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engines/lastexpress/game/savegame.h
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57
engines/lastexpress/game/savegame.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef LASTEXPRESS_SAVELOAD_H
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#define LASTEXPRESS_SAVELOAD_H
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#include "lastexpress/lastexpress.h"
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namespace LastExpress {
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class LastExpressEngine;
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class CVCRFile;
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struct SVCRFileHeader;
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struct SVCRSavePointHeader;
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class SaveManager {
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public:
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SaveManager(LastExpressEngine *engine);
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~SaveManager() {}
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void writeSavePoint(CVCRFile *file, int saveType, int entityIndex, int value);
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void readSavePoint(CVCRFile *savegameData, int *saveType, uint8 *entity, int *saveEvent, bool skipSoundLoading);
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void validateSaveFile(bool flag);
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bool checkFileHeader(SVCRFileHeader *fileHeader);
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bool checkSavePointHeader(SVCRSavePointHeader *savePointHeader);
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void continueGame();
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void startRewoundGame();
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bool fileExists(const char *filename);
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bool removeSavegame(const char *filename);
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bool renameSavegame(const char *oldName, const char *newName);
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private:
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LastExpressEngine *_engine = nullptr;
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};
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} // End of namespace LastExpress
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#endif // LASTEXPRESS_SAVELOAD_H
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