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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "lastexpress/fight/fighter.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
COpponent3::COpponent3(LastExpressEngine *engine, CFight *fight) : COpponent(engine, fight) {
_numSeqs = 9;
_seqs[0] = _engine->getArchiveManager()->loadSeq("2003or.seq", 15, 0);
_seqs[1] = _engine->getArchiveManager()->loadSeq("2003oal.seq", 15, 0);
_seqs[2] = _engine->getArchiveManager()->loadSeq("2003oar.seq", 15, 0);
_seqs[3] = _engine->getArchiveManager()->loadSeq("2003odm.seq", 15, 0);
_seqs[4] = _engine->getArchiveManager()->loadSeq("2003okl.seq", 15, 0);
_seqs[5] = _engine->getArchiveManager()->loadSeq("2003okj.seq", 15, 0);
_seqs[6] = _engine->getArchiveManager()->loadSeq("blank.seq", 15, 0);
_seqs[7] = _engine->getArchiveManager()->loadSeq("csdr.seq", 15, 0);
_seqs[8] = _engine->getArchiveManager()->loadSeq("2003l.seq", 15, 0);
_engine->getLogicManager()->playDialog(kCharacterTableA, "MUS032", 16, 0);
_hitPoints = 5;
_timer = 15;
}
void COpponent3::timer() {
if (!_timer && actionAvailable(1) && !_nextSequenceIdx) {
switch (rnd(5)) {
case 0:
doAction(1, 0);
break;
case 1:
doAction(2, 0);
break;
case 2:
doAction(1, 0);
doAction(2, 2);
break;
case 3:
doAction(2, 0);
doAction(1, 2);
break;
case 4:
doAction(1, 0);
doAction(1, 2);
break;
default:
break;
}
_timer = 3 * _hitPoints + rnd(10);
}
if (_currentSprite && (_currentSprite->flags & 2) != 0) {
if (_opponent->isDead()) {
doAction(7, 1);
_opponent->doAction(8, 1);
_engine->getLogicManager()->endDialog(kCharacterTableA);
send(105);
}
if (_currentActionIdx == 1)
_opponent->send(1);
if (_currentActionIdx == 2)
_opponent->send(2);
}
COpponent::timer();
}
void COpponent3::send(int action) {
uint num;
switch (action) {
case 3:
if ((_currentActionIdx != 3 && _currentActionIdx != 1) || (_currentSprite->flags & 4) != 0) {
doAction(6, 1);
_opponent->doAction(6, 1);
_opponent->send(103);
}
break;
case 4:
if ((_currentActionIdx != 3 && _currentActionIdx != 2) || (_currentSprite->flags & 4) != 0) {
doAction(6, 1);
_opponent->doAction(5, 1);
_opponent->send(103);
}
break;
case 131:
if (!_currentActionIdx) {
if (_hitPoints > 2) {
num = 60;
} else {
num = 75;
}
if (num >= rnd(100)) {
doAction(3, 1);
if (_opponent->getAction() == 4)
doAction(2, 2);
}
}
break;
default:
CFighter::send(action);
break;
}
}
} // End of namespace LastExpress