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engines/lure/palette.h
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69
engines/lure/palette.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef LURE_PALETTE_H
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#define LURE_PALETTE_H
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#include "lure/luredefs.h"
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#include "lure/disk.h"
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#include "lure/memory.h"
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namespace Lure {
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enum PaletteSource {DEFAULT, RGB, RGB64, EGA};
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class Palette {
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private:
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MemoryBlock *_palette;
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uint16 _numEntries;
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void convertRgb64Palette(const byte *srcPalette, uint16 srcNumEntries);
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void convertEGAPalette(const byte *srcPalette);
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public:
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Palette();
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Palette(uint16 srcNumEntries, const byte *srcData, PaletteSource paletteSource);
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Palette(Palette &src);
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Palette(uint16 resourceId, PaletteSource paletteSource = DEFAULT);
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~Palette();
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uint8 *data() { return _palette->data(); }
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MemoryBlock *palette() { return _palette; }
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uint16 numEntries() { return _palette->size() / 4; }
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void setEntry(uint8 index, uint32 value);
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uint32 getEntry(uint8 index);
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void copyFrom(Palette *src);
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};
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class PaletteCollection {
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private:
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Palette **_palettes;
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uint8 _numPalettes;
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public:
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PaletteCollection(uint16 resourceId);
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~PaletteCollection();
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uint8 numPalettes() { return _numPalettes; }
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Palette &getPalette(uint8 paletteNum);
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};
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} // end of namspace Lure
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#endif
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