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267
engines/kyra/engine/kyra_v2.cpp
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267
engines/kyra/engine/kyra_v2.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "kyra/engine/kyra_v2.h"
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#include "kyra/graphics/screen_v2.h"
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#include "common/config-manager.h"
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#include "common/error.h"
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#include "common/system.h"
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namespace Kyra {
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KyraEngine_v2::KyraEngine_v2(OSystem *system, const GameFlags &flags, const EngineDesc &desc) : KyraEngine_v1(system, flags), _desc(desc), _langIntern(0), _numLang(flags.extraLang != Common::UNK_LANG ? 4 : 3) {
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memset(&_sceneAnims, 0, sizeof(_sceneAnims));
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memset(&_sceneAnimMovie, 0, sizeof(_sceneAnimMovie));
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_lastProcessedSceneScript = 0;
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_specialSceneScriptRunFlag = false;
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_itemList = nullptr;
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_itemListSize = 0;
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_characterShapeFile = -1;
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_updateCharPosNextUpdate = 0;
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memset(&_sceneScriptState, 0, sizeof(_sceneScriptState));
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memset(&_sceneScriptData, 0, sizeof(_sceneScriptData));
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Common::fill(_sceneSpecialScriptsTimer, ARRAYEND(_sceneSpecialScriptsTimer), 0);
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_animObjects = nullptr;
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_runFlag = true;
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_showOutro = false;
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_deathHandler = -1;
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_animNeedUpdate = false;
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_animShapeCount = 0;
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_animShapeFiledata = nullptr;
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_vocHigh = -1;
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_chatVocHigh = -1;
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_chatVocLow = -1;
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_chatText = "";
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_chatObject = -1;
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_chatTextEnabled = false;
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memset(_hiddenItems, -1, sizeof(_hiddenItems));
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_screenBuffer = nullptr;
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memset(&_mainCharacter, 0, sizeof(_mainCharacter));
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memset(&_mainCharacter.inventory, -1, sizeof(_mainCharacter.inventory));
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_pauseStart = 0;
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_pathfinderFlag = 0;
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_smoothingPath = false;
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_lang = 0;
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_scriptLang = 0;
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Common::Language lang = Common::parseLanguage(ConfMan.get("language"));
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if (lang == _flags.fanLang && _flags.replacedLang != Common::UNK_LANG)
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lang = _flags.replacedLang;
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if (_flags.extraLang == Common::ZH_TWN)
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_langIntern = 1;
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switch (lang) {
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case Common::EN_ANY:
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case Common::EN_USA:
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case Common::EN_GRB:
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_lang = 0;
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break;
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case Common::FR_FRA:
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_lang = 1;
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break;
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case Common::DE_DEU:
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_lang = 2;
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break;
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case Common::ZH_TWN:
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_langIntern = 1;
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if (_flags.extraLang == Common::UNK_LANG) // HOF Floppy uses ENG extensions...
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break;
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// fall through
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case Common::JA_JPN:
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case Common::ZH_CHN:
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_lang = 3;
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break;
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case Common::PL_POL:
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_lang = 4;
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break;
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default:
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warning("unsupported language, switching back to English");
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_lang = 0;
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}
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// This fan MR translation use Chinese style script file extensions...
