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engines/lastexpress/game/beetle.h
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70
engines/lastexpress/game/beetle.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef LASTEXPRESS_BEETLE_H
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#define LASTEXPRESS_BEETLE_H
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#include "lastexpress/lastexpress.h"
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#include "lastexpress/helpers.h"
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#include "common/array.h"
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#include "common/rect.h"
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#include "common/system.h"
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namespace LastExpress {
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class LastExpressEngine;
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struct Seq;
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struct Sprite;
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class CBeetle {
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public:
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CBeetle(LastExpressEngine *engine);
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~CBeetle();
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void tick();
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void checkMouse();
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void setDirection(int direction);
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bool onTable();
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bool click();
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private:
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LastExpressEngine *_engine = nullptr;
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Seq *_sequences[30];
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Seq *_currentSequence = nullptr;
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int _currentFrame = 0;
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int _index = 0;
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int _coordOffset = 0;
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Common::Point _coords;
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int _directions[16];
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int _currentDirectionIndex = 0;
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Sprite *_frame = nullptr;
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bool _loaded = false;
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int _mouseCooldown = 0;
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int _fleeSpeed = 0;
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int _spawnCounter = 0;
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};
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} // End of namespace LastExpress
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#endif // LASTEXPRESS_BEETLE_H
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