Initial commit
This commit is contained in:
721
engines/kyra/engine/scene_hof.cpp
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721
engines/kyra/engine/scene_hof.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "kyra/engine/kyra_hof.h"
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#include "kyra/sound/sound.h"
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#include "kyra/resource/resource.h"
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#include "common/system.h"
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namespace Kyra {
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void KyraEngine_HoF::enterNewScene(uint16 newScene, int facing, int unk1, int unk2, int unk3) {
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if (_newChapterFile != _currentTalkFile) {
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_currentTalkFile = _newChapterFile;
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if (_flags.isTalkie) {
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showMessageFromCCode(265, 150, 0);
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_screen->updateScreen();
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openTalkFile(_currentTalkFile);
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}
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showMessage(nullptr, 207);
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_screen->updateScreen();
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}
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_screen->hideMouse();
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if (!unk3) {
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updateWaterFlasks();
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displayInvWsaLastFrame();
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}
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if (unk1) {
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int x = _mainCharacter.x1;
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int y = _mainCharacter.y1;
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switch (facing) {
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case 0:
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y -= 6;
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break;
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case 2:
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x = 335;
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break;
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case 4:
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y = 147;
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break;
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case 6:
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x = -16;
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break;
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default:
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break;
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}
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moveCharacter(facing, x, y);
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}
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// TODO: Check how the original handled sfx still playing
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_sound->stopAllSoundEffects();
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bool newSoundFile = false;
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uint32 waitTime = 0;
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if (_sceneList[newScene].sound != _lastMusicCommand) {
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newSoundFile = true;
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waitTime = _system->getMillis() + 1000;
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_sound->beginFadeOut();
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}
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_chatAltFlag = false;
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if (!unk3) {
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_emc->init(&_sceneScriptState, &_sceneScriptData);
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_emc->start(&_sceneScriptState, 5);
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while (_emc->isValid(&_sceneScriptState))
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_emc->run(&_sceneScriptState);
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}
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Common::for_each(_wsaSlots, ARRAYEND(_wsaSlots), Common::mem_fun(&WSAMovie_v2::close));
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_specialExitCount = 0;
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memset(_specialExitTable, -1, sizeof(_specialExitTable));
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_mainCharacter.sceneId = newScene;
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_sceneList[newScene].flags &= ~1;
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loadScenePal();
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unloadScene();
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loadSceneMsc();
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SceneDesc &scene = _sceneList[newScene];
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_sceneExit1 = scene.exit1;
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_sceneExit2 = scene.exit2;
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_sceneExit3 = scene.exit3;
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_sceneExit4 = scene.exit4;
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if (newSoundFile) {
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if (_sound->getMusicType() == Sound::kAdLib) {
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while (_sound->isPlaying())
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_system->delayMillis(10);
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} else {
