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engines/kyra/gui/gui_v2.h
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238
engines/kyra/gui/gui_v2.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef KYRA_GUI_V2_H
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#define KYRA_GUI_V2_H
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#include "kyra/gui/gui_v1.h"
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namespace Kyra {
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#define GUI_V2_BUTTON(button, a, b, c, d, e, f, h, i, j, k, l, m, n, o, p, q, r, s, t) \
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do { \
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button.nextButton = 0; \
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button.index = a; \
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button.keyCode = b; \
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button.keyCode2 = c; \
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button.data0Val1 = d; \
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button.data1Val1 = e; \
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button.data2Val1 = f; \
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button.flags = h; \
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button.data0ShapePtr = button.data1ShapePtr = button.data2ShapePtr = 0; \
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button.dimTableIndex = i; \
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button.x = j; \
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button.y = k; \
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button.width = l; \
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button.height = m; \
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button.data0Val2 = n; \
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button.data0Val3 = o; \
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button.data1Val2 = p; \
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button.data1Val3 = q; \
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button.data2Val2 = r; \
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button.data2Val3 = s; \
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button.flags2 = t; \
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button.mouseWheel = 0; \
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button.arg = 0; \
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} while (0)
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#define GUI_V2_MENU(menu, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q) \
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do { \
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menu.x = a; \
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menu.y = b; \
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menu.width = c; \
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menu.height = d; \
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menu.bkgdColor = e; \
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menu.color1 = f; \
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menu.color2 = g; \
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menu.menuNameId = h; \
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menu.textColor = i; \
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menu.titleX = j; \
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menu.titleY = k; \
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menu.highlightedItem = l; \
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menu.numberOfItems = m; \
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menu.scrollUpButtonX = n; \
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menu.scrollUpButtonY = o; \
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menu.scrollDownButtonX = p; \
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menu.scrollDownButtonY = q; \
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} while (0)
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#define GUI_V2_MENU_ITEM(item, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q) \
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do { \
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item.enabled = a; \
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item.itemId = b; \
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item.useItemString = false; \
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item.x = c; \
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item.y = d; \
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item.width = e; \
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item.height = f; \
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item.textColor = g; \
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item.highlightColor = h; \
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item.titleX = i; \
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item.bkgdColor = j; \
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item.color1 = k; \
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item.color2 = l; \
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item.saveSlot = m; \
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item.labelId = n; \
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item.labelX = o; \
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item.labelY = p; \
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item.keyCode = q; \
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} while (0)
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class KyraEngine_v2;
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class Screen_v2;
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class GUI_v2 : public GUI_v1 {
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public:
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GUI_v2(KyraEngine_v2 *vm);
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virtual void initStaticData() = 0;
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Button *addButtonToList(Button *list, Button *newButton) override;
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void processButton(Button *button) override;
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int processButtonList(Button *button, uint16 inputFlag, int8 mouseWheel) override;
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protected:
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void updateButton(Button *button) override;
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KyraEngine_v2 *_vm;
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Screen_v2 *_screen;
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bool _buttonListChanged;
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Button *_backUpButtonList;
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Button *_specialProcessButton;
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uint16 _flagsModifier;
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protected:
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virtual void setupPalette() {}
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virtual void restorePalette() {}
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virtual Common::String getTableString(int id, bool decode = false) = 0;
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virtual uint8 textFieldColor1() const = 0;
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virtual uint8 textFieldColor2() const = 0;
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virtual uint8 textFieldColor3() const = 0;
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protected:
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virtual void getInput();
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Button _menuButtons[7];
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Button _scrollUpButton;
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Button _scrollDownButton;
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Menu _mainMenu, _gameOptions, _audioOptions, _choiceMenu, _loadMenu, _saveMenu, _savenameMenu, _deathMenu;
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Button *getButtonListData() override { return _menuButtons; }
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Button *getScrollUpButton() override { return &_scrollUpButton; }
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Button *getScrollDownButton() override { return &_scrollDownButton; }
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int scrollUpButton(Button *button);
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int scrollDownButton(Button *button);
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Button::Callback _scrollUpFunctor;
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Button::Callback _scrollDownFunctor;
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Button::Callback getScrollUpButtonHandler() const override { return _scrollUpFunctor; }
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Button::Callback getScrollDownButtonHandler() const override { return _scrollDownFunctor; }
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Button _sliderButtons[3][4];
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void renewHighlight(Menu &menu);
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void backUpPage1(uint8 *buffer);
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void restorePage1(const uint8 *buffer);
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Menu *_currentMenu;
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bool _isLoadMenu;
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bool _isDeathMenu;
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bool _isSaveMenu;
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bool _isDeleteMenu;
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bool _isChoiceMenu;
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bool _isOptionsMenu;
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bool _madeSave;
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bool _loadedSave;
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bool _restartGame;
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bool _reloadTemporarySave;
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int _savegameOffset;
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void setupSavegameNames(Menu &menu, int num);
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// main menu
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int resumeGame(Button *caller);
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// audio menu
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static const int _sliderBarsPosition[];
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// load menu
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bool _noLoadProcess;
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int clickLoadSlot(Button *caller);
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int cancelLoadMenu(Button *caller);
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// save menu
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bool _noSaveProcess;
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int _saveSlot;
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char _saveDescription[0x51];
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int saveMenu(Button *caller);
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int clickSaveSlot(Button *caller);
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int cancelSaveMenu(Button *caller);
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int _saveLoadNumSlots;
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// delete menu
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int _slotToDelete;
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int deleteMenu(Button *caller);
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// options menu
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int quitOptionsMenu(Button *caller);
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int toggleWalkspeed(Button *caller);
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int toggleText(Button *caller);
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virtual void setupOptionsButtons() = 0;
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// audio options
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Button::Callback _sliderHandlerFunctor;
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virtual int sliderHandler(Button *caller) = 0;
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// savename menu
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bool _finishNameInput, _cancelNameInput;
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const char *nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 c2, uint8 c3, int bufferSize);
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int finishSavename(Button *caller);
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int cancelSavename(Button *caller);
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bool checkSavegameDescription(const char *buffer, int size);
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int getCharWidth(uint8 c);
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void drawTextfieldBlock(int x, int y, uint8 c);
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Screen::FontId _saveMenuFont;
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Common::Rect _saveMenuCursor;
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// choice menu
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bool _choice;
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bool choiceDialog(int name, bool type);
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int choiceYes(Button *caller);
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int choiceNo(Button *caller);
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};
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} // End of namespace Kyra
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#endif
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