload() {
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_G(player).walker_in_this_scene = false;
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}
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void Room204::init() {
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digi_preload("200_001");
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digi_play_loop("200_001", 3, 85, -1, 200);
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series_load("204as01");
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series_load("204as01s");
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digi_preload("204_001");
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digi_preload("204w001");
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kernel_trigger_dispatch_now(1);
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}
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void Room204::daemon() {
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switch (_G(kernel).trigger) {
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case 1:
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Series::series_show("204as01", 0x100, 0, 2, 120, 0);
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break;
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case 2:
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series_play_with_breaks(PLAY1, "204as01", 0x100, 3, 1);
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break;
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case 3:
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Series::series_show("204as01", 0x100, 0, 4, 60, 2);
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break;
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case 4:
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series_play_with_breaks(PLAY2, "204as01", 0x100, 5, 1, 6);
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break;
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case 5:
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Series::series_show("204as01", 0x100, 0, 6, 60, 14);
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break;
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case 6:
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series_play_with_breaks(PLAY3, "204as01", 0x100, 7, 1, 6);
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break;
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case 7:
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Series::series_show("204as01", 0x100, 0, 8, 15, 18);
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break;
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case 8:
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series_play_with_breaks(PLAY4, "204as01", 0x100, 9, 1, 6);
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break;
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case 9:
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kernel_timing_trigger(60, 10);
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break;
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case 10:
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disable_player_commands_and_fade_init(2002);
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break;
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default:
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_G(kernel).continue_handling_trigger = true;
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break;
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}
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}
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} // namespace Rooms
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} // namespace Burger
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} // namespace M4
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