Initial commit
This commit is contained in:
117
engines/lure/fights.h
Normal file
117
engines/lure/fights.h
Normal file
@@ -0,0 +1,117 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef LURE_FIGHT_H
|
||||
#define LURE_FIGHT_H
|
||||
|
||||
#include "lure/luredefs.h"
|
||||
#include "lure/hotspots.h"
|
||||
#include "lure/palette.h"
|
||||
|
||||
#include "common/singleton.h"
|
||||
#include "common/endian.h"
|
||||
#include "common/random.h"
|
||||
|
||||
namespace Lure {
|
||||
|
||||
struct FighterRecord {
|
||||
uint16 fwheader_list;
|
||||
uint16 fwweapon;
|
||||
uint16 fwdie_seq;
|
||||
uint16 fwhit_value;
|
||||
uint16 fwhit_rate;
|
||||
int16 fwtrue_x;
|
||||
int16 fwtrue_y;
|
||||
uint16 fwblocking;
|
||||
uint16 fwattack_table;
|
||||
uint16 fwdef_len;
|
||||
uint16 fwdefend_table;
|
||||
uint16 fwnot_near;
|
||||
uint16 fwdefend_adds;
|
||||
uint16 fwseq_no;
|
||||
uint16 fwdist;
|
||||
uint16 fwwalk_roll;
|
||||
uint16 fwmove_number;
|
||||
uint16 fwhits;
|
||||
uint16 fwseq_ad;
|
||||
uint16 fwenemy_ad;
|
||||
};
|
||||
|
||||
// Constant references into the fight data
|
||||
#define FIGHT_TBL_1 0x8b8
|
||||
#define FIGHT_PLAYER_MOVE_TABLE 0xDAA
|
||||
#define FIGHT_PLAYER_INIT 0xDC8
|
||||
#define FIGHT_PLAYER_DIES 0xF46
|
||||
|
||||
#define FIGHT_DISTANCE 32
|
||||
|
||||
enum KeyStatus {KS_UP, KS_KEYDOWN_1, KS_KEYDOWN_2};
|
||||
|
||||
class FightsManager {
|
||||
private:
|
||||
MemoryBlock *_fightData;
|
||||
Common::RandomSource &_rnd;
|
||||
uint8 _mouseFlags;
|
||||
KeyStatus _keyDown;
|
||||
FighterRecord _fighterList[3];
|
||||
|
||||
FighterRecord &getDetails(uint16 hotspotId);
|
||||
uint16 fetchFighterDistance(FighterRecord &f1, FighterRecord &f2);
|
||||
void removeWeapon(uint16 weaponId);
|
||||
void enemyKilled();
|
||||
uint16 getFighterMove(FighterRecord &rec, uint16 baseOffset);
|
||||
void checkEvents();
|
||||
void fightHandler(Hotspot &h, uint16 moveOffset);
|
||||
|
||||
inline uint16 getWord(uint16 offset) {
|
||||
if (!_fightData)
|
||||
_fightData = Disk::getReference().getEntry(FIGHT_DATA_RESOURCE_ID);
|
||||
if (offset >= _fightData->size() - 1) error("Invalid fight data index");
|
||||
return READ_LE_UINT16(_fightData->data() + offset);
|
||||
}
|
||||
inline uint8 getByte(uint16 offset) {
|
||||
if (!_fightData)
|
||||
_fightData = Disk::getReference().getEntry(FIGHT_DATA_RESOURCE_ID);
|
||||
if (offset >= _fightData->size()) error("Invalid fight data index");
|
||||
return _fightData->data()[offset];
|
||||
}
|
||||
public:
|
||||
FightsManager();
|
||||
~FightsManager();
|
||||
static FightsManager &getReference();
|
||||
|
||||
void setupPigFight();
|
||||
void setupSkorlFight();
|
||||
bool isFighting();
|
||||
void fightLoop();
|
||||
void saveToStream(Common::WriteStream *stream);
|
||||
void loadFromStream(Common::ReadStream *stream);
|
||||
void reset();
|
||||
|
||||
void fighterAnimHandler(Hotspot &h);
|
||||
void playerAnimHandler(Hotspot &h);
|
||||
};
|
||||
|
||||
#define Fights FightsManager::getReference()
|
||||
|
||||
} // End of namespace Lure
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user