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engines/kyra/sound/sound_lol.cpp
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302
engines/kyra/sound/sound_lol.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifdef ENABLE_LOL
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#include "kyra/engine/lol.h"
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#include "kyra/sound/sound.h"
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#include "kyra/resource/resource.h"
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#include "common/system.h"
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#include "audio/audiostream.h"
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namespace Kyra {
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bool LoLEngine::snd_playCharacterSpeech(int id, int8 speaker, int) {
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if (!speechEnabled())
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return false;
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if (speaker < 65) {
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if (_characters[speaker].flags & 1)
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speaker = (int)_characters[speaker].name[0];
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else
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speaker = 0;
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}
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if (_lastSpeechId == id && speaker == _lastSpeaker)
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return true;
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_lastSpeechId = id;
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_lastSpeaker = speaker;
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_nextSpeechId = _nextSpeaker = -1;
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Common::String pattern1;
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Common::String file1;
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Common::String file2;
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Common::String file3;
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SpeechList newSpeechList;
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Common::String pattern2 = Common::String::format("%02d", id & 0x4000 ? 0 : _curTlkFile);
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if (id & 0x4000) {
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pattern1 = Common::String::format("%03X", id & 0x3FFF);
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} else if (id < 1000) {
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pattern1 = Common::String::format("%03d", id);
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} else {
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file3 = Common::String::format("@%04d%c.%s", id - 1000, (char)speaker, pattern2.c_str());
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if (_sound->isVoicePresent(file3.c_str()))
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newSpeechList.push_back(_sound->getVoiceStream(file3.c_str()));
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}
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if (file3.empty()) {
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for (char i = 0; ; i++) {
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char symbol = '0' + i;
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file1 = Common::String::format("%s%c%c.%s", pattern1.c_str(), (char)speaker, symbol, pattern2.c_str());
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file2 = Common::String::format("%s%c%c.%s", pattern1.c_str(), '_', symbol, pattern2.c_str());
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if (_sound->isVoicePresent(file1.c_str()))
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newSpeechList.push_back(_sound->getVoiceStream(file1.c_str()));
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else if (_sound->isVoicePresent(file2.c_str()))
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newSpeechList.push_back(_sound->getVoiceStream(file2.c_str()));
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else
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break;
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}
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}
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if (newSpeechList.empty())
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return false;
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while (_sound->voiceIsPlaying(&_speechHandle))
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delay(_tickLength, true);
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while (_sound->allVoiceChannelsPlaying())
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delay(_tickLength);
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for (SpeechList::iterator i = _speechList.begin(); i != _speechList.end(); ++i)
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delete *i;
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_speechList.clear();
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_speechList = newSpeechList;
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_activeVoiceFileTotalTime = 0;
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for (SpeechList::iterator i = _speechList.begin(); i != _speechList.end();) {
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// Just in case any file loading failed: Remove the bad streams here.
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if (!*i)
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i = _speechList.erase(i);
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else
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_activeVoiceFileTotalTime += (*i++)->getLength().msecs();
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}
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_sound->playVoiceStream(*_speechList.begin(), &_speechHandle);
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_speechList.pop_front();
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if (!_activeVoiceFileTotalTime)
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return false;
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_tim->_abortFlag = 0;
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return true;
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}
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int LoLEngine::snd_updateCharacterSpeech() {
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if (_sound->voiceIsPlaying(&_speechHandle))
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return 2;
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if (_speechList.begin() != _speechList.end()) {
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_sound->playVoiceStream(*_speechList.begin(), &_speechHandle);
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_speechList.pop_front();
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return 2;
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} else if (_nextSpeechId != -1) {
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_lastSpeechId = _lastSpeaker = -1;
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_activeVoiceFileTotalTime = 0;
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if (snd_playCharacterSpeech(_nextSpeechId, _nextSpeaker, 0))
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return 2;
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}
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_lastSpeechId = _lastSpeaker = -1;
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_activeVoiceFileTotalTime = 0;
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return 0;
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}
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void LoLEngine::snd_stopSpeech(bool setFlag) {
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if (!_sound->voiceIsPlaying(&_speechHandle))
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return;
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//_dlgTimer = 0;
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_sound->voiceStop(&_speechHandle);
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_activeVoiceFileTotalTime = 0;
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_nextSpeechId = _nextSpeaker = -1;
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for (SpeechList::iterator i = _speechList.begin(); i != _speechList.end(); ++i)
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delete *i;
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_speechList.clear();
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if (setFlag)
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_tim->_abortFlag = 1;
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}
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void LoLEngine::snd_playSoundEffect(int track, int volume) {
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if ((track == 1 && (_lastSfxTrack == -1 || _lastSfxTrack == 1)) || shouldQuit())
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return;
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_lastSfxTrack = track;
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if (track == -1 || track >= _ingameSoundIndexSize / 2)
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return;
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volume &= 0xFF;
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int16 prIndex = _ingameSoundIndex[track * 2 + 1];
