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engines/lastexpress/sound/sound.h
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150
engines/lastexpress/sound/sound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef LASTEXPRESS_SOUND_H
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#define LASTEXPRESS_SOUND_H
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#include "lastexpress/shared.h"
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#include "common/str.h"
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#include "audio/mixer.h"
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#include "audio/audiostream.h"
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namespace Audio {
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class AudioStream;
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class Mixer;
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class QueuingAudioStream;
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class SoundHandle;
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} // namespace Audio
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namespace LastExpress {
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class CVCRFile;
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class LastExpressEngine;
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class SoundQueue;
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class Slot;
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class SoundManager {
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friend class Slot;
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friend class Logic;
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friend class LogicManager;
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friend class GraphicsManager;
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friend class Menu;
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friend class NISManager;
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friend class LastExpressEngine;
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public:
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SoundManager(LastExpressEngine *engine);
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~SoundManager();
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void mix(Slot *slot, int16 *outBuf);
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void mixEngine();
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void mixChannels(int numChannels, int16 *buffer);
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int playSoundFile(const char *sndName, int typeFlags, int character, int delay);
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void startAmbient();
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void startSteam(int cityIndex);
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void endAmbient();
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void killAmbient();
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void raiseAmbient(int level, int delay);
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void levelAmbient(int delay);
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Slot *findSlotWho(int32 character);
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Slot *findSlotName(char *name);
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void ambientAI(int id);
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void soundThread();
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void killAllSlots();
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void killAllExcept(int tag1, int tag2, int tag3, int tag4, int tag5, int tag6, int tag7);
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void saveSoundInfo(CVCRFile *file);
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void destroyAllSound();
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void loadSoundInfo(CVCRFile *file, bool skipSoundLoading);
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void addSlot(Slot *entry);
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void removeSlot(Slot *entry);
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void NISFadeOut();
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void NISFadeIn();
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int getMasterVolume();
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void setMasterVolume(int volume);
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// DRIVER
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void soundDriverInit();
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void soundDriverCopyBuffersToDevice();
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int soundDriverGetVolume();
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void soundDriverSetVolume(int volume);
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int32 getSoundDriverTicks();
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void setSoundDriverTicks(int32 value);
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int32 getSoundDriver30HzCounter();
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int32 getSoundDriverFlags();
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void addSoundDriverFlags(int32 flags);
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void removeSoundDriverFlags(int32 flags);
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bool isCopyingDataToSoundDriver();
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private:
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LastExpressEngine *_engine;
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Audio::Mixer *_mixer;
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Audio::SoundHandle _channelHandle;
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Audio::QueuingAudioStream *_stream;
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int32 _sound30HzCounter = 0;
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Slot *_soundCache = nullptr;
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int32 _curSoundSlotTag = kSoundTagFirstNormal;
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int32 _soundDriverFlags = kSoundDriverInitState;
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Slot *_soundSlotChannels[6];
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int32 _numActiveChannels = 0;
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bool _scanAnySoundLoopingSection = false;
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int32 _soundSlotAmbientFlag = 0;
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int32 _soundAmbientFadeLevel = 0;
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int32 _soundAmbientFadeTime = 0;
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int32 _soundCacheCount = 0;
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int32 _loopingSoundDuration = 0;
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int32 _inSoundThreadFunction = 0;
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bool _copyingDataToSoundDriver = false;
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int16 _soundChannelsMixBuffers[6][1470];
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int16 _soundMixBuffer[1470];
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bool _soundEngineToggle = false;
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int32 _soundDriverTicks = 0;
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int32 _soundDriverVolume = 0;
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uint32 _maxQueuedStreams = 0;
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const char *_cities[17] = {
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"EPERNAY",
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"CHALONS",
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"BARLEDUC",
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"NANCY",
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"LUNEVILL",
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"AVRICOUR",
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"DEUTSCHA",
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"STRASBOU",
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"BADENOOS",
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"SALZBURG",
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"ATTNANG",
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"WELS",
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"LINZ",
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"VIENNA",
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"POZSONY",
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"GALANTA",
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"POLICE"
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};
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};
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} // End of namespace LastExpress
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#endif // LASTEXPRESS_SOUND_H
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