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engines/m4/burger/hotkeys.cpp
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192
engines/m4/burger/hotkeys.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "m4/burger/hotkeys.h"
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#include "m4/burger/vars.h"
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#include "m4/burger/gui/game_menu.h"
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#include "m4/gui/gui_sys.h"
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#include "m4/adv_r/other.h"
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#include "m4/platform/keys.h"
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namespace M4 {
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namespace Burger {
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Dialog *Hotkeys::_versionDialog;
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Hotkeys::Hotkeys() : M4::Hotkeys() {
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_versionDialog = nullptr;
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}
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void Hotkeys::add_hot_keys() {
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M4::Hotkeys::add_hot_keys();
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AddSystemHotkey(KEY_ALT_V, show_version);
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AddSystemHotkey(KEY_CTRL_V, show_version);
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AddSystemHotkey('t', t_cb);
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AddSystemHotkey('u', u_cb);
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AddSystemHotkey('l', l_cb);
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AddSystemHotkey('T', t_cb);
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AddSystemHotkey('U', u_cb);
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AddSystemHotkey('L', l_cb);
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AddSystemHotkey('A', l_cb);
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AddSystemHotkey('S', t_cb);
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AddSystemHotkey('D', u_cb);
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AddSystemHotkey('a', l_cb);
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AddSystemHotkey('s', t_cb);
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AddSystemHotkey('d', u_cb);
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AddSystemHotkey('F', a_cb);
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AddSystemHotkey('f', a_cb);
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}
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void Hotkeys::toggle_through_cursors(CursorChange cursChange) {
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cursor_states newCursor = kARROW;
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switch (cursChange) {
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case CURSCHANGE_NEXT:
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newCursor = _G(cursor_state) == kUSE ? kARROW :
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static_cast<cursor_states>((int)_G(cursor_state) + 1);
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break;
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case CURSCHANGE_PREVIOUS:
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newCursor = _G(cursor_state) == kARROW ? kUSE :
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static_cast<cursor_states>((int)_G(cursor_state) - 1);
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break;
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case CURSCHANGE_TOGGLE:
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newCursor = (_G(cursor_state) == kARROW) ? kUSE : kARROW;
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break;
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default:
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break;
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}
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switch (newCursor) {
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case kARROW:
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Hotkeys::a_cb(nullptr, nullptr);
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break;
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case kLOOK:
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Hotkeys::l_cb(nullptr, nullptr);
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break;
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case kTAKE:
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Hotkeys::t_cb(nullptr, nullptr);
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break;
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case kUSE:
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Hotkeys::u_cb(nullptr, nullptr);
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break;
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default:
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break;
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}
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}
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void Hotkeys::escape_key_pressed(void *, void *) {
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// Decide what to do depending on what kind of game is playing
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switch (_G(executing)) {
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case JUST_OVERVIEW:
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// Stop playing the overview
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_G(kernel).going = false;
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break;
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case INTERACTIVE_DEMO:
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case MAGAZINE_DEMO:
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if (_G(game).room_id == 901) {
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// Already on the demo menu screen, so quit game
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_G(kernel).going = false;
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} else {
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// In-game, so go back to demo menu screen
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_G(game).setRoom(901);
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}
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break;
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case WHOLE_GAME:
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// The real thing is playing
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switch (_G(game).room_id) {
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case 902:
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case 904:
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case 951:
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case 971:
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// Switch to main menu
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_G(game).setRoom(903);
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break;
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case 903:
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// Quit game
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_G(kernel).going = false;
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break;
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default:
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if (player_commands_allowed()) {
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// Bring up the main menu
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other_save_game_for_resurrection();
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GUI::CreateGameMenu(&_G(master_palette)[0]);
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}
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break;
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}
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break;
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}
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}
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void Hotkeys::t_cb(void *, void *) {
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g_vars->_interface.t_cb();
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}
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void Hotkeys::u_cb(void *, void *) {
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g_vars->_interface.u_cb();
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}
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void Hotkeys::l_cb(void *, void *) {
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g_vars->_interface.l_cb();
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}
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void Hotkeys::a_cb(void *, void *) {
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g_vars->_interface.a_cb();
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}
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void Hotkeys::show_version(void *a, void *b) {
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if (!_versionDialog) {
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gr_font_set(_G(font_tiny));
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_versionDialog = DialogCreateAbsolute(190, 35, 510, 105, 242);
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_versionDialog->addButton(115, 52, " OK ", version_ok_button, 1);
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_versionDialog->addMessage(10, 5, "Orion Burger", 1);
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_versionDialog->addMessage(10, 15,
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Common::String::format("Game Version %s - %s ",
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"Nudibranchs", "May 7, 1996").c_str(), 2);
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_versionDialog->addMessage(10, 25,
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Common::String::format("M4 Library Version %s - %s ",
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"v1.400 OB", "January 21, 1996").c_str(), 3);
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_versionDialog->addMessage(10, 35,
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"Copyright (c) 1996 by Sanctuary Woods Multimedia Corporation", 4);
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Dialog_Configure(_versionDialog, 1, 1, 1);
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vmng_screen_show(_versionDialog);
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}
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}
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void Hotkeys::version_ok_button(void *a, void *b) {
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_versionDialog->destroy();
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_versionDialog = nullptr;
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}
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} // namespace Burger
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} // namespace M4
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