Initial commit
This commit is contained in:
912
engines/lastexpress/sound/slot.cpp
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912
engines/lastexpress/sound/slot.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "lastexpress/sound/slot.h"
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#include "lastexpress/sound/sound.h"
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#include "lastexpress/sound/subtitle.h"
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#include "lastexpress/data/archive.h"
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#include "lastexpress/helpers.h"
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#include "lastexpress/lastexpress.h"
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namespace LastExpress {
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Slot::Slot(SoundManager *soundMan, const char *filename, int typeFlags, int priority) {
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_soundMan = soundMan;
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_engine = _soundMan->_engine;
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_engine->_soundMutex->lock();
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memset(_name1, 0, sizeof(_name1));
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memset(_name2, 0, sizeof(_name2));
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_priority = priority;
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setTag(typeFlags);
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setType(typeFlags);
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_soundMan->addSlot(this);
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_engine->_soundMutex->unlock();
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// From this point onwards there could be deadlocks between the main
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// thread and the sound thread because of busy waits in getBuffer(),
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// so we leave the mutex unlocked and let the insides of the function
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// do their job...
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getBuffer();
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// This function will reacquire the mutex...
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load(filename);
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}
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Slot::Slot(SoundManager *soundMan, int typeFlags, int priority) {
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_soundMan = soundMan;
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_engine = _soundMan->_engine;
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_engine->_soundMutex->lock();
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memset(_name1, 0, sizeof(_name1));
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memset(_name2, 0, sizeof(_name2));
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_priority = priority;
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Common::strcpy_s(_name2, "NISSND?");
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assignDirectVolume(kVolumeFull);
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setTag(typeFlags);
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setType(typeFlags);
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_soundMan->addSlot(this);
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_engine->_soundMutex->unlock();
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// From this point onwards there could be deadlocks between the main
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// thread and the sound thread because of busy waits in getBuffer(),
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// so we leave the mutex unlocked and let the insides of the function
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// do their job...
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getBuffer();
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}
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Slot::Slot(SoundManager *soundMan, SaveSlot *soundEntry) {
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_soundMan = soundMan;
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_engine = _soundMan->_engine;
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_engine->_soundMutex->lock();
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memset(_name1, 0, sizeof(_name1));
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memset(_name2, 0, sizeof(_name2));
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setBlockCount(soundEntry->blockCount);
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addStatusFlag(soundEntry->status);
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setTag(_statusFlags);
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strncpy(_name1, soundEntry->name1, 15);
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strncpy(_name2, soundEntry->name2, 15);
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Common::String subName = _name2;
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subName.replace('.', '\0');
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setSub(subName.c_str());
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_time = soundEntry->time;
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_fadeDelayCounter = soundEntry->fadeDelayCounter;
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_unusedVar = soundEntry->unusedVar;
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_character = soundEntry->character;
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_delayedStartTime = _soundMan->getSoundDriver30HzCounter() + soundEntry->delayTicks;
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_priority = soundEntry->priority;
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_engine->_soundMutex->unlock();
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// From this point onwards there could be deadlocks between the main
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// thread and the sound thread because of busy waits in devirtualize(),
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// so we must activate the mutex selectively when fetching or updating
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// the class members...
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if ((getStatusFlags() & kSoundFlagPlaying) != 0 &&
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(getStatusFlags() & kSoundFlagMuteProcessed) == 0 &&
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(getStatusFlags() & kSoundVolumeMask) != 0) {
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removeStatusFlag(kSoundFlagPlaying);
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addStatusFlag(kSoundFlagMute);
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devirtualize();
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}
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_soundMan->addSlot(this);
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}
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Slot::~Slot() {
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addStatusFlag(kSoundFlagCloseRequested);
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while (true) {
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bool mustWait = (getStatusFlags() & kSoundFlagClosed) == 0 &&
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(_soundMan->getSoundDriverFlags() & kSoundDriverClearBufferProcessed) == 0 &&
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(_soundMan->getSoundDriverFlags() & kSoundDriverInitState) != 0;
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if (!mustWait)
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break;
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_engine->handleEvents(); // For good measure...
