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engines/m4/adv_r/adv_rails.h
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engines/m4/adv_r/adv_rails.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_ADV_R_ADV_RAILS_H
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#define M4_ADV_R_ADV_RAILS_H
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#include "m4/m4_types.h"
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#include "m4/adv_r/adv.h"
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#include "m4/wscript/ws_machine.h"
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namespace M4 {
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struct Rails_Globals {
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railNode **myNodes = nullptr;
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int16 *myEdges = nullptr;
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railNode **stackBottom = nullptr, **stackTop = nullptr;
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noWalkRect *noWalkRectList = nullptr;
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int32 memtypePATHN = 0;
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};
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bool InitRails();
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void rail_system_shutdown();
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void ClearRails();
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noWalkRect *intr_add_no_walk_rect(int32 x1, int32 y1, int32 x2, int32 y2, int32 altX, int32 altY, Buffer *walkCodes);
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noWalkRect *intr_add_no_walk_rect(int32 x1, int32 y1, int32 x2, int32 y2, int32 altX, int32 altY);
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void intr_move_no_walk_rect(noWalkRect *myRect, int32 new_x1, int32 new_y1,
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int32 new_x2, int32 new_y2, int32 new_altX, int32 new_altY, Buffer *walkCodes);
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void intr_remove_no_walk_rect(noWalkRect *myRect, Buffer *walkCodes);
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void intr_remove_no_walk_rect(noWalkRect *myRect);
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void CreateEdge(int32 node1, int32 node2, Buffer *walkCodes);
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void RestoreNodeEdges(int32 nodeID, Buffer *walkCodes);
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void RestoreEdgeList(Buffer *walkCodes);
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int32 AddRailNode(int32 x, int32 y, Buffer *walkCodes, bool restoreEdges);
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void MoveRailNode(int32 nodeID, int32 x, int32 y, Buffer *walkCodes, bool restoreEdges);
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bool RemoveRailNode(int32 nodeID, Buffer *walkCodes, bool restoreEdges);
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bool RailNodeExists(int32 nodeID, int32 *nodeX, int32 *nodeY);
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int16 GetEdgeLength(int32 node1, int32 node2);
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bool GetShortestPath(int32 origID, int32 destID, railNode **shortPath);
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railNode *CreateCustomPath(int coord, ...);
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void DisposePath(railNode *pathStart);
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bool intr_LineCrossesRect(int32 line_x1, int32 line_y1, int32 line_x2, int32 line_y2,
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int32 rect_x1, int32 rect_y1, int32 rect_x2, int32 rect_y2);
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bool intr_LinesCross(int32 line1_x1, int32 line1_y1, int32 line1_x2, int32 line1_y2,
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int32 line2_x1, int32 line2_y1, int32 line2_x2, int32 line2_y2);
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bool intr_PathCrossesLine(int32 startX, int32 startY, railNode *pathStart,
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int32 line_x1, int32 line_y1, int32 line_x2, int32 line_y2);
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} // End of namespace M4
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#endif
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