Initial commit
This commit is contained in:
784
engines/kyra/engine/scene_mr.cpp
Normal file
784
engines/kyra/engine/scene_mr.cpp
Normal file
@@ -0,0 +1,784 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "kyra/engine/kyra_mr.h"
|
||||
#include "kyra/graphics/screen_mr.h"
|
||||
#include "kyra/sound/sound_digital_mr.h"
|
||||
#include "kyra/resource/resource.h"
|
||||
|
||||
#include "common/system.h"
|
||||
|
||||
namespace Kyra {
|
||||
|
||||
void KyraEngine_MR::enterNewScene(uint16 sceneId, int facing, int unk1, int unk2, int unk3) {
|
||||
++_enterNewSceneLock;
|
||||
_screen->hideMouse();
|
||||
|
||||
showMessage(nullptr, 0xF0, 0xF0);
|
||||
if (_inventoryState)
|
||||
hideInventory();
|
||||
|
||||
if (_currentChapter != _currentTalkFile) {
|
||||
_currentTalkFile = _currentChapter;
|
||||
openTalkFile(_currentTalkFile);
|
||||
}
|
||||
|
||||
if (unk1) {
|
||||
int x = _mainCharacter.x1;
|
||||
int y = _mainCharacter.y1;
|
||||
|
||||
switch (facing) {
|
||||
case 0:
|
||||
y -= 6;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
x = 343;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
y = 191;
|
||||
break;
|
||||
|
||||
case 6:
|
||||
x = -24;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
moveCharacter(facing, x, y);
|
||||
}
|
||||
|
||||
uint32 waitUntilTimer = 0;
|
||||
if (_lastMusicCommand != _sceneList[sceneId].sound) {
|
||||
fadeOutMusic(60);
|
||||
waitUntilTimer = _system->getMillis() + 60 * _tickLength;
|
||||
}
|
||||
|
||||
_chatAltFlag = false;
|
||||
|
||||
if (!unk3) {
|
||||
_emc->init(&_sceneScriptState, &_sceneScriptData);
|
||||
_emc->start(&_sceneScriptState, 5);
|
||||
while (_emc->isValid(&_sceneScriptState))
|
||||
_emc->run(&_sceneScriptState);
|
||||
}
|
||||
|
||||
_specialExitCount = 0;
|
||||
Common::fill(_specialExitTable, ARRAYEND(_specialExitTable), 0xFFFF);
|
||||
|
||||
_mainCharacter.sceneId = sceneId;
|
||||
_sceneList[sceneId].flags &= ~1;
|
||||
unloadScene();
|
||||
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
if (i != _musicSoundChannel && i != _fadeOutMusicChannel)
|
||||
_soundDigital->stopSound(i);
|
||||
}
|
||||
_fadeOutMusicChannel = -1;
|
||||
loadScenePal();
|
||||
|
||||
if (queryGameFlag(0x1D9)) {
|
||||
Common::String filename;
|
||||
if (queryGameFlag(0x20D)) {
|
||||
resetGameFlag(0x20D);
|
||||
filename = "COW1_";
|
||||
} else if (queryGameFlag(0x20E)) {
|
||||
resetGameFlag(0x20E);
|
||||
filename = "COW2_";
|
||||
} else if (queryGameFlag(0x20F)) {
|
||||
resetGameFlag(0x20F);
|
||||
filename ="COW3_";
|
||||
} else if (queryGameFlag(0x20C)) {
|
||||
resetGameFlag(0x20C);
|
||||
filename = "BOAT";
|
||||
} else if (queryGameFlag(0x210)) {
|
||||
resetGameFlag(0x210);
|
||||
filename = "JUNG";
|
||||
}
|
||||
|
||||
playVQA(filename.c_str());
|
||||
|
||||
resetGameFlag(0x1D9);
|
||||
}
|
||||
|
||||
