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engines/lure/menu.h
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97
engines/lure/menu.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef LURE_MENU_H
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#define LURE_MENU_H
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#include "common/str.h"
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#include "lure/luredefs.h"
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#include "lure/disk.h"
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#include "lure/screen.h"
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#include "lure/surface.h"
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#include "lure/events.h"
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#define NUM_MENUS 3
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namespace Lure {
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struct MenuRecordBounds {
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uint16 left, right;
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uint16 contentsX, contentsWidth;
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};
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struct MenuRecordLanguage {
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Common::Language language;
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MenuRecordBounds menus[3];
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};
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class MenuRecord {
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private:
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uint16 _xstart, _width;
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uint16 _hsxstart, _hsxend;
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const char **_entries;
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uint8 _numEntries;
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public:
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MenuRecord(const MenuRecordBounds *bounds, int numParams, ...);
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~MenuRecord();
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uint16 xstart() { return _xstart; }
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uint16 width() { return _width; }
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uint16 hsxstart() { return _hsxstart; }
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uint16 hsxend() { return _hsxend; }
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uint8 numEntries() { return _numEntries; }
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const char **entries() { return _entries; }
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const char *getEntry(uint8 index);
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};
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class Menu {
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private:
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MemoryBlock *_menu;
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MenuRecord *_menus[NUM_MENUS];
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MenuRecord *_selectedMenu;
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Surface *_surfaceMenu;
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uint8 _selectedIndex;
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MenuRecord *getMenuAt(int x);
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uint8 getIndexAt(uint16 x, uint16 y);
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void toggleHighlight(MenuRecord *menuRec);
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void toggleHighlightItem(uint8 index);
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public:
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Menu();
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~Menu();
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static Menu &getReference();
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uint8 execute();
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MenuRecord &getMenu(uint8 index) { return *_menus[index]; }
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};
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class PopupMenu {
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public:
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static Action Show(uint32 actionMask);
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static Action Show(int numEntries, Action *actions);
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static uint16 Show(int numEntries, const char *actions[]);
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static uint16 ShowInventory();
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static uint16 ShowItems(Action contextAction, uint16 roomNumber);
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};
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} // End of namespace Lure
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#endif
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