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engines/kyra/sound/drivers/capcom98.h
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71
engines/kyra/sound/drivers/capcom98.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifdef ENABLE_EOB
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#ifndef KYRA_SOUND_CAPCOM98_H
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#define KYRA_SOUND_CAPCOM98_H
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#include "audio/mididrv.h"
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#include "common/scummsys.h"
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namespace Audio {
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class Mixer;
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}
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namespace Kyra {
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class CapcomPC98AudioDriverInternal;
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class CapcomPC98AudioDriver {
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public:
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CapcomPC98AudioDriver(Audio::Mixer *mixer, MidiDriver::DeviceHandle dev);
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~CapcomPC98AudioDriver();
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bool isUsable() const;
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// All data passed to the following functions has to be maintained by the caller.
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void reset();
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void loadFMInstruments(const uint8 *data);
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void startSong(const uint8 *data, uint8 volume, bool loop);
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void stopSong();
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void startSoundEffect(const uint8 *data, uint8 volume);
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void stopSoundEffect();
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int checkSoundMarker() const;
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bool songIsPlaying() const;
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bool soundEffectIsPlaying() const;
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void fadeOut();
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void allNotesOff();
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void setMusicVolume(int volume);
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void setSoundEffectVolume(int volume);
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private:
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CapcomPC98AudioDriverInternal *_drv;
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};
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} // End of namespace Kyra
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#endif
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#endif
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