loadSceneMsc();
|
||||
_sceneExit1 = _sceneList[sceneId].exit1;
|
||||
_sceneExit2 = _sceneList[sceneId].exit2;
|
||||
_sceneExit3 = _sceneList[sceneId].exit3;
|
||||
_sceneExit4 = _sceneList[sceneId].exit4;
|
||||
|
||||
while (_system->getMillis() < waitUntilTimer)
|
||||
_system->delayMillis(10);
|
||||
|
||||
initSceneScript(unk3);
|
||||
|
||||
if (_overwriteSceneFacing) {
|
||||
facing = _mainCharacter.facing;
|
||||
_overwriteSceneFacing = false;
|
||||
}
|
||||
|
||||
enterNewSceneUnk1(facing, unk2, unk3);
|
||||
setCommandLineRestoreTimer(-1);
|
||||
_sceneScriptState.regs[3] = 1;
|
||||
enterNewSceneUnk2(unk3);
|
||||
if (queryGameFlag(0)) {
|
||||
_showOutro = true;
|
||||
_runFlag = false;
|
||||
} else {
|
||||
if (!--_enterNewSceneLock)
|
||||
_unk5 = 0;
|
||||
|
||||
setNextIdleAnimTimer();
|
||||
|
||||
if (_itemInHand < 0) {
|
||||
_itemInHand = kItemNone;
|
||||
_mouseState = kItemNone;
|
||||
_screen->setMouseCursor(0, 0, _gameShapes[0]);
|
||||
}
|
||||
|
||||
Common::Point pos = getMousePos();
|
||||
if (pos.y >= _interfaceCommandLineY1)
|
||||
setMousePos(pos.x, 179);
|
||||
}
|
||||
_screen->showMouse();
|
||||
|
||||
_currentScene = sceneId;
|
||||
}
|
||||
|
||||
void KyraEngine_MR::enterNewSceneUnk1(int facing, int unk1, int unk2) {
|
||||
int x = 0, y = 0;
|
||||
int x2 = 0, y2 = 0;
|
||||
bool needProc = true;
|
||||
|
||||
if (_mainCharX == -1 && _mainCharY == -1) {
|
||||
switch (facing+1) {
|
||||
case 1: case 2: case 8:
|
||||
x2 = _sceneEnterX3;
|
||||
y2 = _sceneEnterY3;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
x2 = _sceneEnterX4;
|
||||
y2 = _sceneEnterY4;
|
||||
break;
|
||||
|
||||
case 4: case 5: case 6:
|
||||
x2 = _sceneEnterX1;
|
||||
y2 = _sceneEnterY1;
|
||||
break;
|
||||
|
||||
case 7:
|
||||
x2 = _sceneEnterX2;
|
||||
y2 = _sceneEnterY2;
|
||||
break;
|
||||
|
||||
default:
|
||||
x2 = y2 = -1;
|
||||
}
|
||||
|
||||
if (x2 >= 316)
|
||||
x2 = 312;
|
||||
if (y2 >= _interfaceCommandLineY1 - 3)
|
||||
y2 = _interfaceCommandLineY1 - 5;
|
||||
if (x2 <= 4)
|
||||
x2 = 8;
|
||||
}
|
||||
|
||||
if (_mainCharX >= 0) {
|
||||
x = x2 = _mainCharX;
|
||||
needProc = false;
|
||||
}
|
||||
|
||||
if (_mainCharY >= 0) {
|
||||
y = y2 = _mainCharY;
|
||||
needProc = false;
|
||||
}
|
||||
|
||||
_mainCharX = _mainCharY = -1;
|
||||
|
||||
if (unk1 && needProc) {
|
||||
x = x2;
|
||||
y = y2;
|
||||
|
||||
switch (facing) {
|
||||
case 0:
|
||||
y2 = 191;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
x2 = -24;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
y2 = y - 4;
|
||||
break;
|
||||
|
||||
case 6:
|
||||
x2 = 343;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
x2 &= ~3;
|
||||
x &= ~3;
|
||||
y2 &= ~1;
|
||||
y &= ~1;
|
||||
|
||||
_mainCharacter.facing = facing;
|
||||
_mainCharacter.x1 = _mainCharacter.x2 = x2;
|
||||
