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307
engines/lastexpress/fight/fighter.cpp
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307
engines/lastexpress/fight/fighter.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "lastexpress/fight/fighter.h"
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#include "lastexpress/lastexpress.h"
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namespace LastExpress {
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CFighter::CFighter(LastExpressEngine *engine, CFight *fight) {
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_engine = engine;
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_nextMessage = 101;
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_fight = fight;
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_currentSeq = 0;
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_currentSprite = 0;
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_currentSpriteIdx = 0;
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_unusedFlag = 0;
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_currentActionIdx = 0;
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_nextSequenceIdx = 0;
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_hitPoints = 1;
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_dodges = 0;
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for (int i = 0; i < ARRAYSIZE(_seqs); i++) {
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_seqs[i] = nullptr;
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}
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}
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CFighter::~CFighter() {
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_engine->getSpriteManager()->destroySprite(&_currentSprite, false);
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for (int i = 0; i < _numSeqs; i++) {
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if (_seqs[i]) {
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_engine->getMemoryManager()->freeMem(_seqs[i]->rawSeqData);
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delete _seqs[i];
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_seqs[i] = nullptr;
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}
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}
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}
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void CFighter::timer() {
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uint8 soundAction;
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uint8 sounds[5];
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char filename[16];
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Sprite *sprite = nullptr;
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if (!_currentSeq) {
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if (_currentSprite) {
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_engine->getSpriteManager()->removeSprite(_currentSprite);
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// The original did this, but at this point sprite is necessarily nullptr...
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// if (!sprite || !sprite->copyScreenAndRedrawFlag)
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_engine->getSpriteManager()->queueErase(_currentSprite);
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}
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_currentSprite = sprite;
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return;
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}
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if (_currentSeq->numFrames <= _currentSpriteIdx) {
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switch (_nextMessage) {
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case 101:
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doAction(_nextSequenceIdx, 1);
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_nextSequenceIdx = 0;
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break;
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case 102:
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_currentSpriteIdx = 0;
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break;
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case 103:
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doAction(0, 1);
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send(101);
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_opponent->doAction(0, 1);
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_opponent->send(101);
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_opponent->timer();
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break;
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case 104:
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_fight->endFight(0);
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break;
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case 105:
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_fight->endFight(1);
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break;
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default:
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break;
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}
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}
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if (_fight->fightHappening()) {
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sprite = &_currentSeq->sprites[_currentSpriteIdx];
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sprite->hotspotPriority = 1;
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if (_currentSprite != sprite) {
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soundAction = sprite->soundAction;
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if (soundAction) {
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switch (soundAction) {
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case 150:
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sounds[0] = 151;
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sounds[1] = 152;
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sounds[2] = 153;
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sounds[3] = 154;
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sounds[4] = 155;
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soundAction = sounds[rnd(5)];
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break;
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case 156:
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sounds[0] = 157;
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sounds[1] = 158;
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sounds[2] = 159;
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sounds[3] = 160;
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sounds[4] = 161;
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soundAction = sounds[rnd(5)];
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break;
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case 162:
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sounds[0] = 163;
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sounds[1] = 164;
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sounds[2] = 165;
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sounds[3] = 166;
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sounds[4] = 167;
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soundAction = sounds[rnd(5)];
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break;
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case 168:
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sounds[0] = 169;
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sounds[1] = 170;
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sounds[2] = 171;
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sounds[3] = 172;
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sounds[4] = 173;
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soundAction = sounds[rnd(5)];
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break;
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case 174:
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sounds[0] = 175;
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sounds[1] = 176;
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sounds[2] = 177;
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soundAction = sounds[rnd(3)];
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break;
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case 180:
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sounds[0] = 181;
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sounds[1] = 182;
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sounds[2] = 183;
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sounds[3] = 184;
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soundAction = sounds[rnd(4)];
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break;
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case 184:
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sounds[0] = 185;
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sounds[1] = 186;
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sounds[2] = 187;
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soundAction = sounds[rnd(3)];
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break;
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case 188:
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sounds[0] = 189;
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sounds[1] = 190;
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sounds[2] = 191;
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sounds[3] = 192;
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sounds[4] = 193;
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soundAction = sounds[rnd(5)];
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break;
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case 194:
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sounds[0] = 195;
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sounds[1] = 196;
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sounds[2] = 197;
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soundAction = sounds[rnd(3)];
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break;
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case 198:
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sounds[0] = 199;
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sounds[1] = 200;
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sounds[2] = 201;
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sounds[3] = 202;
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sounds[4] = 203;
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soundAction = sounds[rnd(5)];
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break;
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default:
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break;
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}
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Common::sprintf_s(filename, "LIB%03d.SND", soundAction);
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_engine->getLogicManager()->playDialog(kCharacterClerk, filename, 16, sprite->soundDelay);
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}
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_engine->getSpriteManager()->drawSprite(sprite);
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_currentSpriteIdx++;
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if (_currentSprite) {
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_engine->getSpriteManager()->removeSprite(_currentSprite);
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if (!sprite || !sprite->copyScreenAndRedrawFlag)
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_engine->getSpriteManager()->queueErase(_currentSprite);
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}
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_currentSprite = sprite;
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return;
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}
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}
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}
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void CFighter::doAction(int sequenceIndex, int action) {
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if (sequenceIndex >= 0 && _numSeqs >= sequenceIndex) {
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switch (action) {
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case 0:
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default:
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if (!_currentActionIdx) {
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_currentSeq = _seqs[sequenceIndex];
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_currentActionIdx = sequenceIndex;
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newSeq();
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}
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break;
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case 1:
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_currentSeq = _seqs[sequenceIndex];
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_currentActionIdx = sequenceIndex;
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_nextSequenceIdx = 0;
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newSeq();
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break;
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case 2:
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_nextSequenceIdx = sequenceIndex;
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break;
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}
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}
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}
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void CFighter::newSeq() {
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_engine->getSpriteManager()->destroySprite(&_currentSprite, false);
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_currentSpriteIdx = 0;
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_unusedFlag = 0;
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}
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bool CFighter::init(CFighter *opponent) {
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_opponent = opponent;
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if (_numSeqs <= 0)
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return true;
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for (int i = 0; i < _numSeqs; i++) {
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if (_seqs[i] == nullptr) {
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return false;
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}
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}
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return true;
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}
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bool CFighter::actionAvailable(int action) {
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return _nextMessage == 101 && !_currentActionIdx;
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}
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int CFighter::getAction() {
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return _currentActionIdx;
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}
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int CFighter::getDodges() {
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return _dodges;
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}
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int CFighter::getHitPoints() {
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return _hitPoints;
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}
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void CFighter::setHitPoints(int hitPoints) {
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_hitPoints = hitPoints;
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}
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bool CFighter::isDead() {
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return _hitPoints <= 0;
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}
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void CFighter::send(int message) {
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switch (message) {
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case 101:
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_nextMessage = message;
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break;
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case 102:
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--_hitPoints;
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_nextMessage = message;
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break;
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case 103:
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_opponent->send(102);
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_nextMessage = message;
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break;
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case 104:
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_fight->setOutcome(0);
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_opponent->send(102);
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_nextMessage = message;
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break;
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case 105:
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_fight->setOutcome(1);
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_opponent->send(102);
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_nextMessage = message;
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break;
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default:
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return;
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}
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}
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} // End of namespace LastExpress
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