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}
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_soundMan->removeSlot(this);
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_engine->_soundMutex->lock();
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if (_archive)
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_engine->getArchiveManager()->closeHPF(_archive);
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_engine->_soundMutex->unlock();
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if (getSoundBuffer())
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releaseBuffer();
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if (getSubtitle()) {
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_engine->_soundMutex->lock();
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delete _subtitle;
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_subtitle = nullptr;
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_engine->_soundMutex->unlock();
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}
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if (getAssociatedCharacter()) {
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if (getAssociatedCharacter() == kCharacterSteam) {
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_soundMan->ambientAI(kAmbientSoundSteam);
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} else if (getAssociatedCharacter() != kCharacterClerk) {
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_engine->getLogicManager()->send(kCharacterCath, getAssociatedCharacter(), 2, 0);
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}
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}
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}
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void Slot::play() {
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if ((_soundMan->getSoundDriverFlags() & kSoundDriverNISHasRequestedFade) != 0) {
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if (getTag() != kSoundTagNIS && getTag() != kSoundTagLink && getTag() != kSoundTagConcert) {
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int volume = getStatusFlags() & kSoundVolumeMask;
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removeStatusFlag(kSoundVolumeMask);
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assignDirectVolume(volume);
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addStatusFlag((volume >> 1) + 1);
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}
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}
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addStatusFlag(kSoundFlagPlayRequested);
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}
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void Slot::setFade(int volume) {
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Common::StackLock lock(*_engine->_soundMutex);
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if ((_statusFlags & kSoundFlagFading) == 0) {
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int32 targetVolume = volume;
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_statusFlags |= kSoundFlagVolumeChanging;
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if (volume) {
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if ((_soundMan->_soundDriverFlags & kSoundDriverNISHasRequestedFade) != 0) {
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_volume = volume;
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targetVolume = (volume >> 1) + 1;
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}
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_fadeTargetVolume = targetVolume;
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} else {
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_fadeTargetVolume = 0;
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_statusFlags |= kSoundFlagFading;
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}
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}
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}
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void Slot::setVol(int volume) {
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if (volume) {
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if ((_soundMan->getSoundDriverFlags() & kSoundDriverNISHasRequestedFade) == 0 || getTag() == kSoundTagNIS || getTag() == kSoundTagLink) {
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setStatusFlags(volume + (getStatusFlags() & ~kSoundVolumeMask));
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} else {
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setFade(volume);
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}
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} else {
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assignDirectVolume(0);
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addStatusFlag(kSoundFlagMuteRequested);
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removeStatusFlag(kSoundVolumeMask);
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removeStatusFlag(kSoundFlagVolumeChanging);
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}
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}
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void Slot::setTag(int typeFlags) {
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Slot *cacheSlot;
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switch (typeFlags & kSoundTypeMask) {
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case kSoundTypeNormal:
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assignDirectTag(_soundMan->_curSoundSlotTag++);
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break;
