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engines/lilliput/stream.h
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engines/lilliput/stream.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef LILLIPUT_STREAM_H
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#define LILLIPUT_STREAM_H
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#include "common/memstream.h"
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namespace Lilliput {
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class ScriptStream : public Common::MemoryReadStream {
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private:
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byte *_orgPtr;
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public:
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ScriptStream(ScriptStream &&other) : Common::MemoryReadStream(Common::move(other)), _orgPtr(other._orgPtr) {
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other._orgPtr = nullptr;
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}
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ScriptStream(byte *buf, int bufSize);
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~ScriptStream() override;
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void writeUint16LE(int value, int relativePos = 0);
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};
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} // End of namespace Lilliput
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#endif
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