Initial commit
This commit is contained in:
233
engines/kyra/graphics/animator_tim.cpp
Normal file
233
engines/kyra/graphics/animator_tim.cpp
Normal file
@@ -0,0 +1,233 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "kyra/script/script_tim.h"
|
||||
#include "kyra/graphics/wsamovie.h"
|
||||
#include "kyra/graphics/screen_lol.h"
|
||||
|
||||
#ifdef ENABLE_LOL
|
||||
#include "kyra/engine/lol.h"
|
||||
#else
|
||||
#include "kyra/graphics/screen_v2.h"
|
||||
#endif
|
||||
|
||||
#include "common/system.h"
|
||||
|
||||
namespace Kyra {
|
||||
|
||||
#ifdef ENABLE_LOL
|
||||
TimAnimator::TimAnimator(LoLEngine *engine, Screen_v2 *screen_v2, OSystem *system, bool useParts) : _vm(engine), _screen(screen_v2), _system(system), _useParts(useParts) {
|
||||
#else
|
||||
TimAnimator::TimAnimator(KyraEngine_v1 *engine, Screen_v2 *screen_v2, OSystem *system, bool useParts) : _vm(engine), _screen(screen_v2), _system(system), _useParts(useParts) {
|
||||
#endif
|
||||
_animations = new Animation[TIM::kWSASlots]();
|
||||
assert(_animations);
|
||||
|
||||
if (_useParts) {
|
||||
for (int i = 0; i < TIM::kWSASlots; i++) {
|
||||
_animations[i].parts = new AnimPart[TIM::kAnimParts]();
|
||||
assert(_animations[i].parts);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TimAnimator::~TimAnimator() {
|
||||
for (int i = 0; i < TIM::kWSASlots; i++) {
|
||||
delete _animations[i].wsa;
|
||||
if (_useParts)
|
||||
delete[] _animations[i].parts;
|
||||
}
|
||||
|
||||
delete[] _animations;
|
||||
}
|
||||
|
||||
void TimAnimator::init(int animIndex, Movie *wsa, int x, int y, int wsaCopyParams, int frameDelay) {
|
||||
Animation *anim = &_animations[animIndex];
|
||||
anim->wsa = wsa;
|
||||
anim->x = x;
|
||||
anim->y = y;
|
||||
anim->wsaCopyParams = wsaCopyParams;
|
||||
anim->frameDelay = frameDelay;
|
||||
anim->enable = 0;
|
||||
anim->lastPart = -1;
|
||||
}
|
||||
|
||||
void TimAnimator::reset(int animIndex, bool clearStruct) {
|
||||
Animation *anim = &_animations[animIndex];
|
||||
anim->field_D = 0;
|
||||
anim->enable = 0;
|
||||
delete anim->wsa;
|
||||
anim->wsa = nullptr;
|
||||
|
||||
if (clearStruct) {
|
||||
if (_useParts)
|
||||
delete[] anim->parts;
|
||||
|
||||
memset(anim, 0, sizeof(Animation));
|
||||
|
||||
if (_useParts) {
|
||||
anim->parts = new AnimPart[TIM::kAnimParts];
|
||||
memset(anim->parts, 0, TIM::kAnimParts * sizeof(AnimPart));
|
||||
assert(anim->parts);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TimAnimator::displayFrame(int animIndex, int page, int frame, int flags) {
|
||||
Animation *anim = &_animations[animIndex];
|
||||
if ((anim->wsaCopyParams & 0x4000) != 0)
|
||||
page = 2;
|
||||
// WORKAROUND for some bugged scripts that will try to display frames of non-existent animations
|
||||
if (anim->wsa)
|
||||
anim->wsa->displayFrame(frame, page, anim->x, anim->y, (flags == -1) ? (anim->wsaCopyParams & 0xF0FF) : flags, nullptr, nullptr);
|
||||
if (!page)
|
||||
_screen->updateScreen();
|
||||
}
|
||||
|
||||
#ifdef ENABLE_LOL
|
||||
void TimAnimator::setupPart(int animIndex, int part, int firstFrame, int lastFrame, int cycles, int nextPart, int partDelay, int f, int sfxIndex, int sfxFrame) {
|
||||
AnimPart *a = &_animations[animIndex].parts[part];
|
||||
a->firstFrame = firstFrame;
|
||||
a->lastFrame = lastFrame;
|
||||
a->cycles = cycles;
|
||||
a->nextPart = nextPart;
|
||||
a->partDelay = partDelay;
|
||||
a->field_A = f;
|
||||
a->sfxIndex = sfxIndex;
|
||||
a->sfxFrame = sfxFrame;
|
||||
}
|
||||
|
||||
void TimAnimator::start(int animIndex, int part) {
|
||||
if (!_vm || !_system || !_screen)
|
||||
return;
|
||||
|
||||
Animation *anim = &_animations[animIndex];
|
||||