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while (waitTime > _system->getMillis())
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_system->delayMillis(10);
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}
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snd_loadSoundFile(_sceneList[newScene].sound);
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}
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startSceneScript(unk3);
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if (_overwriteSceneFacing) {
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facing = _mainCharacter.facing;
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_overwriteSceneFacing = false;
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}
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enterNewSceneUnk1(facing, unk2, unk3);
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setTimer1DelaySecs(-1);
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_sceneScriptState.regs[3] = 1;
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enterNewSceneUnk2(unk3);
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_screen->showMouse();
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_unk5 = 0;
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setNextIdleAnimTimer();
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_currentScene = newScene;
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}
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void KyraEngine_HoF::enterNewSceneUnk1(int facing, int unk1, int unk2) {
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int x = 0, y = 0;
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int x2 = 0, y2 = 0;
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bool needProc = true;
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if (_mainCharX == -1 && _mainCharY == -1) {
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switch (facing+1) {
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case 1: case 2: case 8:
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x2 = _sceneEnterX3;
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y2 = _sceneEnterY3;
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break;
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case 3:
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x2 = _sceneEnterX4;
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y2 = _sceneEnterY4;
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break;
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case 4: case 5: case 6:
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x2 = _sceneEnterX1;
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y2 = _sceneEnterY1;
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break;
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case 7:
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x2 = _sceneEnterX2;
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y2 = _sceneEnterY2;
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break;
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default:
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x2 = y2 = -1;
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}
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if (x2 >= 316)
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x2 = 312;
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if (y2 >= 141)
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y2 = 139;
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if (x2 <= 4)
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x2 = 8;
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}
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if (_mainCharX >= 0) {
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x = x2 = _mainCharX;
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needProc = false;
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}
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if (_mainCharY >= 0) {
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y = y2 = _mainCharY;
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needProc = false;
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}
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_mainCharX = _mainCharY = -1;
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if (unk1 && needProc) {
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x = x2;
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y = y2;
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switch (facing) {
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case 0:
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y2 = 147;
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break;
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case 2:
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x2 = -16;
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break;
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case 4:
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y2 = y - 4;
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break;
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case 6:
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x2 = 335;
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break;
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default:
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break;
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}
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}
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x2 &= ~3;
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x &= ~3;
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y2 &= ~1;
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y &= ~1;
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_mainCharacter.facing = facing;
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_mainCharacter.x1 = _mainCharacter.x2 = x2;
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_mainCharacter.y1 = _mainCharacter.y2 = y2;
