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engines/kyra/detection.h
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engines/kyra/detection.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef KYRA_DETECTION_H
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#define KYRA_DETECTION_H
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#include "engines/advancedDetector.h"
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namespace Kyra {
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enum {
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GI_KYRA1 = 0,
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GI_KYRA2 = 1,
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GI_KYRA3 = 2,
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GI_LOL = 4,
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GI_EOB1 = 5,
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GI_EOB2 = 6
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};
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struct GameFlags {
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Common::Language lang;
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// Only for MR versions which have 4 languages instead of 3 (Simplified Chinese/Traditional Chinese)
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Common::Language extraLang;
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// language overwrites of fan translations (only needed for multilingual games)
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Common::Language fanLang;
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Common::Language replacedLang;
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Common::Platform platform;
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bool isDemo : 1;
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bool useAltShapeHeader : 1; // alternative shape header (uses 2 bytes more, those are unused though)
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bool isTalkie : 1;
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bool isOldFloppy : 1;
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bool useHiRes : 1;
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bool use16ColorMode : 1;
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bool useHiColorMode : 1;
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bool useDigSound : 1;
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bool useInstallerPackage : 1;
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byte gameID;
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};
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} // End of namespace Kyra
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namespace {
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struct KYRAGameDescription {
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AD_GAME_DESCRIPTION_HELPERS(desc);
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ADGameDescription desc;
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Kyra::GameFlags flags;
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};
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#define GAMEOPTION_KYRA3_AUDIENCE GUIO_GAMEOPTIONS1
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#define GAMEOPTION_KYRA3_SKIP GUIO_GAMEOPTIONS2
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#define GAMEOPTION_KYRA3_HELIUM GUIO_GAMEOPTIONS3
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#define GAMEOPTION_LOL_SCROLLING GUIO_GAMEOPTIONS4
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#define GAMEOPTION_LOL_CURSORS GUIO_GAMEOPTIONS5
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#define GAMEOPTION_LOL_SAVENAMES GUIO_GAMEOPTIONS8
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#define GAMEOPTION_EOB_HPGRAPHS GUIO_GAMEOPTIONS6
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#define GAMEOPTION_EOB_MOUSESWAP GUIO_GAMEOPTIONS7
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#define GAMEOPTION_EOB_ADDRULES GUIO_GAMEOPTIONS9
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#define GAMEOPTION_EOB_RELOAD GUIO_GAMEOPTIONS10
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#define GAMEOPTION_EOB_NPCPATCH GUIO_GAMEOPTIONS11
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} // End of anonymous namespace
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#endif // KYRA_DETECTION_H
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