anim->curPart = part;
|
||||
AnimPart *p = &anim->parts[part];
|
||||
anim->enable = 1;
|
||||
anim->nextFrame = _system->getMillis() + anim->frameDelay * _vm->_tickLength;
|
||||
anim->curFrame = p->firstFrame;
|
||||
anim->cyclesCompleted = 0;
|
||||
|
||||
// WORKAROUND for some bugged scripts that will try to display frames of non-existent animations
|
||||
if (anim->wsa)
|
||||
anim->wsa->displayFrame(anim->curFrame - 1, 0, anim->x, anim->y, 0, 0, 0);
|
||||
}
|
||||
|
||||
void TimAnimator::stop(int animIndex) {
|
||||
Animation *anim = &_animations[animIndex];
|
||||
anim->enable = 0;
|
||||
anim->field_D = 0;
|
||||
if (animIndex == 5) {
|
||||
delete anim->wsa;
|
||||
anim->wsa = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void TimAnimator::update(int animIndex) {
|
||||
if (!_vm || !_system || !_screen)
|
||||
return;
|
||||
|
||||
Animation *anim = &_animations[animIndex];
|
||||
if (!anim->enable || anim->nextFrame >= _system->getMillis())
|
||||
return;
|
||||
|
||||
AnimPart *p = &anim->parts[anim->curPart];
|
||||
anim->nextFrame = 0;
|
||||
|
||||
int step = 0;
|
||||
if (p->lastFrame >= p->firstFrame) {
|
||||
step = 1;
|
||||
anim->curFrame++;
|
||||
} else {
|
||||
step = -1;
|
||||
anim->curFrame--;
|
||||
}
|
||||
|
||||
if (anim->curFrame == (p->lastFrame + step)) {
|
||||
anim->cyclesCompleted++;
|
||||
|
||||
if ((anim->cyclesCompleted > p->cycles) || anim->field_D) {
|
||||
anim->lastPart = anim->curPart;
|
||||
|
||||
if ((p->nextPart == -1) || (anim->field_D && p->field_A)) {
|
||||
anim->enable = 0;
|
||||
anim->field_D = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
anim->nextFrame += (p->partDelay * _vm->_tickLength);
|
||||
anim->curPart = p->nextPart;
|
||||
|
||||
p = &anim->parts[anim->curPart];
|
||||
anim->curFrame = p->firstFrame;
|
||||
anim->cyclesCompleted = 0;
|
||||
|
||||
} else {
|
||||
anim->curFrame = p->firstFrame;
|
||||
}
|
||||
}
|
||||
|
||||
if (p->sfxIndex != -1 && p->sfxFrame == anim->curFrame)
|
||||
_vm->snd_playSoundEffect(p->sfxIndex, -1);
|
||||
|
||||
anim->nextFrame += (anim->frameDelay * _vm->_tickLength);
|
||||
|
||||
anim->wsa->displayFrame(anim->curFrame - 1, 0, anim->x, anim->y, 0, 0, 0);
|
||||
anim->nextFrame += _system->getMillis();
|
||||
}
|
||||
|
||||
void TimAnimator::playPart(int animIndex, int firstFrame, int lastFrame, int delay) {
|
||||
if (!_vm || !_system || !_screen)
|
||||
return;
|
||||
|
||||
Animation *anim = &_animations[animIndex];
|
||||
// WORKAROUND for some bugged scripts that will try to play invalid animations
|
||||
if (!anim->wsa)
|
||||
return;
|
||||
|
||||
int step = (lastFrame >= firstFrame) ? 1 : -1;
|
||||
for (int i = firstFrame; i != (lastFrame + step); i += step) {
|
||||
uint32 next = _system->getMillis() + delay * _vm->_tickLength;
|
||||
if (anim->wsaCopyParams & 0x4000) {
|
||||
_screen->copyRegion(112, 0, 112, 0, 176, 120, 6, 2);
|
||||
anim->wsa->displayFrame(i - 1, 2, anim->x, anim->y, anim->wsaCopyParams & 0x1000 ? 0x5000 : 0x4000, _vm->_transparencyTable1, _vm->_transparencyTable2);
|
||||
_screen->copyRegion(112, 0, 112, 0, 176, 120, 2, 0);
|
||||
_screen->updateScreen();
|
||||
} else {
|
||||
anim->wsa->displayFrame(i - 1, 0, anim->x, anim->y, 0, 0, 0);
|
||||
_screen->updateScreen();
|
||||
}
|
||||
int32 del = (int32)(next - _system->getMillis());
|
||||
if (del > 0)
|
||||
_vm->delay(del, true);
|
||||
}
|
||||
}
|
||||
|
||||
int TimAnimator::resetLastPart(int animIndex) {
|
||||
Animation *anim = &_animations[animIndex];
|
||||
int8 res = -1;
|
||||
SWAP(res, anim->lastPart);
|
||||
return res;
|
||||
}
|
||||
#endif
|
||||
|
||||
} // End of namespace Kyra
|
||||
Reference in New Issue
Block a user