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uint16 priority = (prIndex > 0) ? (prIndex * volume) >> 8 : -prIndex;
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static const uint8 volTable1[] = { 223, 159, 95, 47, 15, 0 };
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static const uint8 volTable2[] = { 255, 191, 127, 63, 30, 0 };
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for (int i = 0; i < 6; i++) {
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if (volTable1[i] < volume) {
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volume = volTable2[i];
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break;
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}
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}
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int16 vocIndex = _ingameSoundIndex[track * 2];
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bool hasVocFile = false;
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if (vocIndex != -1) {
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if (!_ingameSoundList[vocIndex].equalsIgnoreCase("EMPTY"))
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hasVocFile = true;
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}
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if (hasVocFile) {
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if (_sound->isVoicePresent(_ingameSoundList[vocIndex].c_str()))
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_sound->voicePlay(_ingameSoundList[vocIndex].c_str(), 0, volume, priority, true);
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} else if (_flags.platform == Common::kPlatformDOS) {
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if (_sound->getSfxType() == Sound::kMidiMT32)
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track = (track < _ingameMT32SoundIndexSize) ? (_ingameMT32SoundIndex[track] - 1) : -1;
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else if (_sound->getSfxType() == Sound::kMidiGM)
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track = (track < _ingameGMSoundIndexSize) ? (_ingameGMSoundIndex[track] - 1) : -1;
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else if (_sound->getSfxType() == Sound::kPCSpkr)
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track = (track < _ingamePCSpeakerSoundIndexSize) ? (_ingamePCSpeakerSoundIndex[track] - 1) : -1;
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if (track == 168)
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track = 167;
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if (track != -1)
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KyraEngine_v1::snd_playSoundEffect(track, volume);
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}
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}
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bool LoLEngine::snd_processEnvironmentalSoundEffect(int soundId, int block) {
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if (!KyraRpgEngine::snd_processEnvironmentalSoundEffect(soundId, block))
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return false;
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if (block != _currentBlock) {
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static const int8 blockShiftTable[] = { -32, -31, 1, 33, 32, 31, -1, -33 };
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uint16 cbl = _currentBlock;
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for (int i = 3; i > 0; i--) {
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int dir = calcMonsterDirection(cbl & 0x1F, cbl >> 5, block & 0x1F, block >> 5);
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cbl = (cbl + blockShiftTable[dir]) & 0x3FF;
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if (cbl == block)
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break;
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if (testWallFlag(cbl, 0, 1))
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_environmentSfxVol >>= 1;
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}
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}
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if (!soundId || _sceneUpdateRequired)
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return false;
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return snd_processEnvironmentalSoundEffect(0, 0);
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}
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void LoLEngine::snd_queueEnvironmentalSoundEffect(int soundId, int block) {
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if (_envSfxUseQueue && _envSfxNumTracksInQueue < 10) {
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_envSfxQueuedTracks[_envSfxNumTracksInQueue] = soundId;
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_envSfxQueuedBlocks[_envSfxNumTracksInQueue] = block;
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_envSfxNumTracksInQueue++;
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} else {
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snd_processEnvironmentalSoundEffect(soundId, block);
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}
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}
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void LoLEngine::snd_playQueuedEffects() {
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for (int i = 0; i < _envSfxNumTracksInQueue; i++)
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snd_processEnvironmentalSoundEffect(_envSfxQueuedTracks[i], _envSfxQueuedBlocks[i]);
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_envSfxNumTracksInQueue = 0;
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}
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void LoLEngine::snd_loadSoundFile(int track) {
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if (!_sound->musicEnabled() || _flags.platform != Common::kPlatformDOS)
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return;
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snd_stopMusic();
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int t = (track - 250) * 3;
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if (t < 0 || (_curMusicFileIndex == _musicTrackMap[t] && _curMusicFileExt == (char)_musicTrackMap[t + 1]))
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return;
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_sound->loadSoundFile(Common::Path(Common::String::format("LORE%02d%c", _musicTrackMap[t], (char)_musicTrackMap[t + 1])));
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_curMusicFileIndex = _musicTrackMap[t];
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_curMusicFileExt = (char)_musicTrackMap[t + 1];
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}
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int LoLEngine::snd_playTrack(int track) {
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if (track == -1)
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return _lastMusicTrack;
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int res = _lastMusicTrack;
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_lastMusicTrack = track;
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if (_sound->musicEnabled()) {
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if (_flags.platform == Common::kPlatformDOS) {
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snd_loadSoundFile(track);
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int t = (track - 250) * 3;
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_sound->playTrack(_musicTrackMap[t + 2]);
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} else {
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_sound->playTrack(track - 249);
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}
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}
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return res;
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}
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int LoLEngine::snd_stopMusic() {
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if (_sound->musicEnabled()) {
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if (_sound->isPlaying()) {
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_sound->beginFadeOut();
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_system->delayMillis(3 * _tickLength);
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}
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_sound->haltTrack();
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}
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return snd_playTrack(-1);
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}
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int LoLEngine::convertVolumeToMixer(int value) {
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value -= 2;
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return (value * Audio::Mixer::kMaxMixerVolume) / 100;
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}
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int LoLEngine::convertVolumeFromMixer(int value) {
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return (value * 100) / Audio::Mixer::kMaxMixerVolume + 2;
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}
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} // End of namespace Kyra
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#endif // ENABLE_LOL
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