_mainCharacter.y1 = _mainCharacter.y2 = y2;
|
||||
initSceneAnims(unk2);
|
||||
|
||||
if (_mainCharacter.sceneId == 9 && !_soundDigital->isPlaying(_musicSoundChannel))
|
||||
snd_playWanderScoreViaMap(_sceneList[_mainCharacter.sceneId].sound, 0);
|
||||
if (!unk2)
|
||||
snd_playWanderScoreViaMap(_sceneList[_mainCharacter.sceneId].sound, 0);
|
||||
|
||||
if (unk1 && !unk2 && _mainCharacter.animFrame != 87)
|
||||
moveCharacter(facing, x, y);
|
||||
}
|
||||
|
||||
void KyraEngine_MR::enterNewSceneUnk2(int unk1) {
|
||||
_savedMouseState = -1;
|
||||
if (_mainCharX == -1 && _mainCharY == -1 && !unk1) {
|
||||
if (_mainCharacter.facing == 0xFF)
|
||||
debugC(3, kDebugLevelSprites, "KyraEngine_MR::enterNewSceneUnk2(): Triggered WORKAROUND for invalid character facing");
|
||||
_mainCharacter.animFrame = (_mainCharacter.facing == 0xFF) ? 0 : _characterFrameTable[_mainCharacter.facing];
|
||||
updateCharacterAnim(0);
|
||||
refreshAnimObjectsIfNeed();
|
||||
}
|
||||
|
||||
if (!unk1) {
|
||||
runSceneScript4(0);
|
||||
malcolmSceneStartupChat();
|
||||
}
|
||||
|
||||
_unk4 = 0;
|
||||
_savedMouseState = -1;
|
||||
}
|
||||
|
||||
void KyraEngine_MR::unloadScene() {
|
||||
delete[] _sceneStrings;
|
||||
_sceneStrings = nullptr;
|
||||
_emc->unload(&_sceneScriptData);
|
||||
freeSceneShapes();
|
||||
freeSceneAnims();
|
||||
}
|
||||
|
||||
void KyraEngine_MR::freeSceneShapes() {
|
||||
for (uint i = 0; i < ARRAYSIZE(_sceneShapes); ++i) {
|
||||
delete[] _sceneShapes[i];
|
||||
_sceneShapes[i] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void KyraEngine_MR::loadScenePal() {
|
||||
_screen->copyPalette(2, 0);
|
||||
|
||||
_screen->loadBitmap((Common::String(_sceneList[_mainCharacter.sceneId].filename1) + ".COL").c_str(), 3, 3, nullptr);
|
||||
_screen->getPalette(2).copy(_screen->getCPagePtr(3), 0, 144);
|
||||
_screen->getPalette(2).fill(0, 1, 0);
|
||||
|
||||
for (int i = 144; i <= 167; ++i) {
|
||||
uint8 *palette = _screen->getPalette(2).getData() + i * 3;
|
||||
palette[0] = palette[2] = 63;
|
||||
palette[1] = 0;
|
||||
}
|
||||
|
||||
_screen->generateOverlay(_screen->getPalette(2), _paletteOverlay, 0xF0, 0x19);
|
||||
|
||||
_screen->getPalette(2).copy(_costPalBuffer, _characterShapeFile * 24, 24, 144);
|
||||
}
|
||||
|
||||
void KyraEngine_MR::loadSceneMsc() {
|
||||
Common::Path filename(_sceneList[_mainCharacter.sceneId].filename1);
|
||||
filename.appendInPlace(".MSC");
|
||||
|
||||
_res->exists(filename, true);
|
||||
Common::SeekableReadStream *stream = _res->createReadStream(filename);
|
||||
assert(stream);
|
||||
int16 minY = 0, height = 0;
|
||||
minY = stream->readSint16LE();
|
||||
height = stream->readSint16LE();
|
||||
delete stream;
|
||||
stream = nullptr;
|
||||
_maskPageMinY = minY;
|
||||
_maskPageMaxY = minY + height - 1;
|
||||
|
||||
_screen->setShapePages(5, 3, _maskPageMinY, _maskPageMaxY);
