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engines/lab/console.cpp
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143
engines/lab/console.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "gui/debugger.h"
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#include "lab/lab.h"
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#include "lab/console.h"
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#include "lab/dispman.h"
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#include "lab/eventman.h"
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#include "lab/music.h"
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#include "lab/processroom.h"
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#include "lab/resource.h"
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#include "backends/keymapper/keymapper.h"
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namespace Lab {
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Console::Console(LabEngine *vm) : GUI::Debugger(), _vm(vm) {
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registerCmd("scene", WRAP_METHOD(Console, Cmd_Scene));
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registerCmd("scene_resources", WRAP_METHOD(Console, Cmd_DumpSceneResources));
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registerCmd("find_action", WRAP_METHOD(Console, Cmd_FindAction));
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}
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Console::~Console() {
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}
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bool Console::Cmd_Scene(int argc, const char **argv) {
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if (argc != 2) {
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const char *directions[] = { "North", "South", "East", "West" };
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debugPrintf("Current scene is %d, direction: %s\n", _vm->_roomNum, directions[_vm->getDirection()]);
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debugPrintf("Use %s <scene number> to change the current scene\n", argv[0]);
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return true;
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}
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_vm->_roomNum = atoi(argv[1]);
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_vm->_music->checkRoomMusic(1, _vm->_roomNum);
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_vm->_curFileName = " ";
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_vm->_closeDataPtr = nullptr;
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_vm->_mainDisplay = true;
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_vm->_followingCrumbs = false;
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_vm->_event->simulateEvent();
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_vm->_graphics->_longWinInFront = false;
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Common::Keymapper *keymapper = _vm->_system->getEventManager()->getKeymapper();
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keymapper->disableAllGameKeymaps();
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keymapper->getKeymap("lab-default")->setEnabled(true);
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keymapper->getKeymap("game-shortcuts")->setEnabled(true);
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keymapper->getKeymap("exit")->setEnabled(true);
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return false;
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}
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bool Console::Cmd_DumpSceneResources(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("Usage: %s <scene number> to dump the resources for a scene\n", argv[0]);
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return true;
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}
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int scene = atoi(argv[1]);
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_vm->_resource->readViews(scene);
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RoomData *roomData = &_vm->_rooms[scene];
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RuleList &rules = roomData->_rules;
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const char *transitions[] = { "None", "Wipe", "ScrollWipe", "ScrollBlack", "ScrollBounce", "Transporter", "ReadFirstFrame", "ReadNextFrame" };
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const char *ruleTypes[] = { "None", "Action", "Operate", "Go forward", "Conditions", "Turn", "Go main view", "Turn from to" };
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const char *directions[] = { "", "North", "South", "East", "West" };
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const char *actionTypes[] = {
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"", "PlaySound", "PlaySoundLooping", "ShowDiff", "ShowDiffLooping", "LoadDiff", "LoadBitmap", "ShowBitmap", "Transition", "NoUpdate", "ForceUpdate",
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"ShowCurPict", "SetElement", "UnsetElement", "ShowMessage", "ShowMessages", "ChangeRoom", "SetCloseup", "MainView", "SubInv", "AddInv", "ShowDir",
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"WaitSecs", "StopMusic", "StartMusic", "ChangeMusic", "ResetMusic", "FillMusic", "WaitSound", "ClearSound", "WinMusic", "WinGame", "LostGame",
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"ResetBuffer", "SpecialCmd", "CShowMessage", "PlaySoundNoWait"
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};
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debugPrintf("Room message: %s\n", roomData->_roomMsg.c_str());
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debugPrintf("Transition: %s (%d)\n", transitions[roomData->_transitionType], roomData->_transitionType);
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debugPrintf("Script:\n");
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for (auto &rule : rules) {
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debugPrintf("Rule type: %s", ruleTypes[rule._ruleType]);
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if (rule._ruleType == kRuleTypeAction || rule._ruleType == kRuleTypeOperate)
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debugPrintf(" (item %d, closeup %d)", rule._param1, rule._param2);
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else if (rule._ruleType == kRuleTypeGoForward)
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debugPrintf(" (%s)", directions[rule._param1]);
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else if (rule._ruleType == kRuleTypeTurnFromTo)
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debugPrintf(" (from %s to %s)", directions[rule._param1], directions[rule._param2]);
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debugPrintf("\n");
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for (auto &action : rule._actionList) {
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debugPrintf(" - %s ('%s', %d, %d, %d)\n", actionTypes[action._actionType], action._messages[0].c_str(), action._param1, action._param2, action._param3);
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}
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}
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return true;
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}
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bool Console::Cmd_FindAction(int argc, const char **argv) {
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if (argc < 2) {
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debugPrintf("Usage: %s <action id> [param 1] [param 2] [param 3]\n", argv[0]);
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return true;
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}
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int actionId = atoi(argv[1]);
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int param1 = (argc > 2) ? atoi(argv[2]) : -1;
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int param2 = (argc > 3) ? atoi(argv[3]) : -1;
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int param3 = (argc > 4) ? atoi(argv[4]) : -1;
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for (int i = 1; i <= _vm->_manyRooms; i++) {
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_vm->_resource->readViews(i);
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for (auto &rule: _vm->_rooms[i]._rules) {
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for (auto &action : rule._actionList) {
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if (action._actionType == actionId &&
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(action._param1 == param1 || param1 == -1) &&
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(action._param2 == param2 || param2 == -1) &&
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(action._param3 == param3 || param3 == -1)) {
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debugPrintf("Found at script %d\n", i);
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}
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}
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}
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}
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return true;
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}
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} // End of namespace Neverhood
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