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engines/m4/burger/rooms/section1/room173.cpp
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131
engines/m4/burger/rooms/section1/room173.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/burger/rooms/section1/room173.h"
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#include "m4/burger/rooms/section1/section1.h"
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#include "m4/burger/vars.h"
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namespace M4 {
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namespace Burger {
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namespace Rooms {
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static const char *SAID[][4] = {
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{ "STAIRS", "173w002", "173w003", nullptr },
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{ "WRINGER", "173w009", "173w010", "173w008" },
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{ "BREAKER BOX", "504w017", nullptr, nullptr },
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{ "WASHING MACHINE", "173w007", nullptr, "173w008" },
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{ "SHORTS", "173w004", "173w005", "173w005" },
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{ "FAN BOY TOWEL", "173w004", "173w005", "173w005" },
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{ "SOCK", "173w004", "173w005", "173w005" },
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{ "T-SHIRT", "173w004", "173w005", "173w005" },
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{ "LAUNDRY", "173w004", "173w006", "173w006" },
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{ nullptr, nullptr, nullptr, nullptr }
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};
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static const seriesPlayBreak PLAY1[] = {
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{ 0, -1, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
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PLAY_BREAK_END
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};
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static const seriesPlayBreak PLAY2[] = {
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{ 0, 5, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
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{ 6, -1, nullptr, 0, 0, 1, 0, 0, nullptr, 0 },
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PLAY_BREAK_END
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};
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void Room173::init() {
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switch (_G(game).previous_room) {
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case KERNEL_RESTORING_GAME:
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break;
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case 172:
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ws_demand_location(136, 318, 5);
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_G(wilbur_should) = player_been_here(173) ? 1 : 2;
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kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
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break;
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default:
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ws_demand_location(332, 333, 5);
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break;
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}
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}
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void Room173::daemon() {
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switch (_G(kernel).trigger) {
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case 1:
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disable_player_commands_and_fade_init(1019);
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break;
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case kCHANGE_WILBUR_ANIMATION:
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switch (_G(wilbur_should)) {
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case 1:
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disable_player();
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_G(wilbur_should) = 10001;
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series_play_with_breaks(PLAY1, "173wi01", 0x200, kCHANGE_WILBUR_ANIMATION, 3);
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break;
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case 2:
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disable_player();
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_G(wilbur_should) = 3;
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series_play_with_breaks(PLAY1, "173wi01", 0x200, kCHANGE_WILBUR_ANIMATION, 3);
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break;
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case 3:
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enable_player();
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wilbur_speech("173w001");
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break;
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case 4:
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disable_player();
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series_play_with_breaks(PLAY2, "173wi02", 0x200, -1, 3);
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break;
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default:
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_G(kernel).continue_handling_trigger = true;
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break;
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}
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break;
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default:
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_G(kernel).continue_handling_trigger = true;
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break;
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}
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}
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void Room173::parser() {
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_G(kernel).trigger_mode = KT_DAEMON;
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if (_G(walker).wilbur_said(SAID)) {
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// Already handled
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} else if (player_said("GEAR", "STAIRS")) {
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_G(wilbur_should) = 4;
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kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
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} else {
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return;
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}
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_G(player).command_ready = false;
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}
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} // namespace Rooms
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} // namespace Burger
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} // namespace M4
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