|
||||
|
||||
_screen->loadBitmap(filename.toString('/').c_str(), 5, 5, nullptr, true);
|
||||
|
||||
// HACK
|
||||
uint8 *data = new uint8[320*200];
|
||||
_screen->copyRegionToBuffer(5, 0, 0, 320, 200, data);
|
||||
_screen->clearPage(5);
|
||||
_screen->copyBlockToPage(5, 0, _maskPageMinY, 320, height, data);
|
||||
delete[] data;
|
||||
|
||||
}
|
||||
|
||||
void KyraEngine_MR::initSceneScript(int unk1) {
|
||||
const SceneDesc &scene = _sceneList[_mainCharacter.sceneId];
|
||||
|
||||
Common::String filename = Common::String(scene.filename1) + ".DAT";
|
||||
|
||||
_res->exists(filename.c_str(), true);
|
||||
Common::SeekableReadStream *stream = _res->createReadStream(Common::Path(filename));
|
||||
assert(stream);
|
||||
stream->seek(2, SEEK_CUR);
|
||||
|
||||
byte scaleTable[15];
|
||||
stream->read(scaleTable, 15);
|
||||
stream->read(_sceneDatPalette, 45);
|
||||
stream->read(_sceneDatLayerTable, 15);
|
||||
int16 shapesCount = stream->readSint16LE();
|
||||
|
||||
for (int i = 0; i < 15; ++i)
|
||||
_scaleTable[i] = (uint16(scaleTable[i]) << 8) / 100;
|
||||
|
||||
if (shapesCount > 0) {
|
||||
filename = Common::String(scene.filename1) + "9.CPS";
|
||||
_screen->loadBitmap(filename.c_str(), 3, 3, nullptr);
|
||||
int pageBackUp = _screen->_curPage;
|
||||
_screen->_curPage = 2;
|
||||
for (int i = 0; i < shapesCount; ++i) {
|
||||
int16 x = stream->readSint16LE();
|
||||
int16 y = stream->readSint16LE();
|
||||
int16 w = stream->readSint16LE();
|
||||
int16 h = stream->readSint16LE();
|
||||
_sceneShapeDescs[i].drawX = stream->readSint16LE();
|
||||
_sceneShapeDescs[i].drawY = stream->readSint16LE();
|
||||
_sceneShapes[i] = _screen->encodeShape(x, y, w, h, 0);
|
||||
assert(_sceneShapes[i]);
|
||||
}
|
||||
_screen->_curPage = pageBackUp;
|
||||
}
|
||||
delete stream;
|
||||
stream = nullptr;
|
||||
|
||||
filename = Common::String(scene.filename1) + ".CPS";
|
||||
_screen->loadBitmap(filename.c_str(), 3, 3, nullptr);
|
||||
|
||||
Common::fill(_specialSceneScriptState, ARRAYEND(_specialSceneScriptState), false);
|
||||
_sceneEnterX1 = 160;
|
||||
_sceneEnterY1 = 0;
|
||||
_sceneEnterX2 = 296;
|
||||
_sceneEnterY2 = 93;
|
||||
_sceneEnterX3 = 160;
|
||||
_sceneEnterY3 = 171;
|
||||
_sceneEnterX4 = 24;
|
||||
_sceneEnterY4 = 93;
|
||||
_sceneMinX = 0;
|
||||
_sceneMaxX = 319;
|
||||
|
||||
_emc->init(&_sceneScriptState, &_sceneScriptData);
|
||||
filename = Common::String(scene.filename2) + ".EMC";
|
||||
_res->exists(filename.c_str(), true);
|
||||
_emc->load(filename.c_str(), &_sceneScriptData, &_opcodes);
|
||||
|
||||
filename = Common::String(scene.filename2) + ".";
|
||||
loadLanguageFile(filename.c_str(), _sceneStrings);
|
||||
|
||||
runSceneScript8();
|
||||
_emc->start(&_sceneScriptState, 0);
|
||||
_sceneScriptState.regs[0] = _mainCharacter.sceneId;
