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72
engines/lastexpress/game/vcr.h
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72
engines/lastexpress/game/vcr.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef LASTEXPRESS_VCR_H
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#define LASTEXPRESS_VCR_H
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#include "lastexpress/lastexpress.h"
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#include "lastexpress/data/cvcrfile.h"
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namespace LastExpress {
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class LastExpressEngine;
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class CVCRFile;
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struct SVCRFileHeader;
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struct SVCRSavePointHeader;
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class VCR {
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public:
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VCR(LastExpressEngine *engine);
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~VCR() {}
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void virginSaveFile();
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void writeSavePoint(int type, int entity, int event);
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void selectFromName(const char *filename);
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void shuffleGames();
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void setCurrentGameColor(int index);
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void init(bool doSaveGameFlag, int saveType, int32 time);
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void autoRewind(int saveType, int32 time);
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void free();
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bool isVirgin(int savegameIndex);
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bool currentEndsGame();
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bool makePermanent();
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int switchGames();
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void storeSettings();
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void loadSettings();
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void rewind();
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void forward();
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void stop();
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void seekToTime(int32 time);
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void updateCurGame(int32 fromTime, int32 toTime, bool searchEntry);
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void go();
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protected:
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LastExpressEngine *_engine;
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int32 _currentSavePointInVCR = 0;
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};
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} // End of namespace LastExpress
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#endif // LASTEXPRESS_VCR_H
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