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initSceneAnims(unk2);
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if (!unk2)
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snd_playWanderScoreViaMap(_sceneList[_mainCharacter.sceneId].sound, 0);
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if (unk1 && !unk2 && _mainCharacter.animFrame != 32)
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moveCharacter(facing, x, y);
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}
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void KyraEngine_HoF::enterNewSceneUnk2(int unk1) {
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_savedMouseState = -1;
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if (_flags.isTalkie) {
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if (_mainCharX == -1 && _mainCharY == -1 && _mainCharacter.sceneId != 61 &&
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!queryGameFlag(0x1F1) && !queryGameFlag(0x192) && !queryGameFlag(0x193) &&
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_mainCharacter.sceneId != 70 && !queryGameFlag(0x159) && _mainCharacter.sceneId != 37) {
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_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
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updateCharacterAnim(0);
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refreshAnimObjectsIfNeed();
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}
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} else if (_mainCharX != -1 && _mainCharY != -1) {
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if (_characterFrameTable[_mainCharacter.facing] == 25)
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_mainCharacter.facing = 5;
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_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
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updateCharacterAnim(0);
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refreshAnimObjectsIfNeed();
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}
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if (!unk1) {
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runSceneScript4(0);
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zanthSceneStartupChat();
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}
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_unk4 = 0;
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_savedMouseState = -1;
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}
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int KyraEngine_HoF::trySceneChange(int *moveTable, int unk1, int updateChar) {
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bool running = true;
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bool unkFlag = false;
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int8 updateType = -1;
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int changedScene = 0;
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const int *moveTableStart = moveTable;
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_unk4 = 0;
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while (running && !shouldQuit()) {
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if (*moveTable >= 0 && *moveTable <= 7) {
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_mainCharacter.facing = getOppositeFacingDirection(*moveTable);
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unkFlag = true;
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} else {
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if (*moveTable == 8) {
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running = false;
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} else {
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++moveTable;
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unkFlag = false;
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}
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}
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if (checkSceneChange()) {
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running = false;
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changedScene = 1;
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}
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if (unk1) {
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if (skipFlag()) {
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resetSkipFlag(false);
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running = false;
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_unk4 = 1;
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}
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}
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if (!unkFlag || !running)
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continue;
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int ret = 0;
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if (moveTable == moveTableStart || moveTable[1] == 8)
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ret = updateCharPos(nullptr);
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else
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ret = updateCharPos(moveTable);
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if (ret)
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++moveTable;
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++updateType;
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if (!updateType) {
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update();
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} else if (updateType == 1) {
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refreshAnimObjectsIfNeed();
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updateType = -1;
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}
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delay(10);
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}
