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engines/kyra/engine/sprites.h
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98
engines/kyra/engine/sprites.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef KYRA_SPRITES_H
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#define KYRA_SPRITES_H
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#include "kyra/engine/kyra_lok.h"
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#include "common/random.h"
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namespace Kyra {
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#define MAX_NUM_ANIMS 11
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struct Sprite {
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uint16 x;
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uint16 y;
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uint16 width;
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uint16 height;
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};
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struct Anim {
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uint8 *script;
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uint8 *curPos;
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uint16 length;
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int16 x;
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int16 y;
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bool flipX;
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int8 sprite;
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uint8 *loopStart;
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uint16 loopsLeft;
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uint32 nextRun;
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uint32 lastRefresh;
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bool play;
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uint16 width;
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uint16 height;
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uint16 width2;
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uint16 height2;
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uint16 unk1;
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uint16 drawY;
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uint16 unk2;
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uint8 *background;
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bool disable;
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};
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class KyraEngine_LoK;
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class Sprites {
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public:
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Sprites(KyraEngine_LoK *vm, OSystem *system);
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~Sprites();
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void updateSceneAnims();
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void setupSceneAnims();
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void loadDat(const char *filename, SceneExits &exits);
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void loadSceneShapes();
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Anim _anims[MAX_NUM_ANIMS];
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uint8 *_sceneShapes[50];
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void refreshSceneAnimObject(uint8 animNum, uint8 shapeNum, uint16 x, uint16 y, bool flipX, bool unkFlag);
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int getDrawLayer(int y);
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int _sceneAnimatorBeaconFlag;
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protected:
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void freeSceneShapes();
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KyraEngine_LoK *_vm;
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Resource *_res;
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OSystem *_system;
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Screen *_screen;
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uint8 *_dat;
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Common::RandomSource _rnd;
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uint8 *_spriteDefStart;
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uint8 _drawLayerTable[8];
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};
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} // End of namespace Kyra
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#endif
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