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engines/lure/surface.h
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166
engines/lure/surface.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef LURE_SURFACE_H
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#define LURE_SURFACE_H
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#include "common/str.h"
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#include "common/ptr.h"
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#include "lure/disk.h"
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#include "lure/luredefs.h"
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namespace Lure {
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#define DEFAULT_TEXT_COLOR -1
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class Surface {
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private:
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MemoryBlock *_data;
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uint16 _width, _height;
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void egaCreateDialog();
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void vgaCreateDialog();
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void egaRefreshDialog();
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void vgaRefreshDialog();
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public:
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Surface(MemoryBlock *src, uint16 width, uint16 height);
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Surface(uint16 width, uint16 height);
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~Surface();
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static uint16 textX();
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static uint16 textY();
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static void getDialogBounds(Common::Point &size, int charWidth, int numLines,
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bool squashedLines = true);
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static void initialize();
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static void deinitialize();
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uint16 width() { return _width; }
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uint16 height() { return _height; }
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MemoryBlock &data() { return *_data; }
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void loadScreen(uint16 resourceId);
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void loadScreen(MemoryBlock *data);
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int writeChar(uint16 x, uint16 y, uint8 ascii, bool transparent, int color);
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void writeString(uint16 x, uint16 y, Common::String line, bool transparent,
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int color = DEFAULT_TEXT_COLOR, bool varLength = true);
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void writeSubstring(uint16 x, uint16 y, Common::String line, int len,
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bool transparent, int color = DEFAULT_TEXT_COLOR, bool varLength = true);
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void transparentCopyTo(Surface *dest);
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void copyTo(Surface *dest);
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void copyTo(Surface *dest, uint16 x, uint16 y);
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void copyTo(Surface *dest, const Common::Rect &srcBounds, uint16 destX, uint16 destY,
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int transparentColor = -1);
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void copyFrom(MemoryBlock *src) { _data->copyFrom(src); }
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void copyFrom(MemoryBlock *src, uint32 destOffset);
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void empty() { _data->empty(); }
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void fillRect(const Common::Rect &r, uint8 color);
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void createDialog();
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void refreshDialog();
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void copyToScreen(uint16 x, uint16 y);
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void centerOnScreen();
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static uint16 textWidth(const char *s, int numChars = 0);
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static void wordWrap(char *text, uint16 width, char **&lines, uint8 &numLines);
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static Surface *newDialog(uint16 width, uint8 numLines, const char **lines, bool varLength = true,
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int color = DEFAULT_TEXT_COLOR, bool squashedLines = true);
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static Surface *newDialog(uint16 width, const char *lines, int color = DEFAULT_TEXT_COLOR);
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static Surface *getScreen(uint16 resourceId);
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bool getString(Common::String &line, int maxSize, bool isNumeric, bool varLength, int16 x, int16 y);
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};
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class Dialog {
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public:
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static void show(const char *text);
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static void show(uint16 stringId, const char *hotspotName, const char *characterName);
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static void show(uint16 stringId);
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};
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class TalkDialog {
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private:
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Surface *_surface;
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char _desc[MAX_DESC_SIZE];
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char **_lines;
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uint8 _numLines;
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int _endLine, _endIndex;
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int _wordCountdown;
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uint16 _characterId;
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uint16 _destCharacterId;
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uint16 _activeItemId;
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uint16 _descId;
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int getArticle(uint16 msgId, uint16 objId);
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void vgaTalkDialog(Surface *s);
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public:
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TalkDialog(uint16 characterId, uint16 destCharacterId, uint16 activeItemId, uint16 descId);
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~TalkDialog();
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char *desc() { return _desc; }
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Surface &surface() { return *_surface; }
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void copyTo(Surface *dest, uint16 x, uint16 y);
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bool isBuilding() { return _endLine < _numLines; }
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void saveToStream(Common::WriteStream *stream);
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static TalkDialog *loadFromStream(Common::ReadStream *stream);
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};
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class SaveRestoreDialog {
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private:
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static void toggleHightlight(int xs, int xe, int ys, int ye);
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public:
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static bool show(bool saveDialog);
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};
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class RestartRestoreDialog {
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public:
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static bool show();
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};
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class CopyProtectionDialog {
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private:
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typedef Common::List<Common::SharedPtr<Hotspot> > HotspotsList;
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HotspotsList _hotspots;
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int _charIndex;
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void chooseCharacters();
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public:
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CopyProtectionDialog();
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bool show();
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};
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class AudioInitIcon {
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private:
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Surface *_iconSurface;
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bool _visible;
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public:
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AudioInitIcon();
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~AudioInitIcon();
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void toggleVisibility();
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void show();
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void hide();
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};
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} // End of namespace Lure
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#endif
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