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engines/m4/adv_r/adv_background.cpp
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68
engines/m4/adv_r/adv_background.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "m4/adv_r/adv_background.h"
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#include "m4/adv_r/adv_file.h"
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#include "m4/vars.h"
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namespace M4 {
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void adv_freeCodes() {
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if (_G(screenCodeBuff)) {
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delete _G(screenCodeBuff);
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_G(screenCodeBuff) = nullptr;
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}
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}
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void adv_freeBackground() {
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if (_G(game_bgBuff)) {
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delete _G(game_bgBuff);
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_G(game_bgBuff) = nullptr;
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}
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}
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bool adv_restoreBackground() {
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RGB8 myPalette[256];
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SysFile sysFile(_G(currBackgroundFN));
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if (load_background(&sysFile, &_G(game_bgBuff), myPalette)) {
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sysFile.close();
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return true;
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} else {
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return false;
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}
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}
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bool adv_restoreCodes() {
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SysFile sysFile(_G(currCodeFN));
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_G(screenCodeBuff) = load_codes(&sysFile);
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if (_G(screenCodeBuff)) {
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sysFile.close();
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return true;
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} else {
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return false;
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}
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return true;
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}
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} // End of namespace M4
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