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engines/lab/intro.h
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66
engines/lab/intro.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#ifndef LAB_INTRO_H
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#define LAB_INTRO_H
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namespace Lab {
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class Intro {
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public:
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Intro(LabEngine *vm);
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~Intro();
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/**
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* Does the introduction sequence for Labyrinth.
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*/
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void play();
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private:
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/**
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* Goes through, and responds to all the intuition messages currently in the
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* message queue.
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*/
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void introEatMessages();
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/**
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* Reads in a picture.
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*/
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void doPictText(const Common::String &filename, bool isScreen = false);
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void nReadPict(const Common::String &filename, bool playOnce = true, bool noPalChange = false, bool doBlack = false, int wait = 0);
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LabEngine *_vm;
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bool _quitIntro;
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TextFont *_font;
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};
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} // End of namespace Lab
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#endif // LAB_INTRO_H
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