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272
engines/m4/burger/rooms/section1/section1.cpp
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272
engines/m4/burger/rooms/section1/section1.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "m4/burger/rooms/section1/section1.h"
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#include "m4/burger/vars.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/core/imath.h"
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#include "m4/m4.h"
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namespace M4 {
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namespace Burger {
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namespace Rooms {
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Section1::Section1() : Rooms::Section() {
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add(101, &_room101);
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add(102, &_room102);
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add(103, &_room103);
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add(104, &_room104);
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add(105, &_room105);
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add(106, &_room106);
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add(120, &_room120);
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add(133, &_room133_136);
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add(134, &_room134_135);
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add(135, &_room134_135);
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add(136, &_room133_136);
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add(137, &_room137);
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add(138, &_room138);
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add(139, &_room139_144);
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add(140, &_room140_141);
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add(141, &_room140_141);
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add(142, &_room142);
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add(143, &_room143);
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add(145, &_room145);
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add(144, &_room139_144);
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add(170, &_room170);
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add(171, &_room171);
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add(172, &_room172);
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add(173, &_room173);
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add(174, &_room174);
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add(175, &_room175);
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add(176, &_room176);
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}
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void Section1::updateWalker(int x, int y, int dir, int trigger, bool mode) {
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Section1 *s = dynamic_cast<Section1 *>(g_engine->_activeSection);
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assert(s);
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s->updateWalker_(x, y, dir, trigger, mode);
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}
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void Section1::updateWalker_(int x, int y, int dir, int trigger, bool mode) {
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_trigger = trigger;
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player_set_commands_allowed(false);
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ws_demand_location(_G(my_walker), x, y);
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ws_demand_facing(_G(my_walker), dir);
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ws_hide_walker(_G(my_walker));
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_G(roomVal3) = 0;
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gr_backup_palette();
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pal_fade_set_start(_G(master_palette), 0);
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_series1 = series_load("110", -1, _G(master_palette));
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_play = series_play("110", 0, 0, -1, 600, -1, 100, 0, 0, 0, 0);
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kernel_trigger_dispatch_now(mode ? 1032 : 1027);
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kernel_timing_trigger(1, 1026);
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}
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void Section1::updateDisablePlayer() {
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player_update_info(_G(my_walker), &_G(player_info));
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player_set_commands_allowed(false);
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g_vars->getInterface()->freshen_sentence();
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walk(-1);
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_G(flags)[V000] = _G(flags)[kRoadOpened] ? 1002 : 1003;
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}
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void Section1::walk(int facing, int trigger) {
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if (_G(my_walker) && _G(player).walker_in_this_scene) {
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player_update_info(_G(my_walker), &_G(player_info));
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if (facing == -1)
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ws_walk(_G(my_walker), _G(player_info).x, _G(player_info).y, nullptr, trigger, _G(player_info).facing);
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else
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ws_walk(_G(my_walker), _G(player_info).x, _G(player_info).y, nullptr, trigger, facing, _G(completeWalk));
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}
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}
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void Section1::daemon() {
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switch (_G(kernel).trigger) {
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case GOTO_TOWN_HALL:
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case 1002:
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case 1003:
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case 1004:
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case 1005:
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case 1006:
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case 1007:
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_G(game).setRoom(_G(kernel).trigger - 1000 + 100);
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break;
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case 1008:
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_G(game).setRoom(_G(flags)[V000] == 1002 ? 134 : 135);
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break;
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case 1009:
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_G(game).setRoom(_G(flags)[V000] == 1002 ? 133 : 136);
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break;
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case 1010:
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_G(game).setRoom(137);
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break;
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case 1011:
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_G(game).setRoom(138);
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break;
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case 1012:
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_G(game).setRoom(_G(flags)[V000] == 1002 ? 144 : 139);
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break;
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case 1013:
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_G(game).setRoom(_G(flags)[V000] == 1002 ? 141 : 140);
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break;
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case 1014:
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_G(game).setRoom(142);
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break;
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case 1015:
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_G(game).setRoom(143);
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break;
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case 1016:
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_G(game).setRoom(145);
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break;
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case 1017:
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_G(game).setRoom(170);
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break;
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case 1018:
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_G(game).setRoom(171);
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break;
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case 1019:
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_G(game).setRoom(172);
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break;
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case 1020:
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_G(game).setRoom(173);
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break;
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case 1021:
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_G(game).setRoom(174);
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break;
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case 1022:
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_G(game).setRoom(175);
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break;
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case 1023:
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_G(game).setRoom(176);
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break;
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case 1024:
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pal_fade_init(_G(master_palette), 0, 255, 100, 0, -1);
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break;
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case 1025:
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kernel_trigger_dispatch_now(_trigger);
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break;
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case 1026:
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pal_fade_init(_G(master_palette), 15, 255, 100, 0, -1);
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break;
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case 1027:
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_series2 = series_load("110bu01", -1, _G(master_palette));
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series_play("110bu01", 0, 0, 1028, 6, 0, 100, 0, 0, 0, 8);
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_state1 = 2;
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break;
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case 1028:
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kernel_trigger_dispatch_now(1029);
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digi_play((_G(game).room_id == 135) ? "100b002" : "100b001", 1, 255, 1030);
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break;
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case 1029:
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if (_state1 == 2) {
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const int frame = imath_ranged_rand(9, 12);
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series_play("110bu01", 0, 0, 1029, 5, 0, 100, 0, 0, frame, frame);
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} else {
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pal_fade_set_start(_G(master_palette), 0);
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terminateMachineAndNull(_play);
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kernel_timing_trigger(1, 1031);
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}
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break;
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case 1030:
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_state1 = 1;
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return;
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case 1031:
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series_unload(_series2);
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series_unload(_series1);
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kernel_trigger_dispatch_now(_trigger);
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break;
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case 1032:
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_series2 = series_load("110bu02", -1, _G(master_palette));
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_state1 = 2;
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kernel_trigger_dispatch_now(1033);
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digi_play("100b003", 1, 255, 1034);
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break;
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case 1033:
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if (_state1 == 2) {
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const int frame = imath_ranged_rand(0, 4);
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series_play("110bu02", 0, 0, 1033, 5, 0, 100, 0, 0, frame, frame);
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} else {
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series_play("110bu02", 0, 0, 1035, 5, 0, 100, 0, 0, 5, 16);
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}
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break;
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case 1034:
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_state1 = 1;
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break;
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case 1035:
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pal_fade_set_start(_G(master_palette), 0);
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terminateMachineAndNull(_play);
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kernel_timing_trigger(1, 1036);
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break;
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case 1036:
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series_unload(_series2);
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series_unload(_series1);
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kernel_trigger_dispatch_now(_trigger);
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break;
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case kAdvanceTime:
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if (_G(flags)[V012] == 2) {
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term_message(" Harry watches tv at: %d", _G(flags)[V009]);
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if (_G(flags).get_boonsville_time_and_display() == (int32)_G(flags)[V009]) {
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if (_G(game).room_id == 102) {
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term_message("make harry walk in");
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kernel_timing_trigger(1, 1037);
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} else {
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term_message("harry is back in chair");
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_G(flags)[V012] = 0;
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}
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}
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}
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_G(kernel).continue_handling_trigger = true;
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break;
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case kBurlEntersTown:
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_G(flags)[V000] = _G(flags)[kRoadOpened] ? 1002 : 1003;
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break;
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case kBurlGetsFed:
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if (!_G(flags)[kRoadOpened])
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_G(flags)[V063] = 1;
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break;
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case kBurlStopsEating:
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if (!_G(flags)[kRoadOpened])
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_G(flags)[V063] = 0;
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break;
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case kBurlLeavesTown:
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if (!_G(flags)[kRoadOpened])
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_G(flags)[V000] = 1004;
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break;
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case kBandEntersTown:
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_G(flags)[kTourBusAtDiner] = 1;
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break;
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default:
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_G(kernel).continue_handling_trigger = true;
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break;
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}
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}
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} // namespace Rooms
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} // namespace Burger
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} // namespace M4
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