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case kSoundTypeAmbient:
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cacheSlot = _soundMan->_soundCache;
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if (cacheSlot) {
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do {
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if (cacheSlot->getTag() == kSoundTagOldAmbient)
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break;
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cacheSlot = cacheSlot->getNext();
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} while (cacheSlot);
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if (cacheSlot)
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cacheSlot->setFade(0);
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}
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cacheSlot = _soundMan->_soundCache;
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if (cacheSlot) {
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do {
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if (cacheSlot->getTag() == kSoundTagAmbient)
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break;
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cacheSlot = cacheSlot->getNext();
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} while (cacheSlot);
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if (cacheSlot) {
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cacheSlot->assignDirectTag(kSoundTagOldAmbient);
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cacheSlot->setFade(0);
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}
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}
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assignDirectTag(kSoundTagAmbient);
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break;
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case kSoundTypeMenu:
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cacheSlot = _soundMan->_soundCache;
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if (cacheSlot) {
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do {
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if (cacheSlot->getTag() == kSoundTagMenu)
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break;
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cacheSlot = cacheSlot->getNext();
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} while (cacheSlot);
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if (cacheSlot)
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cacheSlot->assignDirectTag(kSoundTagOldMenu);
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}
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assignDirectTag(kSoundTagMenu);
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break;
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case kSoundTypeLink:
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cacheSlot = _soundMan->_soundCache;
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if (cacheSlot) {
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do {
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if (cacheSlot->getTag() == kSoundTagLink)
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break;
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cacheSlot = cacheSlot->getNext();
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} while (cacheSlot);
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if (cacheSlot)
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cacheSlot->assignDirectTag(kSoundTagOldLink);
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}
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assignDirectTag(kSoundTagLink);
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break;
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case kSoundTypeIntro:
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cacheSlot = _soundMan->_soundCache;
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if (cacheSlot) {
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do {
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if (cacheSlot->getTag() == kSoundTagIntro)
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break;
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cacheSlot = cacheSlot->getNext();
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} while (cacheSlot);
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if (cacheSlot)
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cacheSlot->assignDirectTag(kSoundTagOldMenu);
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}
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assignDirectTag(kSoundTagIntro);
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break;
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case kSoundTypeWalla:
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cacheSlot = _soundMan->_soundCache;
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if (cacheSlot) {
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do {
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if (cacheSlot->getTag() == kSoundTagWalla)
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break;
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cacheSlot = cacheSlot->getNext();
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} while (cacheSlot);
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if (cacheSlot) {
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cacheSlot->assignDirectTag(kSoundTagOldWalla);
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cacheSlot->setFade(0);
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}
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}
