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319
engines/lastexpress/characters/demo/demo_master.cpp
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319
engines/lastexpress/characters/demo/demo_master.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "lastexpress/lastexpress.h"
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namespace LastExpress {
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void LogicManager::CONS_DemoMaster(int chapter) {
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switch (chapter) {
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case 0:
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_engine->getMessageManager()->setMessageHandle(
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kCharacterMaster,
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_functionsDemoMaster[getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall]]
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);
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break;
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case 1:
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CONS_DemoMaster_Birth(0, 0, 0, 0);
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break;
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case 2:
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CONS_DemoMaster_StartPart2(0, 0, 0, 0);
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break;
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case 3:
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CONS_DemoMaster_StartPart3(0, 0, 0, 0);
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break;
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case 4:
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CONS_DemoMaster_StartPart4(0, 0, 0, 0);
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break;
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case 5:
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CONS_DemoMaster_StartPart5(0, 0, 0, 0);
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break;
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default:
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break;
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}
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}
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void LogicManager::DemoMasterCall(CALL_PARAMS) {
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getCharacter(kCharacterMaster).currentCall++;
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(this->*functionPointer)(param1, param2, param3, param4);
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}
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void LogicManager::CONS_DemoMaster_SaveGame(CONS_PARAMS) {
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CharacterCallParams *params = &getCharacter(kCharacterMaster).callParams[getCharacter(kCharacterMaster).currentCall];
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_engine->getMessageManager()->setMessageHandle(kCharacterMaster, &LogicManager::HAND_DemoMaster_SaveGame);
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getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall] = 1;
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params->clear();
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params->parameters[0] = param1.intParam;
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params->parameters[1] = param2.intParam;
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fedEx(kCharacterMaster, kCharacterMaster, 12, 0);
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}
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void LogicManager::HAND_DemoMaster_SaveGame(HAND_PARAMS) {
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switch (msg->action) {
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case 0:
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getCharacter(kCharacterMaster).currentCall--;
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_engine->getMessageManager()->setMessageHandle(
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kCharacterMaster,
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_functionsDemoMaster[getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall]]
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);
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fedEx(kCharacterMaster, kCharacterMaster, 18, 0);
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break;
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case 12:
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save(
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kCharacterMaster,
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getCharacterCurrentParams(kCharacterMaster)[0],
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getCharacterCurrentParams(kCharacterMaster)[1]
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);
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getCharacter(kCharacterMaster).currentCall--;
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_engine->getMessageManager()->setMessageHandle(
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kCharacterMaster,
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_functionsDemoMaster[getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall]]
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);
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fedEx(kCharacterMaster, kCharacterMaster, 18, 0);
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break;
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default:
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break;
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}
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}
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void LogicManager::CONS_DemoMaster_Birth(CONS_PARAMS) {
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CharacterCallParams *params = &getCharacter(kCharacterMaster).callParams[getCharacter(kCharacterMaster).currentCall];
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_engine->getMessageManager()->setMessageHandle(kCharacterMaster, &LogicManager::HAND_DemoMaster_Birth);
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getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall] = 2;
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params->clear();
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fedEx(kCharacterMaster, kCharacterMaster, 12, 0);
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}
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void LogicManager::HAND_DemoMaster_Birth(HAND_PARAMS) {
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switch (msg->action) {
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case 0:
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{
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bool playSndFx = false;
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bool doBumpCath = false;
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if (_globals[kGlobalTrainIsRunning]) {
