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engines/lilliput/sound.h
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68
engines/lilliput/sound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef LILLIPUT_SOUND_H
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#define LILLIPUT_SOUND_H
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#include "audio/audiostream.h"
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#include "audio/decoders/wave.h"
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#include "audio/mididrv.h"
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#include "audio/midiparser.h"
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#include "audio/midiplayer.h"
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#include "audio/mixer.h"
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namespace Lilliput {
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class LilliputEngine;
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class LilliputSound: public Audio::MidiPlayer {
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public:
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LilliputSound();
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~LilliputSound() override;
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void init();
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void refresh();
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void playSound(int var1, Common::Point var2, Common::Point var3, Common::Point var4);
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void stopSound(Common::Point pos);
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void toggleOnOff();
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void update();
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void remove();
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private:
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int _fileNumb;
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byte **_unpackedFiles;
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uint16 *_unpackedSizes;
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bool _isGM;
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uint32 decode(const byte *src, byte *dst, uint32 len, uint32 start);
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byte readByte(const byte *data, uint32 offset);
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void loadMusic(const Common::Path &filename);
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void playMusic(int var1);
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void send(uint32 b) override;
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void sendToChannel(byte channel, uint32 b) override;
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};
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} // End of namespace Lilliput
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#endif
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