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engines/kyra/graphics/animator_lok.h
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126
engines/kyra/graphics/animator_lok.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef KYRA_ANIMATOR_LOK_H
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#define KYRA_ANIMATOR_LOK_H
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namespace Kyra {
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class KyraEngine_LoK;
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class Screen;
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class Animator_LoK {
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public:
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struct AnimObject {
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uint8 index;
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uint32 active;
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uint32 refreshFlag;
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uint32 bkgdChangeFlag;
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bool disable;
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uint32 flags;
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int16 drawY;
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uint8 *sceneAnimPtr;
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int16 animFrameNumber;
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uint8 *background;
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uint16 rectSize;
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int16 x1, y1;
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int16 x2, y2;
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uint16 width;
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uint16 height;
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uint16 width2;
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uint16 height2;
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AnimObject *nextAnimObject;
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};
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Animator_LoK(KyraEngine_LoK *vm, OSystem *system);
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virtual ~Animator_LoK();
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operator bool() const { return _initOk; }
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void init(int actors, int items, int sprites);
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void close();
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AnimObject *objects() { return _screenObjects; }
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AnimObject *actors() { return _actors; }
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AnimObject *items() { return _items; }
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AnimObject *sprites() { return _sprites; }
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void initAnimStateList();
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void preserveAllBackgrounds();
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void flagAllObjectsForBkgdChange();
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void flagAllObjectsForRefresh();
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void restoreAllObjectBackgrounds();
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void preserveAnyChangedBackgrounds();
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virtual void prepDrawAllObjects();
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void copyChangedObjectsForward(int refreshFlag, bool refreshScreen = true);
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void updateAllObjectShapes(bool refreshScreen = true);
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void animRemoveGameItem(int index);
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void animAddGameItem(int index, uint16 sceneId);
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void animAddNPC(int character);
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void animRefreshNPC(int character);
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void clearQueue() { _objectQueue = 0; }
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void addObjectToQueue(AnimObject *object);
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void refreshObject(AnimObject *object);
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void makeBrandonFaceMouse();
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void setBrandonAnimSeqSize(int width, int height);
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void resetBrandonAnimSeqSize();
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void setCharacterDefaultFrame(int character);
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void setCharactersHeight();
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int16 fetchAnimWidth(const uint8 *shape, int16 mult);
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int16 fetchAnimHeight(const uint8 *shape, int16 mult);
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int _noDrawShapesFlag;
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uint16 _brandonDrawFrame;
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int _brandonScaleX;
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int _brandonScaleY;
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protected:
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KyraEngine_LoK *_vm;
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Screen *_screen;
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OSystem *_system;
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bool _initOk;
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AnimObject *_screenObjects;
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AnimObject *_actors;
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AnimObject *_items;
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AnimObject *_sprites;
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uint8 *_actorBkgBackUp[2];
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AnimObject *objectRemoveQueue(AnimObject *queue, AnimObject *rem);
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AnimObject *objectAddHead(AnimObject *queue, AnimObject *head);
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AnimObject *objectQueue(AnimObject *queue, AnimObject *add);
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void preserveOrRestoreBackground(AnimObject *obj, bool restore);
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AnimObject *_objectQueue;
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int _brandonAnimSeqSizeWidth;
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int _brandonAnimSeqSizeHeight;
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};
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} // End of namespace Kyra
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#endif
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