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if (!getCharacterCurrentParams(kCharacterMaster)[3]) {
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getCharacterCurrentParams(kCharacterMaster)[3] = _realTime + getCharacterCurrentParams(kCharacterMaster)[0];
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if (!getCharacterCurrentParams(kCharacterMaster)[3])
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playSndFx = true;
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}
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if (!playSndFx && _realTime > getCharacterCurrentParams(kCharacterMaster)[3]) {
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getCharacterCurrentParams(kCharacterMaster)[3] = 0x7FFFFFFF;
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playSndFx = true;
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}
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if (playSndFx) {
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if (!rnd(2)) {
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playDialog(kCharacterCath, "ZFX1007B", rnd(15) + 2, 0);
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} else {
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playDialog(kCharacterCath, "ZFX1005", rnd(15) + 2, 0);
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}
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getCharacterCurrentParams(kCharacterMaster)[3] = 0;
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getCharacterCurrentParams(kCharacterMaster)[0] = 900 * (rnd(5) + 5);
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}
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}
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if (_gameTime > 2268000 && !getCharacterCurrentParams(kCharacterMaster)[4]) {
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getCharacterCurrentParams(kCharacterMaster)[4] = 1;
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getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall + 8] = 2;
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DemoMasterCall(&LogicManager::CONS_DemoMaster_SaveGame, 2, kEventVergesAnnaDead, 0, 0);
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break;
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}
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if (getCharacterCurrentParams(kCharacterMaster)[1]) {
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if (!getCharacterCurrentParams(kCharacterMaster)[5]) {
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getCharacterCurrentParams(kCharacterMaster)[5] = _gameTime + 900;
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if (_gameTime == -900)
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doBumpCath = true;
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}
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if (!doBumpCath && _gameTime > getCharacterCurrentParams(kCharacterMaster)[5]) {
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getCharacterCurrentParams(kCharacterMaster)[5] = 0x7FFFFFFF;
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doBumpCath = true;
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}
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if (doBumpCath) {
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bumpCath(kCarRestaurant, 58, 255);
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}
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}
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getCharacterCurrentParams(kCharacterMaster)[5] = 0;
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if (getCharacterCurrentParams(kCharacterMaster)[1]) {
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if (!cathRunningDialog("ZFX1001"))
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playDialog(kCharacterCath, "ZFX1001", -1, 0);
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}
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break;
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}
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case 12:
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_engine->getSoundManager()->startAmbient();
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getCharacterCurrentParams(kCharacterMaster)[0] = 900 * (rnd(5) + 5);
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setDoor(34, kCharacterCath, 2, 255, 255);
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getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall + 8] = 1;
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DemoMasterCall(&LogicManager::CONS_DemoMaster_SaveGame, 1, 0, 0, 0);
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break;
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case 17:
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getCharacter(kCharacterMaster).characterPosition.car = getCharacter(kCharacterCath).characterPosition.car;
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if (checkCathDir(kCarRestaurant, 81)) {
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getCharacterCurrentParams(kCharacterMaster)[1] = 1;
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if (!dialogRunning("ZFX1001"))
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playDialog(kCharacterCath, "ZFX1001", -1, 0);
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} else {
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getCharacterCurrentParams(kCharacterMaster)[1] = 0;
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if (cathRunningDialog("ZFX1001"))
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endDialog("ZFX1001");
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}
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if (getCharacter(kCharacterCath).characterPosition.car != getCharacterCurrentParams(kCharacterMaster)[2]) {
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if (getCharacter(kCharacterCath).characterPosition.car == kCarRestaurant) {
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startCycOtis(kCharacterMaster, "RCWND");
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} else if (getCharacter(kCharacterCath).characterPosition.car == kCarRedSleeping) {
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startCycOtis(kCharacterMaster, "S1WND");
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} else {
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endGraphics(kCharacterMaster);
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}
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getCharacterCurrentParams(kCharacterMaster)[2] = getCharacter(kCharacterCath).characterPosition.car;
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}
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break;
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case 18:
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{
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bool doBumpCath = false;
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if (getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall + 8] == 2) {
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playNIS(kEventVergesAnnaDead);
