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engines/lab/speciallocks.h
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93
engines/lab/speciallocks.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#ifndef LAB_TILEPUZZLE_H
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#define LAB_TILEPUZZLE_H
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#include "common/savefile.h"
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namespace Lab {
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class LabEngine;
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class SpecialLocks {
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private:
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LabEngine *_vm;
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Image *_tiles[16];
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Image *_numberImages[10];
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uint16 _curTile[4][4];
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byte _combination[6];
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public:
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SpecialLocks(LabEngine *vm);
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~SpecialLocks();
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void showTileLock(const Common::String &filename, bool showSolution);
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/**
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* Processes mouse clicks and changes tile positions.
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*/
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void tileClick(Common::Point pos);
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void showCombinationLock(const Common::String &filename);
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/**
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* Processes mouse clicks and changes the door combination.
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*/
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void combinationClick(Common::Point pos);
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void save(Common::OutSaveFile *file);
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void load(Common::InSaveFile *file);
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private:
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/**
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* Changes the combination number of one of the slots
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*/
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void changeCombination(uint16 number);
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/**
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* Changes the tile positions in the tile puzzle
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*/
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void changeTile(uint16 col, uint16 row);
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/**
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* Draws the images of the combination lock to the display bitmap.
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*/
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void doTile(bool showsolution);
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/**
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* Does the scrolling for the tiles on the tile puzzle.
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*/
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void doTileScroll(uint16 col, uint16 row, uint16 scrolltype);
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void scrollRaster(int16 dx, int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2, byte *buffer);
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};
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} // End of namespace Lab
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#endif // LAB_TILEPUZZLE_H
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