|
||||
_sceneScriptState.regs[5] = unk1;
|
||||
while (_emc->isValid(&_sceneScriptState))
|
||||
_emc->run(&_sceneScriptState);
|
||||
|
||||
_screen->copyRegionToBuffer(3, 0, 0, 320, 200, _gamePlayBuffer);
|
||||
|
||||
for (int i = 0; i < 10; ++i) {
|
||||
_emc->init(&_sceneSpecialScripts[i], &_sceneScriptData);
|
||||
_emc->start(&_sceneSpecialScripts[i], i+9);
|
||||
_sceneSpecialScriptsTimer[i] = 0;
|
||||
}
|
||||
|
||||
_sceneEnterX1 &= ~3;
|
||||
_sceneEnterY1 &= ~1;
|
||||
_sceneEnterX2 &= ~3;
|
||||
_sceneEnterY2 &= ~1;
|
||||
_sceneEnterX3 &= ~3;
|
||||
_sceneEnterY3 &= ~1;
|
||||
_sceneEnterX4 &= ~3;
|
||||
_sceneEnterY4 &= ~1;
|
||||
}
|
||||
|
||||
void KyraEngine_MR::initSceneAnims(int unk1) {
|
||||
for (int i = 0; i < 67; ++i)
|
||||
_animObjects[i].enabled = false;
|
||||
|
||||
AnimObj *obj = &_animObjects[0];
|
||||
|
||||
if (_mainCharacter.animFrame != 87 && !unk1) {
|
||||
if (_mainCharacter.facing == 0xFF)
|
||||
debugC(3, kDebugLevelSprites, "KyraEngine_MR::initSceneAnims(): Triggered WORKAROUND for invalid character facing");
|
||||
_mainCharacter.animFrame = (_mainCharacter.facing == 0xFF) ? 0 : _characterFrameTable[_mainCharacter.facing];
|
||||
}
|
||||
|
||||
obj->enabled = true;
|
||||
obj->xPos1 = _mainCharacter.x1;
|
||||
obj->yPos1 = _mainCharacter.y1;
|
||||
obj->shapePtr = getShapePtr(_mainCharacter.animFrame);
|
||||
obj->shapeIndex2 = obj->shapeIndex1 = _mainCharacter.animFrame;
|
||||
obj->xPos2 = _mainCharacter.x1;
|
||||
obj->yPos2 = _mainCharacter.y1;
|
||||
_charScale = getScale(_mainCharacter.x1, _mainCharacter.y1);
|
||||
obj->xPos3 = obj->xPos2 += (_malcolmShapeXOffset * _charScale) >> 8;
|
||||
obj->yPos3 = obj->yPos2 += (_malcolmShapeYOffset * _charScale) >> 8;
|
||||
_mainCharacter.x3 = _mainCharacter.x1 - (_charScale >> 4) - 1;
|
||||
_mainCharacter.y3 = _mainCharacter.y1 - (_charScale >> 6) - 1;
|
||||
obj->needRefresh = true;
|
||||
_animList = nullptr;
|
||||
|
||||
for (int i = 0; i < 16; ++i) {
|
||||
const SceneAnim &anim = _sceneAnims[i];
|
||||
obj = &_animObjects[i+1];
|
||||
obj->enabled = false;
|
||||
obj->needRefresh = false;
|
||||
|
||||
if (anim.flags & 1) {
|
||||
obj->enabled = true;
|
||||
obj->needRefresh = true;
|
||||
}
|
||||
|
||||
obj->specialRefresh = (anim.flags & 0x20) ? 1 : 0;
|
||||
obj->flags = (anim.flags & 0x10) ? 0x800 : 0;
|
||||
if (anim.flags & 2)
|
||||
obj->flags |= 1;
|
||||
|
||||
obj->xPos1 = anim.x;
|
||||
obj->yPos1 = anim.y;
|
||||
|
||||
if ((anim.flags & 4) && anim.shapeIndex != -1)
|
||||
obj->shapePtr = _sceneShapes[anim.shapeIndex];
|
||||
else
|
||||
obj->shapePtr = nullptr;
|
||||
|
||||
if (anim.flags & 8) {
|
||||
obj->shapeIndex3 = anim.shapeIndex;
|
||||
obj->animNum = i;
|
||||
} else {
|
||||
obj->shapeIndex3 = 0xFFFF;
|
||||
obj->animNum = 0xFFFF;
|
||||
}
|
||||
|
||||
obj->xPos3 = obj->xPos2 = anim.x2;
