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engines/kyra/sound/sound_pc_v1.h
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105
engines/kyra/sound/sound_pc_v1.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef KYRA_SOUND_ADLIB_H
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#define KYRA_SOUND_ADLIB_H
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#include "kyra/sound/sound.h"
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#include "common/mutex.h"
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namespace Kyra {
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class PCSoundDriver;
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/**
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* AdLib/PC Speaker (early version) implementation of the
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* sound output device.
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*
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* It uses a special sound file format special to EoB I, II,
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* Dune II, Kyrandia 1 and 2 and LoL. EoB I has a slightly
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* different (oldest) file format, EoB II, Dune II and
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* Kyrandia 1 have the exact same format, Kyrandia 2 and
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* LoL have a slightly different format.
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*
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* For PC Speaker this is a little different. Only the EoB
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* games use the old driver with this data file format. The
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* newer games use a MIDI-like driver (see pcspeaker_v2.cpp).
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*
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* See AdLibDriver / PCSpeakerDriver for more information.
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* @see AdLibDriver
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*/
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class SoundPC_v1 : public Sound {
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public:
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SoundPC_v1(KyraEngine_v1 *vm, Audio::Mixer *mixer, kType type);
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~SoundPC_v1() override;
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kType getMusicType() const override { return _type; }
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bool init() override;
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void process() override;
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void updateVolumeSettings() override;
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void initAudioResourceInfo(int set, void *info) override;
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void selectAudioResourceSet(int set) override;
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bool hasSoundFile(uint file) const override;
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void loadSoundFile(uint file) override;
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void loadSoundFile(const Common::Path &file) override;
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void playTrack(uint8 track) override;
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void haltTrack() override;
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bool isPlaying() const override;
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void playSoundEffect(uint16 track, uint8 volume = 0xFF) override;
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void beginFadeOut() override;
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int checkTrigger() override;
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void resetTrigger() override;
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private:
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void internalLoadFile(const Common::Path &file);
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void play(uint8 track, uint8 volume);
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const SoundResourceInfo_PC *res() const {return _resInfo[_currentResourceSet]; }
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SoundResourceInfo_PC *_resInfo[3];
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int _currentResourceSet;
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PCSoundDriver *_driver;
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int _version;
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kType _type;
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uint8 _trackEntries[500];
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uint8 *_soundDataPtr;
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int _sfxPlayingSound;
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Common::Path _soundFileLoaded;
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int _numSoundTriggers;
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const int *_soundTriggers;
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static const int _kyra1NumSoundTriggers;
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static const int _kyra1SoundTriggers[];
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};
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} // End of namespace Kyra
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#endif
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