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engines/lure/animseq.h
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68
engines/lure/animseq.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef LURE_ANIMSEQ_H
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#define LURE_ANIMSEQ_H
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#include "lure/screen.h"
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namespace Lure {
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enum AnimAbortType {ABORT_NONE, ABORT_END_INTRO, ABORT_NEXT_SCENE};
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struct AnimSoundSequence {
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uint16 numFrames;
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uint8 adlibSoundId;
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uint8 rolandSoundId;
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uint8 channelNum;
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bool music;
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};
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class AnimationSequence {
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private:
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bool _isEGA;
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uint16 _screenId;
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Palette &_palette;
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MemoryBlock *_decodedData;
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MemoryBlock *_lineRefs;
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byte *_pPixels, *_pLines;
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byte *_pPixelsStart, *_pLinesStart;
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byte *_pPixelsEnd, *_pLinesEnd;
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const AnimSoundSequence *_soundList;
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int _frameDelay;
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uint8 _loops;
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AnimAbortType delay(uint32 milliseconds);
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void egaDecodeFrame(byte *&pPixels);
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void vgaDecodeFrame(byte *&pPixels, byte *&pLines);
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public:
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AnimationSequence(uint16 screenId, Palette &palette, bool fadeIn, int frameDelay = 7,
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const AnimSoundSequence *soundList = NULL, uint8 loops = 1);
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~AnimationSequence();
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AnimAbortType show();
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bool step();
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byte *showInitialScreen(byte *pSrc = 0);
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};
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} // End of namespace Lure
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#endif
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