|
||||
obj->yPos3 = obj->yPos2 = anim.y2;
|
||||
obj->width = anim.width;
|
||||
obj->height = anim.height;
|
||||
obj->width2 = obj->height2 = anim.specialSize;
|
||||
|
||||
if (anim.flags & 1) {
|
||||
if (_animList)
|
||||
_animList = addToAnimListSorted(_animList, obj);
|
||||
else
|
||||
_animList = initAnimList(_animList, obj);
|
||||
}
|
||||
}
|
||||
|
||||
if (_animList)
|
||||
_animList = addToAnimListSorted(_animList, &_animObjects[0]);
|
||||
else
|
||||
_animList = initAnimList(_animList, &_animObjects[0]);
|
||||
|
||||
for (int i = 0; i < 50; ++i) {
|
||||
obj = &_animObjects[i+17];
|
||||
const ItemDefinition &item = _itemList[i];
|
||||
if (item.id != kItemNone && item.sceneId == _mainCharacter.sceneId) {
|
||||
obj->xPos1 = item.x;
|
||||
obj->yPos1 = item.y;
|
||||
animSetupPaletteEntry(obj);
|
||||
obj->shapePtr = nullptr;
|
||||
obj->shapeIndex1 = obj->shapeIndex2 = item.id + 248;
|
||||
obj->xPos2 = item.x;
|
||||
obj->yPos2 = item.y;
|
||||
|
||||
int scale = getScale(obj->xPos1, obj->yPos1);
|
||||
const uint8 *shape = getShapePtr(obj->shapeIndex1);
|
||||
obj->xPos3 = obj->xPos2 -= (_screen->getShapeScaledWidth(shape, scale) >> 1);
|
||||
obj->yPos3 = obj->yPos2 -= _screen->getShapeScaledHeight(shape, scale) - 1;
|
||||
obj->enabled = true;
|
||||
obj->needRefresh = true;
|
||||
|
||||
if (_animList)
|
||||
_animList = addToAnimListSorted(_animList, obj);
|
||||
else
|
||||
_animList = initAnimList(_animList, obj);
|
||||
} else {
|
||||
obj->enabled = false;
|
||||
obj->needRefresh = false;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < 67; ++i)
|
||||
_animObjects[i].needRefresh = _animObjects[i].enabled;
|
||||
|
||||
restorePage3();
|
||||
drawAnimObjects();
|
||||
_screen->hideMouse();
|
||||
initSceneScreen(unk1);
|
||||
_screen->showMouse();
|
||||
refreshAnimObjects(0);
|
||||
}
|
||||
|
||||
void KyraEngine_MR::initSceneScreen(int unk1) {
|
||||
_screen->copyBlockToPage(2, 0, _interfaceCommandLineY1, 320, _interfaceCommandLineH, _interfaceCommandLine);
|
||||
|
||||
if (_unkSceneScreenFlag1) {
|
||||
_screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0, Screen::CR_NO_P_CHECK);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_noScriptEnter) {
|
||||
_screen->getPalette(0).fill(0, 144, 0);
|
||||
if (!_wasPlayingVQA)
|
||||
_screen->setScreenPalette(_screen->getPalette(0));
|
||||
}
|
||||
|
||||
_screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0, Screen::CR_NO_P_CHECK);
|
||||
|
||||
if (_noScriptEnter) {
|
||||
if (!_wasPlayingVQA)
|
||||
_screen->setScreenPalette(_screen->getPalette(2));
|
||||
_screen->getPalette(0).copy(_screen->getPalette(2), 0, 144);
|
||||
if (_wasPlayingVQA) {
|
||||
_screen->fadeFromBlack(0x3C);
|
||||
_wasPlayingVQA = false;
|
||||
}
|
||||
}
|
||||
|
||||
updateCharPal(0);
|
||||
_screen->updateScreen();