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endGame(1, 2259000, 58, true);
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if (getCharacterCurrentParams(kCharacterMaster)[1]) {
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if (!getCharacterCurrentParams(kCharacterMaster)[5]) {
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getCharacterCurrentParams(kCharacterMaster)[5] = _gameTime + 900;
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if (_gameTime == -900)
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doBumpCath = true;
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}
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if (!doBumpCath && _gameTime > getCharacterCurrentParams(kCharacterMaster)[5]) {
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getCharacterCurrentParams(kCharacterMaster)[5] = 0x7FFFFFFF;
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doBumpCath = true;
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}
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if (doBumpCath) {
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bumpCath(kCarRestaurant, 58, 255);
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}
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}
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getCharacterCurrentParams(kCharacterMaster)[5] = 0;
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if (getCharacterCurrentParams(kCharacterMaster)[1]) {
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if (!cathRunningDialog("ZFX1001"))
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playDialog(kCharacterCath, "ZFX1001", -1, 0);
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}
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}
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break;
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}
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default:
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break;
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}
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}
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void LogicManager::CONS_DemoMaster_StartPart2(CONS_PARAMS) {
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CharacterCallParams *params = &getCharacter(kCharacterMaster).callParams[getCharacter(kCharacterMaster).currentCall];
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_engine->getMessageManager()->setMessageHandle(kCharacterMaster, &LogicManager::HAND_DemoMaster_StartPart2);
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getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall] = 3;
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params->clear();
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fedEx(kCharacterMaster, kCharacterMaster, 12, 0);
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}
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void LogicManager::HAND_DemoMaster_StartPart2(HAND_PARAMS) {
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// No-op
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}
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void LogicManager::CONS_DemoMaster_StartPart3(CONS_PARAMS) {
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CharacterCallParams *params = &getCharacter(kCharacterMaster).callParams[getCharacter(kCharacterMaster).currentCall];
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_engine->getMessageManager()->setMessageHandle(kCharacterMaster, &LogicManager::HAND_DemoMaster_StartPart3);
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getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall] = 4;
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params->clear();
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fedEx(kCharacterMaster, kCharacterMaster, 12, 0);
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}
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void LogicManager::HAND_DemoMaster_StartPart3(HAND_PARAMS) {
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// No-op
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}
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void LogicManager::CONS_DemoMaster_StartPart4(CONS_PARAMS) {
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CharacterCallParams *params = &getCharacter(kCharacterMaster).callParams[getCharacter(kCharacterMaster).currentCall];
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_engine->getMessageManager()->setMessageHandle(kCharacterMaster, &LogicManager::HAND_DemoMaster_StartPart4);
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getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall] = 5;
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params->clear();
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fedEx(kCharacterMaster, kCharacterMaster, 12, 0);
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}
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void LogicManager::HAND_DemoMaster_StartPart4(HAND_PARAMS) {
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// No-op
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}
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void LogicManager::CONS_DemoMaster_StartPart5(CONS_PARAMS) {
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CharacterCallParams *params = &getCharacter(kCharacterMaster).callParams[getCharacter(kCharacterMaster).currentCall];
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_engine->getMessageManager()->setMessageHandle(kCharacterMaster, &LogicManager::HAND_DemoMaster_StartPart5);
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getCharacter(kCharacterMaster).callbacks[getCharacter(kCharacterMaster).currentCall] = 6;
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params->clear();
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fedEx(kCharacterMaster, kCharacterMaster, 12, 0);
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}
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void LogicManager::HAND_DemoMaster_StartPart5(HAND_PARAMS) {
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// No-op
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}
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void (LogicManager::*LogicManager::_functionsDemoMaster[])(HAND_PARAMS) = {
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nullptr,
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&LogicManager::HAND_DemoMaster_SaveGame,
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&LogicManager::HAND_DemoMaster_Birth,
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&LogicManager::HAND_DemoMaster_StartPart2,
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&LogicManager::HAND_DemoMaster_StartPart3,
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&LogicManager::HAND_DemoMaster_StartPart4,
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&LogicManager::HAND_DemoMaster_StartPart5
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};
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} // End of namespace LastExpress
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