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if (updateChar)
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_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
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updateCharacterAnim(0);
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refreshAnimObjectsIfNeed();
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return changedScene;
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}
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int KyraEngine_HoF::checkSceneChange() {
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SceneDesc &curScene = _sceneList[_mainCharacter.sceneId];
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int charX = _mainCharacter.x1, charY = _mainCharacter.y1;
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int facing = 0;
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int process = 0;
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if (_screen->getLayer(charX, charY) == 1 && _savedMouseState == -6) {
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facing = 0;
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process = 1;
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} else if (charX >= 316 && _savedMouseState == -5) {
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facing = 2;
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process = 1;
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} else if (charY >= 142 && _savedMouseState == -4) {
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facing = 4;
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process = 1;
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} else if (charX <= 4 && _savedMouseState == -3) {
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facing = 6;
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process = 1;
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}
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if (!process)
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return 0;
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uint16 newScene = 0xFFFF;
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switch (facing) {
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case 0:
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newScene = curScene.exit1;
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break;
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case 2:
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newScene = curScene.exit2;
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break;
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case 4:
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newScene = curScene.exit3;
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break;
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case 6:
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newScene = curScene.exit4;
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break;
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default:
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newScene = _mainCharacter.sceneId;
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}
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if (newScene == 0xFFFF)
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return 0;
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enterNewScene(newScene, facing, 1, 1, 0);
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return 1;
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}
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void KyraEngine_HoF::unloadScene() {
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_emc->unload(&_sceneScriptData);
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freeSceneShapePtrs();
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freeSceneAnims();
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}
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void KyraEngine_HoF::loadScenePal() {
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uint16 sceneId = _mainCharacter.sceneId;
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_screen->copyPalette(1, 0);
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Common::String filename = Common::String(_sceneList[sceneId].filename1) + ".COL";
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_screen->loadBitmap(filename.c_str(), 3, 3, nullptr);
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_screen->getPalette(1).copy(_screen->getCPagePtr(3), 0, 128);
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_screen->getPalette(1).fill(0, 1, 0);
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memcpy(_scenePal, _screen->getCPagePtr(3)+336, 432);
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}
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void KyraEngine_HoF::loadSceneMsc() {
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uint16 sceneId = _mainCharacter.sceneId;
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_screen->loadBitmap((Common::String(_sceneList[sceneId].filename1) + ".MSC").c_str(), 3, 5, nullptr);
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}
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void KyraEngine_HoF::startSceneScript(int unk1) {
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uint16 sceneId = _mainCharacter.sceneId;
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Common::String filename = _sceneList[sceneId].filename1;
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if (sceneId == 68 && (queryGameFlag(0x1BC) || queryGameFlag(0x1BD)))
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filename = "DOORX";
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filename += ".CPS";
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_screen->loadBitmap(filename.c_str(), 3, 3, nullptr);
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resetScaleTable();
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_useCharPal = false;
