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engines/lab/eventman.h
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engines/lab/eventman.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#ifndef LAB_EVENTMAN_H
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#define LAB_EVENTMAN_H
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#include "common/events.h"
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namespace Lab {
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class LabEngine;
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class Image;
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struct IntuiMessage {
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MessageClass _msgClass;
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uint16 _code; // Action or Button Id
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uint16 _qualifier;
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Common::Point _mouse;
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};
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class EventManager {
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private:
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LabEngine *_vm;
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bool _leftClick;
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bool _rightClick;
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bool _buttonHit;
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Common::Point _mousePos;
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Common::CustomEventType _actionPressed;
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public:
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EventManager (LabEngine *vm);
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IntuiMessage *getMsg();
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/**
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* Initializes the mouse.
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*/
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void initMouse();
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/**
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* Shows the mouse.
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*/
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void mouseShow();
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/**
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* Hides the mouse.
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*/
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void mouseHide();
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void processInput();
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/**
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* Moves the mouse to new co-ordinates.
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*/
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void setMousePos(Common::Point pos);
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Common::Point updateAndGetMousePos();
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/**
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* Simulates an event for the game main loop, when a game is
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* loaded or when the user teleports to a scene
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*/
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void simulateEvent();
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};
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} // End of namespace Lab
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#endif // LAB_EVENTMAN_H
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