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assignDirectTag(kSoundTagWalla);
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break;
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case kSoundTypeNIS:
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cacheSlot = _soundMan->_soundCache;
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if (cacheSlot) {
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do {
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if (cacheSlot->getTag() == kSoundTagNIS)
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break;
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cacheSlot = cacheSlot->getNext();
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} while (cacheSlot);
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if (cacheSlot)
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cacheSlot->assignDirectTag(kSoundTagOldNIS);
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}
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assignDirectTag(kSoundTagNIS);
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break;
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default:
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break;
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}
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}
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void Slot::setType(int typeFlags) {
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int effFlags = typeFlags;
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if ((typeFlags & kSoundVolumeMask) == 0)
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effFlags |= kSoundFlagMuteRequested;
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if ((effFlags & kSoundFlagLooped) == 0)
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effFlags |= kSoundFlagCloseOnDataEnd;
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addStatusFlag(effFlags);
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}
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void Slot::setSub(const char *filename) {
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Common::StackLock lock(*_engine->_soundMutex);
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_subtitle = new Subtitle(_engine, filename, this);
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if ((_subtitle->_status & kSubFlagStatusKilled) != 0) {
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delete _subtitle;
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_subtitle = nullptr;
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} else {
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_statusFlags |= kSoundFlagHasSubtitles;
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}
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}
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bool Slot::getBuffer() {
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int effPrio = 1000;
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int count = 0;
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Slot *cacheSlots;
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Slot *chosenSlot;
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if (getSoundBuffer()) {
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return true;
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}
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if (_soundMan->_numActiveChannels >= 6) {
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cacheSlots = _soundMan->_soundCache;
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for (chosenSlot = nullptr; cacheSlots; cacheSlots = cacheSlots->getNext()) {
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if ((cacheSlots->getStatusFlags() & kSoundFlagMute) == 0) {
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if (cacheSlots->getPriority() + (int)(getStatusFlags() & kSoundVolumeMask) < effPrio) {
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chosenSlot = cacheSlots;
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effPrio = cacheSlots->getPriority() + (getStatusFlags() & kSoundVolumeMask);
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}
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}
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}
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if (getPriority() <= effPrio) {
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return false;
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} else {
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if (chosenSlot)
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chosenSlot->virtualize();
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if (chosenSlot) {
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while ((chosenSlot->getStatusFlags() & kSoundFlagMuteProcessed) == 0) {
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_engine->handleEvents();
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}
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}
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if (chosenSlot && chosenSlot->getSoundBuffer())
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chosenSlot->releaseBuffer();
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for (count = 0; _soundMan->_soundSlotChannels[count]; count++) {
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if (count >= ARRAYSIZE(_soundMan->_soundSlotChannels) - 1) {
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return false;
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}
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}
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_soundMan->_soundSlotChannels[count] = this;