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_scriptLang = (_flags.fanLang == Common::CS_CZE && _lang == 1) ? 3 : _lang;
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_animResetFrame = _animShapeWidth = _animShapeHeight = _animShapeXAdd = _animShapeYAdd = _itemInHand = _savedMouseState = _mainCharX = _mainCharY = _charScale = _unk4 = _unk5 = 0;
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_unkSceneScreenFlag1 = _unkHandleSceneChangeFlag = false;
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_chatEndTime = 0;
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memset(&_chatScriptData, 0, sizeof(_chatScriptData));
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}
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KyraEngine_v2::~KyraEngine_v2() {
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if (!(_flags.isDemo && !_flags.isTalkie)) {
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for (ShapeMap::iterator i = _gameShapes.begin(); i != _gameShapes.end(); ++i) {
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delete[] i->_value;
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i->_value = 0;
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}
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_gameShapes.clear();
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}
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delete[] _itemList;
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delete[] _sceneList;
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_emc->unload(&_sceneScriptData);
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delete[] _animObjects;
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for (Common::Array<const Opcode *>::iterator i = _opcodesAnimation.begin(); i != _opcodesAnimation.end(); ++i)
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delete *i;
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_opcodesAnimation.clear();
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delete[] _screenBuffer;
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}
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void KyraEngine_v2::pauseEngineIntern(bool pause) {
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KyraEngine_v1::pauseEngineIntern(pause);
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if (!pause) {
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uint32 pausedTime = _system->getMillis() - _pauseStart;
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for (int i = 0; i < ARRAYSIZE(_sceneSpecialScriptsTimer); ++i) {
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if (_sceneSpecialScriptsTimer[i])
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_sceneSpecialScriptsTimer[i] += pausedTime;
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}
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} else {
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_pauseStart = _system->getMillis();
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}
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}
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void KyraEngine_v2::delay(uint32 amount, bool updateGame, bool isMainLoop) {
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uint32 start = _system->getMillis();
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do {
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if (updateGame) {
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if (!_chatText.empty())
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updateWithText();
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else
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update();
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} else {
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updateInput();
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}
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if (amount > 0)
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_system->delayMillis(amount > 10 ? 10 : amount);
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} while (!skipFlag() && _system->getMillis() < start + amount && !shouldQuit());
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}
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bool KyraEngine_v2::checkSpecialSceneExit(int num, int x, int y) {
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if (_specialExitTable[0 + num] > x || _specialExitTable[5 + num] > y ||
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_specialExitTable[10 + num] < x || _specialExitTable[15 + num] < y)
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return false;
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return true;
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}
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void KyraEngine_v2::addShapeToPool(const uint8 *data, int realIndex, int shape) {
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remShapeFromPool(realIndex);
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_gameShapes[realIndex] = screen_v2()->makeShapeCopy(data, shape);
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}
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void KyraEngine_v2::addShapeToPool(uint8 *shpData, int index) {
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remShapeFromPool(index);
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_gameShapes[index] = shpData;
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}
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void KyraEngine_v2::remShapeFromPool(int idx) {
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ShapeMap::iterator iter = _gameShapes.find(idx);
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if (iter != _gameShapes.end()) {
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delete[] iter->_value;
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iter->_value = 0;
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}
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}
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uint8 *KyraEngine_v2::getShapePtr(int shape) const {
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ShapeMap::iterator iter = _gameShapes.find(shape);
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if (iter == _gameShapes.end())
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return nullptr;
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return iter->_value;
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}
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void KyraEngine_v2::moveCharacter(int facing, int x, int y) {
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x &= ~3;
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y &= ~1;
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_mainCharacter.facing = facing;
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switch (facing) {
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case 0:
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while (_mainCharacter.y1 > y)
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updateCharPosWithUpdate();
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break;
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case 2:
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while (_mainCharacter.x1 < x)
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updateCharPosWithUpdate();
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break;
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case 4:
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while (_mainCharacter.y1 < y)
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updateCharPosWithUpdate();
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break;
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case 6:
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while (_mainCharacter.x1 > x)
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updateCharPosWithUpdate();
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break;
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default:
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break;
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}
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}
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void KyraEngine_v2::updateCharPosWithUpdate() {
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updateCharPos(nullptr, 0);
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update();
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}
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int KyraEngine_v2::updateCharPos(int *table, int force) {
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if (_updateCharPosNextUpdate > _system->getMillis() && !force)
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return 0;
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_mainCharacter.x1 += _charAddXPosTable[_mainCharacter.facing];
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_mainCharacter.y1 += _charAddYPosTable[_mainCharacter.facing];
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updateCharAnimFrame(table);
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_updateCharPosNextUpdate = _system->getMillis() + getCharacterWalkspeed() * _tickLength;
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return 1;
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}
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} // End of namespace Kyra
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