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engines/lab/music.cpp
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170
engines/lab/music.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#include "common/file.h"
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#include "audio/audiostream.h"
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#include "audio/decoders/raw.h"
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#include "lab/lab.h"
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#include "lab/anim.h"
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#include "lab/eventman.h"
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#include "lab/music.h"
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#include "lab/resource.h"
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namespace Lab {
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#define CLOWNROOM 123
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#define DIMROOM 80
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Music::Music(LabEngine *vm) : _vm(vm) {
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_musicFile = nullptr;
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_storedPos = 0;
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}
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byte Music::getSoundFlags() {
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byte soundFlags = Audio::FLAG_LITTLE_ENDIAN;
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if (_vm->getPlatform() == Common::kPlatformWindows)
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soundFlags |= Audio::FLAG_16BITS;
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else if (_vm->getPlatform() == Common::kPlatformDOS)
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soundFlags |= Audio::FLAG_UNSIGNED;
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return soundFlags;
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}
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void Music::loadSoundEffect(const Common::String &filename, bool loop, bool waitTillFinished) {
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stopSoundEffect();
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Common::File *file = _vm->_resource->openDataFile(filename, MKTAG('D', 'I', 'F', 'F'));
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if (!file)
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return;
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_vm->_anim->_doBlack = false;
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uint32 magicBytes = file->readUint32LE();
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if (magicBytes != 1219009121) {
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warning("readSound: Bad signature, skipping");
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return;
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}
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uint32 soundTag = file->readUint32LE();
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uint32 soundSize = file->readUint32LE();
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if (soundTag != 0)
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return;
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file->skip(soundSize); // skip the header
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while (soundTag != 65535) {
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_vm->updateEvents();
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soundTag = file->readUint32LE();
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soundSize = file->readUint32LE() - 8;
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if ((soundTag == 30) || (soundTag == 31)) {
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if (waitTillFinished) {
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while (isSoundEffectActive()) {
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_vm->updateEvents();
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_vm->waitTOF();
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}
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}
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file->skip(4);
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uint16 sampleRate = file->readUint16LE();
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file->skip(2);
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playSoundEffect(sampleRate, soundSize, loop, file);
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} else if (soundTag == 65535) {
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if (waitTillFinished) {
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while (isSoundEffectActive()) {
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_vm->updateEvents();
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_vm->waitTOF();
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}
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}
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} else
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file->skip(soundSize);
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}
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}
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void Music::playSoundEffect(uint16 sampleSpeed, uint32 length, bool loop, Common::File *dataFile) {
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stopSoundEffect();
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// NOTE: We need to use malloc(), cause this will be freed with free()
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// by the music code
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byte *soundData = (byte *)malloc(length);
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dataFile->read(soundData, length);
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Audio::SeekableAudioStream *audioStream = Audio::makeRawStream((const byte *)soundData, length, MAX<uint16>(sampleSpeed, 4000), getSoundFlags());
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_vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_sfxHandle, new Audio::LoopingAudioStream(audioStream, (loop) ? 0 : 1));
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}
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void Music::stopSoundEffect() {
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if (isSoundEffectActive())
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_vm->_mixer->stopHandle(_sfxHandle);
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}
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bool Music::isSoundEffectActive() const {
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return _vm->_mixer->isSoundHandleActive(_sfxHandle);
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}
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void Music::changeMusic(const Common::String &filename, bool storeCurPos, bool seektoStoredPos) {
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if (storeCurPos)
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_storedPos = _musicFile->pos();
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stopSoundEffect();
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freeMusic();
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_musicFile = _vm->_resource->openDataFile(filename);
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if (seektoStoredPos)
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_musicFile->seek(_storedPos);
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Audio::SeekableAudioStream *audioStream = Audio::makeRawStream(_musicFile, 15000, getSoundFlags());
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_vm->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, new Audio::LoopingAudioStream(audioStream, 0, DisposeAfterUse::YES, false));
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}
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void Music::resetMusic(bool seektoStoredPos) {
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if (_vm->getPlatform() != Common::kPlatformAmiga)
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changeMusic("Music:BackGrou", false, seektoStoredPos);
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else
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changeMusic("Music:BackGround", false, seektoStoredPos);
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}
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void Music::checkRoomMusic(uint16 prevRoom, uint16 newRoom) {
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if (newRoom == CLOWNROOM)
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changeMusic("Music:Laugh", true, false);
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else if (newRoom == DIMROOM)
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changeMusic("Music:Rm81", true, false);
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else if (prevRoom == CLOWNROOM || prevRoom == DIMROOM)
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resetMusic(true);
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}
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void Music::freeMusic() {
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_vm->_mixer->stopHandle(_musicHandle);
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_vm->_mixer->stopHandle(_sfxHandle);
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_musicFile = nullptr;
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}
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} // End of namespace Lab
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