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_soundMan->_numActiveChannels++;
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setSoundBuffer(_engine->_soundMemoryPool + 0x16800 * count);
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return true;
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}
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} else {
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for (count = 0; _soundMan->_soundSlotChannels[count]; count++) {
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if (count >= ARRAYSIZE(_soundMan->_soundSlotChannels) - 1) {
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return false;
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}
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}
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_soundMan->_soundSlotChannels[count] = this;
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_soundMan->_numActiveChannels++;
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setSoundBuffer(_engine->_soundMemoryPool + 0x16800 * count);
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return true;
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}
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}
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void Slot::releaseBuffer() {
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Common::StackLock lock(*_engine->_soundMutex);
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int count = 0;
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int32 size = 0;
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if (getSoundBuffer()) {
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while ((size + _engine->_soundMemoryPool) != getSoundBuffer()) {
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count++;
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size += 0x16800;
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if (size >= 0x87000)
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return;
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}
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if (_soundMan->_soundSlotChannels[count]) {
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_soundMan->_soundSlotChannels[count] = nullptr;
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_soundMan->_numActiveChannels--;
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setSoundBuffer(nullptr);
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}
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}
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}
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void Slot::virtualize() {
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addStatusFlag(kSoundFlagMuteRequested);
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}
|
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|
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void Slot::devirtualize() {
|
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Slot *i;
|
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int32 chunkSize;
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int32 diff;
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int32 pagesToRead;
|
||||
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_engine->_soundMutex->lock();
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if ((_statusFlags & kSoundFlagMuteProcessed) != 0 && getBuffer()) {
|
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if ((_statusFlags & kSoundFlagLooped) != 0) {
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load(_name2);
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_statusFlags &= ~kSoundFlagMute;
|
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} else {
|
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_archive = _engine->getArchiveManager()->openHPF(_name2);
|
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if (_archive) {
|
||||
_statusFlags |= kSoundFlagUnmuteRequested;
|
||||
|
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if ((_statusFlags & kSoundFlagPlaying) != 0) {
|
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_statusFlags |= kSoundFlagPauseRequested;
|
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} else {
|
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_statusFlags |= kSoundFlagPaused;
|
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}
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||||
|
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if ((_statusFlags & kSoundFlagHeaderProcessed) == 0) {
|
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_statusFlags |= kSoundFlagHeaderProcessed;
|
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_engine->getArchiveManager()->readHPF(_archive, _soundBuffer, 1);
|
||||
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_engine->_soundMutex->unlock();
|
||||
|
||||
while ((getStatusFlags() & kSoundFlagPaused) == 0) {
|
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_engine->handleEvents();
|
||||
}
|
||||
|
||||
_engine->_soundMutex->lock();
|
||||
|
||||
_size = READ_LE_UINT32(&_soundBuffer[0]);
|
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_blockCount = READ_LE_UINT32(&_soundBuffer[4]) - 1;
|
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_blockCount -= _time;
|
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}
|
||||
|
||||
_engine->_soundMutex->unlock();
|
||||
|
||||
while ((getStatusFlags() & kSoundFlagPaused) == 0) {
|
||||
_engine->handleEvents();
|
||||
}
|
||||
|
||||
_engine->_soundMutex->lock();
|
||||
|
||||
chunkSize = 739 * _time + 6;
|
||||
|
||||
_dataStart = _soundBuffer;
|
||||
