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engines/lastexpress/fight/fighter.h
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187
engines/lastexpress/fight/fighter.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef LASTEXPRESS_FIGHTER_H
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#define LASTEXPRESS_FIGHTER_H
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#include "lastexpress/fight/fight.h"
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namespace LastExpress {
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class LastExpressEngine;
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class CFight;
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struct Seq;
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struct Sprite;
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class CFighter {
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public:
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CFighter(LastExpressEngine *engine, CFight *fight);
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virtual ~CFighter();
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virtual void timer();
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void doAction(int sequenceIndex, int action);
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void newSeq();
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bool init(CFighter *opponent);
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virtual bool actionAvailable(int action);
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int getAction();
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int getDodges();
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int getHitPoints();
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void setHitPoints(int hitPoints);
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bool isDead();
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virtual void send(int action);
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protected:
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LastExpressEngine *_engine = nullptr;
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CFight *_fight = nullptr;
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CFighter *_opponent = nullptr;
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Seq *_seqs[10];
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int _numSeqs = 0;
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int _currentActionIdx = 0;
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Seq *_currentSeq = nullptr;
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Sprite *_currentSprite = nullptr;
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int _currentSpriteIdx = 0;
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int _unusedFlag = 0;
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int _nextMessage = 0;
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int _nextSequenceIdx = 0;
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int _hitPoints = 0;
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int _dodges = 0;
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int _timer = 0;
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};
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// Generic fighters
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class CCath : public CFighter {
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public:
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CCath(LastExpressEngine *engine, CFight *fight) : CFighter(engine, fight) {}
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virtual void timer() override;
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};
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class COpponent : public CFighter {
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public:
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COpponent(LastExpressEngine *engine, CFight *fight) : CFighter(engine, fight) {}
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virtual void timer() override;
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};
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// First fight: Cath vs Milos
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class CCath1 : public CCath {
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public:
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CCath1(LastExpressEngine *engine, CFight *fight);
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void timer() override;
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bool actionAvailable(int action) override;
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void send(int action) override;
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};
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class COpponent1 : public COpponent {
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public:
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COpponent1(LastExpressEngine *engine, CFight *fight);
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void timer() override;
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void send(int action) override;
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};
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// Second fight: Cath vs Vesna (when saving Anna)
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class CCath2 : public CCath {
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public:
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CCath2(LastExpressEngine *engine, CFight *fight);
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void send(int action) override;
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};
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class COpponent2 : public COpponent {
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public:
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COpponent2(LastExpressEngine *engine, CFight *fight);
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void timer() override;
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};
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// Third fight: Cath vs Ivo
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class CCath3 : public CCath {
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public:
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CCath3(LastExpressEngine *engine, CFight *fight);
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void timer() override;
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bool actionAvailable(int action) override;
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void send(int action) override;
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};
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class COpponent3 : public COpponent {
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public:
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COpponent3(LastExpressEngine *engine, CFight *fight);
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void timer() override;
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void send(int action) override;
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};
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// Fourth fight: Cath vs Salko
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class CCath4 : public CCath {
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public:
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CCath4(LastExpressEngine *engine, CFight *fight);
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void timer() override;
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bool actionAvailable(int action) override;
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void send(int action) override;
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};
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class COpponent4 : public COpponent {
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public:
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COpponent4(LastExpressEngine *engine, CFight *fight);
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void timer() override;
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void send(int action) override;
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};
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// Fifth fight: Cath vs Vesna (final fight)
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class CCath5 : public CCath {
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public:
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CCath5(LastExpressEngine *engine, CFight *fight);
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void timer() override;
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bool actionAvailable(int action) override;
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void send(int action) override;
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};
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class COpponent5 : public COpponent {
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public:
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COpponent5(LastExpressEngine *engine, CFight *fight);
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void timer() override;
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void send(int action) override;
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};
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} // End of namespace LastExpress
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#endif // LASTEXPRESS_FIGHTER_H
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