|
||||
|
||||
if (!_menuDirectlyToLoad) {
|
||||
_emc->start(&_sceneScriptState, 3);
|
||||
_sceneScriptState.regs[5] = unk1;
|
||||
|
||||
while (_emc->isValid(&_sceneScriptState))
|
||||
_emc->run(&_sceneScriptState);
|
||||
}
|
||||
}
|
||||
|
||||
int KyraEngine_MR::trySceneChange(int *moveTable, int unk1, int updateChar) {
|
||||
bool running = true;
|
||||
bool unkFlag = false;
|
||||
int changedScene = 0;
|
||||
const int *moveTableStart = moveTable;
|
||||
_unk4 = 0;
|
||||
|
||||
while (running && !shouldQuit()) {
|
||||
if (*moveTable >= 0 && *moveTable <= 7) {
|
||||
_mainCharacter.facing = getOppositeFacingDirection(*moveTable);
|
||||
unkFlag = true;
|
||||
} else {
|
||||
if (*moveTable == 8) {
|
||||
running = false;
|
||||
} else {
|
||||
++moveTable;
|
||||
unkFlag = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (checkSceneChange()) {
|
||||
running = false;
|
||||
changedScene = 1;
|
||||
}
|
||||
|
||||
if (unk1) {
|
||||
// Notice that we can't use KyraEngine_MR's skipFlag handling
|
||||
// here, since Kyra3 allows disabling of skipFlag support
|
||||
if (KyraEngine_v2::skipFlag()) {
|
||||
resetSkipFlag(false);
|
||||
running = false;
|
||||
_unk4 = 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (!unkFlag || !running)
|
||||
continue;
|
||||
|
||||
int ret = 0;
|
||||
if (moveTable == moveTableStart || moveTable[1] == 8)
|
||||
ret = updateCharPos(nullptr, 0);
|
||||
else
|
||||
ret = updateCharPos(moveTable, 0);
|
||||
|
||||
if (ret)
|
||||
++moveTable;
|
||||
|
||||
delay(10, true);
|
||||
}
|
||||
|
||||
if (updateChar)
|
||||
_mainCharacter.animFrame = (_mainCharacter.facing == 0xFF) ? 0 : _characterFrameTable[_mainCharacter.facing];
|
||||
|
||||
updateCharacterAnim(0);
|
||||
refreshAnimObjectsIfNeed();
|
||||
|
||||
return changedScene;
|
||||
}
|
||||
|
||||
int KyraEngine_MR::checkSceneChange() {
|
||||
const SceneDesc &curScene = _sceneList[_mainCharacter.sceneId];
|
||||
int charX = _mainCharacter.x1, charY = _mainCharacter.y1;
|
||||
int facing = 0;
|
||||
int process = 0;
|
||||
|
||||
if (_screen->getLayer(charX, charY) == 1 && _savedMouseState == -7) {
|
||||
facing = 0;
|
||||
process = 1;
|
||||
} else if (charX >= 316 && _savedMouseState == -6) {
|
||||
facing = 2;
|
||||
process = 1;
|
||||
} else if (charY >= (_interfaceCommandLineY1 - 2) && _savedMouseState == -5) {
|
||||
facing = 4;
|
||||
process = 1;
|
||||
} else if (charX <= 4 && _savedMouseState == -4) {
|
||||
facing = 6;
|
||||
process = 1;
|
||||
}
|
||||
|
||||
if (!process)
|
||||
return 0;
|
||||
|
||||
uint16 newScene = 0xFFFF;
|
||||
switch (facing) {
|
||||
case 0:
|
||||
newScene = curScene.exit1;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
newScene = curScene.exit2;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
newScene = curScene.exit3;
|
||||
break;