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memset(_charPalTable, 0, sizeof(_charPalTable));
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memset(_layerFlagTable, 0, sizeof(_layerFlagTable));
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memset(_specialSceneScriptState, 0, sizeof(_specialSceneScriptState));
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_sceneEnterX1 = 160;
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_sceneEnterY1 = 0;
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_sceneEnterX2 = 296;
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_sceneEnterY2 = 72;
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_sceneEnterX3 = 160;
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_sceneEnterY3 = 128;
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_sceneEnterX4 = 24;
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_sceneEnterY4 = 72;
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_sceneCommentString = "Undefined scene comment string!";
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_emc->init(&_sceneScriptState, &_sceneScriptData);
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filename = Common::String(_sceneList[sceneId].filename1) + "." + _scriptLangExt[(_flags.platform == Common::kPlatformDOS && !_flags.isTalkie) ? 0 : _lang];
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_res->exists(filename.c_str(), true);
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_emc->load(filename.c_str(), &_sceneScriptData, &_opcodes);
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runSceneScript7();
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_emc->start(&_sceneScriptState, 0);
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_sceneScriptState.regs[0] = sceneId;
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_sceneScriptState.regs[5] = unk1;
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while (_emc->isValid(&_sceneScriptState))
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_emc->run(&_sceneScriptState);
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memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080);
|
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for (int i = 0; i < 10; ++i) {
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_emc->init(&_sceneSpecialScripts[i], &_sceneScriptData);
|
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_emc->start(&_sceneSpecialScripts[i], i+8);
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_sceneSpecialScriptsTimer[i] = 0;
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}
|
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_sceneEnterX1 &= ~3;
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_sceneEnterX2 &= ~3;
|
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_sceneEnterX3 &= ~3;
|
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_sceneEnterX4 &= ~3;
|
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_sceneEnterY1 &= ~1;
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_sceneEnterY2 &= ~1;
|
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_sceneEnterY3 &= ~1;
|
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_sceneEnterY4 &= ~1;
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}
|
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void KyraEngine_HoF::runSceneScript2() {
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_emc->init(&_sceneScriptState, &_sceneScriptData);
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_sceneScriptState.regs[4] = _itemInHand;
|
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_emc->start(&_sceneScriptState, 2);
|
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while (_emc->isValid(&_sceneScriptState))
|
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_emc->run(&_sceneScriptState);
|
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}
|
||||
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void KyraEngine_HoF::runSceneScript4(int unk1) {
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_sceneScriptState.regs[4] = _itemInHand;
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_sceneScriptState.regs[5] = unk1;
|
||||
|
||||
_emc->start(&_sceneScriptState, 4);
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while (_emc->isValid(&_sceneScriptState))
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||||
_emc->run(&_sceneScriptState);
|
||||
}
|
||||
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void KyraEngine_HoF::runSceneScript7() {
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int oldPage = _screen->_curPage;
|
||||
_screen->_curPage = 2;
|
||||
|
||||
_emc->start(&_sceneScriptState, 7);
|
||||
while (_emc->isValid(&_sceneScriptState))
|
||||
_emc->run(&_sceneScriptState);
|
||||
|
||||
_screen->_curPage = oldPage;
|
||||
}
|
||||
|
||||
void KyraEngine_HoF::initSceneAnims(int unk1) {
|
||||
for (int i = 0; i < 41; ++i)
|
||||
_animObjects[i].enabled = 0;
|
||||
|
||||
bool animInit = false;
|
||||
|
||||
AnimObj *animState = &_animObjects[0];
|
||||
|
||||
if (_mainCharacter.animFrame != 32)
|
||||
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
|
||||
|
||||
animState->enabled = 1;
|
||||
animState->xPos1 = _mainCharacter.x1;
|
||||
animState->yPos1 = _mainCharacter.y1;
|
||||
animState->shapePtr = getShapePtr(_mainCharacter.animFrame);
|
||||
animState->shapeIndex1 = animState->shapeIndex2 = _mainCharacter.animFrame;
|
||||
|
||||
int frame = _mainCharacter.animFrame - 9;
|
||||
int shapeX = _shapeDescTable[frame].xAdd;
|
||||
int shapeY = _shapeDescTable[frame].yAdd;
|
||||
|
||||
animState->xPos2 = _mainCharacter.x1;
|
||||
animState->yPos2 = _mainCharacter.y1;
|
||||
|
||||
_charScale = getScale(_mainCharacter.x1, _mainCharacter.y1);
|
||||
|
||||
int shapeXScaled = (shapeX * _charScale) >> 8;
|
||||
int shapeYScaled = (shapeY * _charScale) >> 8;
|
||||
|
||||
animState->xPos2 += shapeXScaled;
|
||||
animState->yPos2 += shapeYScaled;
|
||||
animState->xPos3 = animState->xPos2;
|
||||
animState->yPos3 = animState->yPos2;
|
||||