_dataEnd = (_dataStart + 0x16000);
|
||||
_size = 0x16000;
|
||||
_currentDataPtr = &_dataStart[chunkSize & 0x7FF];
|
||||
_loadedBytes = chunkSize & 0xFFFF800;
|
||||
diff = (_archive->size * MEM_PAGE_SIZE) - (chunkSize & 0xFFFF800);
|
||||
|
||||
if (diff <= 0x15800) {
|
||||
pagesToRead = (diff + 2047) / MEM_PAGE_SIZE;
|
||||
} else {
|
||||
pagesToRead = 43;
|
||||
_statusFlags |= (kSoundFlagCyclicBuffer | kSoundFlagHasUnreadData);
|
||||
}
|
||||
|
||||
_engine->getArchiveManager()->seekHPF(_archive, chunkSize / MEM_PAGE_SIZE);
|
||||
_engine->getArchiveManager()->readHPF(_archive, _soundBuffer, pagesToRead);
|
||||
if (_archive->size <= _archive->currentPos) {
|
||||
_engine->getArchiveManager()->closeHPF(_archive);
|
||||
_statusFlags &= ~kSoundFlagHasUnreadData;
|
||||
_archive = 0;
|
||||
_loadedBytes = 4;
|
||||
}
|
||||
|
||||
_loadedBytes += pagesToRead * MEM_PAGE_SIZE;
|
||||
_currentBufferPtr = &_soundBuffer[pagesToRead * MEM_PAGE_SIZE];
|
||||
_statusFlags &= ~(kSoundFlagMute | kSoundFlagPaused | kSoundFlagPauseRequested);
|
||||
} else {
|
||||
for (i = _soundMan->_soundCache; i; i = i->_next) {
|
||||
if (i->_tag == kSoundTagNIS)
|
||||
break;
|
||||
}
|
||||
|
||||
if (i != this)
|
||||
_statusFlags |= kSoundFlagCloseRequested;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_engine->_soundMutex->unlock();
|
||||
}
|
||||
|
||||
bool Slot::load(const char *filename) {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
_archive = _engine->getArchiveManager()->openHPF(filename);
|
||||
Common::strcpy_s(_name2, filename);
|
||||
|
||||
if (!_archive)
|
||||
_archive = _engine->getArchiveManager()->openHPF("DEFAULT.SND");
|
||||
|
||||
if (_archive) {
|
||||
if (_archive->size > 44 && (_statusFlags & kSoundFlagLooped) != 0) {
|
||||
_engine->getArchiveManager()->closeHPF(_archive);
|
||||
_archive = nullptr;
|
||||
_statusFlags = kSoundFlagCloseRequested;
|
||||
_loadedBytes = 5;
|
||||
} else {
|
||||
if (_soundBuffer) {
|
||||
_dataStart = _soundBuffer;
|
||||
_currentDataPtr = _soundBuffer + 6;
|
||||
|
||||
if (_archive->size > 44) {
|
||||
_engine->getArchiveManager()->readHPF(_archive, _soundBuffer, 44);
|
||||
_loadedBytes = 0x16000;
|
||||
_size = 0x16000;
|
||||
_statusFlags |= (kSoundFlagCloseOnDataEnd | kSoundFlagCyclicBuffer | kSoundFlagHasUnreadData);
|
||||
_blockCount = (int32)READ_LE_UINT16(_soundBuffer + 4) - 1;
|
||||
_dataEnd = _dataStart + 0x16000;
|
||||
} else {
|
||||
_engine->getArchiveManager()->readHPF(_archive, _soundBuffer, _archive->size);
|
||||
_loadedBytes = _archive->size * MEM_PAGE_SIZE;
|
||||
_engine->getArchiveManager()->closeHPF(_archive);
|
||||
_archive = nullptr;
|
||||
_loadedBytes = 6;
|
||||
_blockCount = (int32)READ_LE_UINT16(_soundBuffer + 4);
|
||||
_size = 739 * _blockCount;
|
||||
_dataEnd = &_dataStart[_size + 6];
|
||||
}
|
||||
|
||||
_currentBufferPtr = _dataStart;
|
||||
_statusFlags |= kSoundFlagHeaderProcessed;
|
||||
|
||||
memset(_dataEnd, 0, 739);
|
||||
|
||||
return true;
|
||||
} else {
|
||||
_size = _archive->size * MEM_PAGE_SIZE;
|
||||
if (_size > 0x16000)
|
||||
_statusFlags |= (kSoundFlagCyclicBuffer | kSoundFlagHasUnreadData);
|
||||
|
||||
_blockCount = (_size + 1018) / 739;
|
||||
_statusFlags |= kSoundFlagMute;
|
||||
_engine->getArchiveManager()->closeHPF(_archive);
|
||||
_archive = nullptr;
|
||||
_loadedBytes = 6;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
_statusFlags = kSoundFlagCloseRequested;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Slot::stream() {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
|
||||
int32 numPages;
|
||||
int32 numBytes;
|
||||
|
||||
if ((_statusFlags & kSoundFlagHasUnreadData) != 0) {
|
||||
if (_soundBuffer) {
|
||||
if ((_statusFlags & kSoundFlagMute) == 0) {
|
||||
if (_archive) {
|
||||
numPages = 739 * _time - _loadedBytes + _size - 2054;
|
||||
if (numPages > _size)
|
||||
numPages = 0;
|
||||
|
||||
numBytes = numPages / MEM_PAGE_SIZE;
|
||||
|
||||
if (numBytes > 16) {
|
||||
if (_archive->size - _archive->currentPos <= numBytes) {
|
||||
_statusFlags &= ~kSoundFlagHasUnreadData;
|
||||
numBytes = _archive->size - _archive->currentPos;
|
||||
}
|
||||
|
||||
while (numBytes > 0) {
|
||||
_engine->getArchiveManager()->readHPF(_archive, _currentBufferPtr, 1);
|
||||
|
||||
_loadedBytes += 0x800;
|
||||
|
||||
if (_dataStart == _currentBufferPtr)
|
||||
memcpy(_dataEnd, _currentBufferPtr, 0x800);
|
||||
|
||||
_currentBufferPtr += 0x800;
|
||||
|
||||
if (_currentBufferPtr > _dataEnd)
|
||||
_currentBufferPtr = _dataStart;
|
||||
|
||||
if (_currentBufferPtr == _dataEnd)
|
||||
_currentBufferPtr = _dataStart;
|
||||
|
||||
numBytes--;
|
||||
}
|
||||
|
||||
if ((_statusFlags & kSoundFlagHasUnreadData) == 0) {
|
||||
_engine->getArchiveManager()->closeHPF(_archive);
|
||||
_archive = nullptr;
|
||||
_loadedBytes |= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Slot::update() {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
|
||||
if ((_statusFlags & kSoundFlagClosed) != 0)
|
||||
return false;
|
||||
|
||||
if ((_statusFlags & kSoundFlagDelayedActivate) != 0) {
|
||||
if (_delayedStartTime <= _soundMan->_sound30HzCounter) {
|
||||
_statusFlags |= kSoundFlagPlayRequested;
|
||||
_statusFlags &= ~kSoundFlagDelayedActivate;
|
||||
|
||||
Common::String subName = _name2;
|
||||
subName.replace('.', '\0');
|
||||
setSub(subName.c_str());
|
||||
}
|
||||
} else {
|
||||
if ((_soundMan->_soundDriverFlags & kSoundDriverNISHasRequestedFade) == 0 && (_statusFlags & kSoundFlagFixedVolume) == 0) {
|
||||
if (_character > 0 && _character < 128) {
|
||||
setVol(_engine->getLogicManager()->getVolume(_character));
|
||||
}
|
||||
}
|
||||
|
||||
if ((_statusFlags & kSoundFlagHasUnreadData) != 0 && (_statusFlags & kSoundFlagMute) == 0 && _soundBuffer)
