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engines/lab/music.h
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95
engines/lab/music.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#ifndef LAB_MUSIC_H
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#define LAB_MUSIC_H
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#include "audio/mixer.h"
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namespace Common {
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class File;
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}
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namespace Lab {
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class LabEngine;
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//---------------------------
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//----- From LabMusic.c -----
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//---------------------------
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#define MAXBUFFERS 5
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class Music {
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private:
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LabEngine *_vm;
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Common::File *_musicFile;
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uint32 _storedPos;
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Audio::SoundHandle _musicHandle;
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Audio::SoundHandle _sfxHandle;
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private:
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byte getSoundFlags();
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public:
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Music(LabEngine *vm);
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/**
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* Changes the background music to something else.
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*/
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void changeMusic(const Common::String &filename, bool storeCurPos, bool seektoStoredPos);
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void resetMusic(bool seekToStoredPos);
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/**
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* Checks the music that should be playing in a particular room.
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*/
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void checkRoomMusic(uint16 prevRoom, uint16 newRoom);
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/**
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* Frees up the music buffers and closes the file.
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*/
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void freeMusic();
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bool isSoundEffectActive() const;
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void playSoundEffect(uint16 sampleSpeed, uint32 length, bool loop, Common::File *dataFile);
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/**
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* Reads in a sound effect file. Ignores any graphics.
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*/
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void loadSoundEffect(const Common::String &filename, bool loop, bool waitTillFinished);
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void stopSoundEffect();
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};
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} // End of namespace Lab
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#endif // LAB_MUSIC_H
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