animState->needRefresh = 1;
|
||||
animState->specialRefresh = 1;
|
||||
|
||||
_animList = nullptr;
|
||||
|
||||
AnimObj *charAnimState = animState;
|
||||
|
||||
for (int i = 0; i < 10; ++i) {
|
||||
animState = &_animObjects[i+1];
|
||||
animState->enabled = 0;
|
||||
animState->needRefresh = 0;
|
||||
animState->specialRefresh = 0;
|
||||
|
||||
if (_sceneAnims[i].flags & 1) {
|
||||
animState->enabled = 1;
|
||||
animState->needRefresh = 1;
|
||||
animState->specialRefresh = 1;
|
||||
}
|
||||
|
||||
animState->animFlags = _sceneAnims[i].flags & 8;
|
||||
|
||||
if (_sceneAnims[i].flags & 2)
|
||||
animState->flags = 0x800;
|
||||
else
|
||||
animState->flags = 0;
|
||||
|
||||
if (_sceneAnims[i].flags & 4)
|
||||
animState->flags |= 1;
|
||||
|
||||
animState->xPos1 = _sceneAnims[i].x;
|
||||
animState->yPos1 = _sceneAnims[i].y;
|
||||
|
||||
if (_sceneAnims[i].flags & 0x20)
|
||||
animState->shapePtr = _sceneShapeTable[_sceneAnims[i].shapeIndex];
|
||||
else
|
||||
animState->shapePtr = nullptr;
|
||||
|
||||
if (_sceneAnims[i].flags & 0x40) {
|
||||
animState->shapeIndex3 = _sceneAnims[i].shapeIndex;
|
||||
animState->animNum = i;
|
||||
} else {
|
||||
animState->shapeIndex3 = 0xFFFF;
|
||||
animState->animNum = 0xFFFF;
|
||||
}
|
||||
|
||||
animState->shapeIndex2 = 0xFFFF;
|
||||
|
||||
animState->xPos3 = animState->xPos2 = _sceneAnims[i].x2;
|
||||
animState->yPos3 = animState->yPos2 = _sceneAnims[i].y2;
|
||||
animState->width = _sceneAnims[i].width;
|
||||
animState->height = _sceneAnims[i].height;
|
||||
animState->width2 = animState->height2 = _sceneAnims[i].specialSize;
|
||||
|
||||
if (_sceneAnims[i].flags & 1) {
|
||||
if (animInit) {
|
||||
_animList = addToAnimListSorted(_animList, animState);
|
||||
} else {
|
||||
_animList = initAnimList(_animList, animState);
|
||||
animInit = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (animInit) {
|
||||
_animList = addToAnimListSorted(_animList, charAnimState);
|
||||
} else {
|
||||
_animList = initAnimList(_animList, charAnimState);
|
||||
animInit = true;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 30; ++i) {
|
||||
animState = &_animObjects[i+11];
|
||||
|
||||
uint16 shapeIndex = _itemList[i].id;
|
||||
if (shapeIndex == 0xFFFF || _itemList[i].sceneId != _mainCharacter.sceneId) {
|
||||
animState->enabled = 0;
|
||||
animState->needRefresh = 0;
|
||||
animState->specialRefresh = 0;
|
||||
} else {
|
||||
animState->xPos1 = _itemList[i].x;
|
||||
animState->yPos1 = _itemList[i].y;
|
||||
animState->shapePtr = getShapePtr(64+shapeIndex);
|
||||
animState->shapeIndex1 = animState->shapeIndex2 = shapeIndex+64;
|
||||
|
||||
animState->xPos2 = _itemList[i].x;
|
||||
animState->yPos2 = _itemList[i].y;
|
||||
int objectScale = getScale(animState->xPos2, animState->yPos2);
|
||||
|
||||
const uint8 *shape = getShapePtr(animState->shapeIndex1);
|
||||
animState->xPos2 -= (_screen->getShapeScaledWidth(shape, objectScale) >> 1);
|
||||
animState->yPos2 -= _screen->getShapeScaledHeight(shape, objectScale);
|
||||
animState->xPos3 = animState->xPos2;
|
||||
animState->yPos3 = animState->yPos2;
|
||||
|
||||
animState->enabled = 1;
|
||||
animState->needRefresh = 1;
|
||||
animState->specialRefresh = 1;
|
||||
|
||||
_animList = addToAnimListSorted(_animList, animState);
|
||||
}
|
||||
}
|
||||
|
||||
_animObjects[0].specialRefresh = 1;
|
||||
_animObjects[0].needRefresh = 1;
|
||||
|
||||
for (int i = 1; i < 41; ++i) {
|
||||
if (_animObjects[i].enabled) {
|
||||
_animObjects[i].needRefresh = 1;
|
||||
_animObjects[i].specialRefresh = 1;
|
||||
}
|
||||
}
|
||||
|
||||
restorePage3();
|
||||
drawAnimObjects();
|
||||
_screen->hideMouse();
|
||||
initSceneScreen(unk1);
|
||||
_screen->showMouse();
|
||||
refreshAnimObjects(0);
|
||||
}
|
||||
|
||||
void KyraEngine_HoF::initSceneScreen(int unk1) {
|
||||
if (_unkSceneScreenFlag1) {
|
||||
_screen->copyRegion(0, 0, 0, 0, 320, 144, 2, 0, Screen::CR_NO_P_CHECK);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_noScriptEnter) {
|
||||
_screen->getPalette(0).fill(0, 128, 0);
|
||||
_screen->setScreenPalette(_screen->getPalette(0));
|
||||
}
|
||||
|
||||
_screen->copyRegion(0, 0, 0, 0, 320, 144, 2, 0, Screen::CR_NO_P_CHECK);
|
||||
|
||||
if (_noScriptEnter) {
|
||||
_screen->setScreenPalette(_screen->getPalette(1));
|
||||
_screen->getPalette(0).copy(_screen->getPalette(1), 0, 128);
|
||||
}
|
||||
|
||||
updateCharPal(0);
|
||||
|
||||
_emc->start(&_sceneScriptState, 3);
|
||||
_sceneScriptState.regs[5] = unk1;
|
||||
while (_emc->isValid(&_sceneScriptState))
|
||||
_emc->run(&_sceneScriptState);
|
||||
}
|
||||
|
||||
void KyraEngine_HoF::freeSceneShapePtrs() {
|
||||
for (int i = 0; i < ARRAYSIZE(_sceneShapeTable); ++i)
|
||||
delete[] _sceneShapeTable[i];
|
||||
memset(_sceneShapeTable, 0, sizeof(_sceneShapeTable));
|
||||
}
|
||||
|
||||
void KyraEngine_HoF::fadeScenePal(int srcIndex, int delayTime) {
|
||||
_screen->getPalette(0).copy(_scenePal, srcIndex << 4, 16, 112);
|
||||
_screen->fadePalette(_screen->getPalette(0), delayTime, delayTime ? &_updateFunctor : nullptr);
|
||||
}
|
||||
|
||||
#pragma mark -
|
||||
#pragma mark - Pathfinder
|
||||
#pragma mark -
|
||||
|
||||
bool KyraEngine_HoF::lineIsPassable(int x, int y) {
|
||||
static const int widthTable[] = { 1, 1, 1, 1, 1, 2, 4, 6, 8 };
|
||||
|
||||
if (_pathfinderFlag & 2) {
|
||||
if (x >= 320)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_pathfinderFlag & 4) {
|
||||
if (y >= 144)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_pathfinderFlag & 8) {
|
||||
if (x < 0)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (y > 143)
|
||||
return false;
|
||||
|
||||
int unk1 = widthTable[getScale(x, y) >> 5];
|
||||
|
||||
if (y < 0)
|
||||
y = 0;
|
||||
x -= unk1 >> 1;
|
||||
if (x < 0)
|
||||
x = 0;
|
||||
int x2 = x + unk1;
|
||||
if (x2 > 320)
|
||||
x2 = 320;
|
||||
|
||||
for (;x < x2; ++x)
|
||||
if (!_screen->getShapeFlag1(x, y))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // End of namespace Kyra
|
||||
Reference in New Issue
Block a user