|
||||
stream();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int32 Slot::getStatusFlags() {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
return _statusFlags;
|
||||
}
|
||||
|
||||
void Slot::setStatusFlags(int32 flags) {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
_statusFlags = flags;
|
||||
}
|
||||
|
||||
void Slot::addStatusFlag(int32 flag) {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
_statusFlags |= flag;
|
||||
}
|
||||
|
||||
void Slot::removeStatusFlag(int32 flag) {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
_statusFlags &= ~flag;
|
||||
}
|
||||
|
||||
int32 Slot::getTag() {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
return _tag;
|
||||
}
|
||||
|
||||
bool Slot::hasTag(int32 tag) {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
return _tag == tag;
|
||||
}
|
||||
|
||||
void Slot::assignDirectTag(int32 tag) {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
_tag = tag;
|
||||
}
|
||||
|
||||
int Slot::getAssociatedCharacter() {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
return _character;
|
||||
}
|
||||
|
||||
void Slot::setAssociatedCharacter(int character) {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
_character = character;
|
||||
}
|
||||
|
||||
int32 Slot::getTime() {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
return _time;
|
||||
}
|
||||
|
||||
Slot *Slot::getNext() {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
return _next;
|
||||
}
|
||||
|
||||
void Slot::setNext(Slot *next) {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
_next = next;
|
||||
}
|
||||
|
||||
int Slot::getPriority() {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
return _priority;
|
||||
}
|
||||
|
||||
bool Slot::closeArchive() {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
bool hadArchive = false;
|
||||
|
||||
if (_archive) {
|
||||
_engine->getArchiveManager()->closeHPF(_archive);
|
||||
hadArchive = true;
|
||||
}
|
||||
|
||||
_archive = nullptr;
|
||||
|
||||
return hadArchive;
|
||||
}
|
||||
|
||||
void Slot::assignDirectVolume(int volume) {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
_volume = volume;
|
||||
}
|
||||
|
||||
int Slot::getVolume() {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
return _volume;
|
||||
}
|
||||
|
||||
void Slot::setChainedSound(Slot *chainedSound) {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
_chainedSound = chainedSound;
|
||||
}
|
||||
|
||||
Subtitle *Slot::getSubtitle() {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
return _subtitle;
|
||||
}
|
||||
|
||||
int32 Slot::getSize() {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
return _size;
|
||||
}
|
||||
|
||||
void Slot::setSize(int32 size) {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
_size = size;
|
||||
}
|
||||
|
||||
int32 Slot::getNumLoadedBytes() {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
return _loadedBytes;
|
||||
}
|
||||
|
||||
void Slot::setNumLoadedBytes(int32 bytes) {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
_loadedBytes = bytes;
|
||||
}
|
||||
|
||||
void Slot::advanceLoadedBytesBy(int32 loadedBytes) {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
_loadedBytes += loadedBytes;
|
||||
}
|
||||
|
||||
byte *Slot::getDataStart() {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
return _dataStart;
|
||||
}
|
||||
|
||||
void Slot::setDataStart(byte *dataStart) {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
_dataStart = dataStart;
|
||||
}
|
||||
|
||||
byte *Slot::getDataEnd() {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
return _dataEnd;
|
||||
}
|
||||
|
||||
void Slot::setDataEnd(byte *dataEnd) {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
_dataEnd = dataEnd;
|
||||
}
|
||||
|
||||
void Slot::setDataEndByte(int32 pos, byte value) {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
_dataEnd[pos] = value;
|
||||
}
|
||||
|
||||
void Slot::advanceDataEndBy(int32 size) {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
_dataEnd += size;
|
||||
}
|
||||
|
||||
byte *Slot::getSoundBuffer() {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
return _soundBuffer;
|
||||
}
|
||||
|
||||
void Slot::setSoundBuffer(byte *bufferPtr) {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
_soundBuffer = bufferPtr;
|
||||
}
|
||||
|
||||
byte *Slot::getCurrentBufferPtr() {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
return _currentBufferPtr;
|
||||
}
|
||||
|
||||
void Slot::advanceCurrentBufferPtrBy(int32 size) {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
_currentBufferPtr += size;
|
||||
}
|
||||
|
||||
void Slot::setCurrentBufferPtr(byte *bufferPtr) {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
_currentBufferPtr = bufferPtr;
|
||||
}
|
||||
|
||||
byte *Slot::getCurrentDataPtr() {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
return _currentDataPtr;
|
||||
}
|
||||
|
||||
void Slot::setCurrentDataPtr(byte *dataPtr) {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
_currentDataPtr = dataPtr;
|
||||
}
|
||||
|
||||
int32 Slot::getBlockCount() {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
return _blockCount;
|
||||
}
|
||||
|
||||
void Slot::setBlockCount(int32 blockCount) {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
_blockCount = blockCount;
|
||||
}
|
||||
|
||||
void Slot::setDelayedStartTime(int32 time) {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
_delayedStartTime = time;
|
||||
}
|
||||
|
||||
char *Slot::getName2() {
|
||||
Common::StackLock lock(*_engine->_soundMutex);
|
||||
return _name2;
|
||||
}
|
||||
|
||||
} // End of namespace LastExpress
|
||||
Reference in New Issue
Block a user