|
||||
|
||||
case 6:
|
||||
newScene = curScene.exit4;
|
||||
break;
|
||||
|
||||
default:
|
||||
newScene = _mainCharacter.sceneId;
|
||||
}
|
||||
|
||||
if (newScene == 0xFFFF)
|
||||
return 0;
|
||||
|
||||
enterNewScene(newScene, facing, 1, 1, 0);
|
||||
return 1;
|
||||
}
|
||||
int KyraEngine_MR::runSceneScript1(int x, int y) {
|
||||
if (y >= _interfaceCommandLineY1 && _savedMouseState > -4)
|
||||
return 0;
|
||||
if (_deathHandler >= 0)
|
||||
return 0;
|
||||
|
||||
_emc->init(&_sceneScriptState, &_sceneScriptData);
|
||||
_sceneScriptState.regs[1] = x;
|
||||
_sceneScriptState.regs[2] = y;
|
||||
_sceneScriptState.regs[3] = 0;
|
||||
_sceneScriptState.regs[4] = _itemInHand;
|
||||
|
||||
_emc->start(&_sceneScriptState, 1);
|
||||
while (_emc->isValid(&_sceneScriptState))
|
||||
_emc->run(&_sceneScriptState);
|
||||
|
||||
return _sceneScriptState.regs[3];
|
||||
}
|
||||
|
||||
int KyraEngine_MR::runSceneScript2() {
|
||||
_sceneScriptState.regs[1] = _mouseX;
|
||||
_sceneScriptState.regs[2] = _mouseY;
|
||||
_sceneScriptState.regs[3] = 0;
|
||||
_sceneScriptState.regs[4] = _itemInHand;
|
||||
|
||||
_emc->start(&_sceneScriptState, 2);
|
||||
while (_emc->isValid(&_sceneScriptState))
|
||||
_emc->run(&_sceneScriptState);
|
||||
|
||||
return _sceneScriptState.regs[3];
|
||||
}
|
||||
|
||||
void KyraEngine_MR::runSceneScript4(int unk1) {
|
||||
_sceneScriptState.regs[4] = _itemInHand;
|
||||
_sceneScriptState.regs[5] = unk1;
|
||||
_sceneScriptState.regs[3] = 0;
|
||||
_noStartupChat = false;
|
||||
|
||||
_emc->start(&_sceneScriptState, 4);
|
||||
while (_emc->isValid(&_sceneScriptState))
|
||||
_emc->run(&_sceneScriptState);
|
||||
|
||||
if (_sceneScriptState.regs[3])
|
||||
_noStartupChat = true;
|
||||
}
|
||||
|
||||
void KyraEngine_MR::runSceneScript8() {
|
||||
_emc->start(&_sceneScriptState, 8);
|
||||
while (_emc->isValid(&_sceneScriptState))
|
||||
_emc->run(&_sceneScriptState);
|
||||
}
|
||||
|
||||
bool KyraEngine_MR::lineIsPassable(int x, int y) {
|
||||
static const uint8 widthTable[] = { 1, 1, 1, 1, 1, 2, 4, 6, 8 };
|
||||
|
||||
if ((_pathfinderFlag & 2) && x >= 320)
|
||||
return false;
|
||||
if ((_pathfinderFlag & 4) && y >= 188)
|
||||
return false;
|
||||
if ((_pathfinderFlag & 8) && x < 0)
|
||||
return false;
|
||||
if (y >= _interfaceCommandLineY1)
|
||||
return false;
|
||||
|
||||
uint width = widthTable[getScale(x, y) >> 5];
|
||||
|
||||
if (y < 0)
|
||||
y = 0;
|
||||
x -= width >> 1;
|
||||
if (x < 0)
|
||||
x = 0;
|
||||
int x2 = x + width;
|
||||
if (x2 > 320)
|
||||
x2 = 320;
|
||||
|
||||
for (; x < x2; ++x) {
|
||||
if (y < _maskPageMinY || y > _maskPageMaxY)
|
||||
return false;
|
||||
|
||||
if (!_screen->getShapeFlag1(x, y))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // End of namespace Kyra
|
||||
Reference in New Issue
Block a user